Player Matchup

Artemis
Artemis
Escador55
Artemis
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 67L
1,196 Elo+
Party 1
He Bo
He Bo
Jacob_Sosa
He Bo
Level 67
God Stats
4W - 8L
1,358 SR
Queue Stats
238W - 236L
1,454 Elo+
Solo
Pele
Pele
Melanie9888
Pele
Level 25
God Stats
25W - 26L
1,570 SR
Queue Stats
54W - 67L
1,196 Elo+
Party 1
Mulan
Mulan
T4H LrgFarva
Mulan
Level 89
God Stats
118W - 110L
1,560 SR
Queue Stats
361W - 364L
1,501 Elo+
Solo
Sobek
Sobek
anthony09_-
Sobek
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 62L
1,448 Elo+
Solo
Team Averages
Level 56
1,498 SR
1,359 Elo+

VS

Team Averages
Level 101
1,536 SR
1,418 Elo+
Shiva
Shiva
BildoSagginz
Shiva
Level 135
God Stats
91W - 43L
1,711 SR
Queue Stats
547W - 545L
1,434 Elo+
Solo
Yemoja
Yemoja
GodOfWisdom7954
Yemoja
Level 61
God Stats
2W - 4L
1,398 SR
Queue Stats
89W - 90L
1,409 Elo+
Solo
Loki
Loki
Saint_Shake
Loki
Level 97
God Stats
3W - 2L
1,389 SR
Queue Stats
164W - 183L
1,399 Elo+
Solo
Eset
Eset
T_Leon16_T
Eset
Level 104
God Stats
4W - 3L
1,598 SR
Queue Stats
547W - 518L
1,399 Elo+
Solo
Neith
Neith
TwistdUpBlunts
Neith
Level 108
God Stats
4W - 3L
1,584 SR
Queue Stats
56W - 49L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Escador55
Artemis
6
1 / 1 / 0
3,803
543
2,037
3,523
831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
9
3 / 3 / 0
4,764
681
2,939
3,780
821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 2 / 0
3,634
519
861
3,647
990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

5
0 / 6 / 0
3,641
520
1,632
5,765
1,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

3
0 / 2 / 0
3,284
469
80
2,261
921
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
7 / 0 / 0
6,605
944
4,129
4,382
1,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

7
0 / 1 / 2
4,695
671
1,663
4,348
1,432
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 0 / 0
4,797
685
816
5,317
1,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
3 / 3 / 1
5,585
798
3,531
3,693
1,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
2 / 1 / 0
4,944
706
1,952
2,700
643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
4
Kills
13
14
Deaths
5
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
7
0
0
7
L
Artemis
Escador55
Artemis
1
1
0
1
W
0
1
2
1
L
He Bo
3
3
0
1
L
0
2
0
0
W
1
0
0
1
L
0
6
0
0
W
3
3
1
1.17
W
2
1
0
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,549
Damage
12,091
18,976
Taken
20,440
4,985
Mitigated
6,057
1,273
Healing
6,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,129
1,168
0
975
4,382
1,640
264
0
4,382
0
36,764
L
Artemis
Escador55
Artemis
2,037
511
0
176
3,523
831
0
1,095
2,428
0
14,822
W
1,663
226
1,063
859
4,348
1,432
393
80
4,268
10,143
0
L
He Bo
2,939
39
0
330
3,780
821
0
2,227
1,263
19,637
520
L
861
319
0
58
3,647
990
0
960
2,633
0
12,718
W
816
56
0
3,190
5,317
1,288
300
434
4,821
0
22,157
L
1,632
498
0
430
5,765
1,422
0
0
5,765
0
13,317
W
3,531
278
0
587
3,693
1,054
448
2,158
1,285
29,597
0
W
1,952
94
0
190
2,700
643
1,020
0
2,700
0
27,922
L
80
0
0
279
2,261
921
0
568
1,693
2,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,126
Gold Earned
26,626
121
Minions Killed
234
0
Camps Cleared
0
607,127
Distance Traveled
728,487
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,605
944
78
11
0
145,766
2
L
Artemis
3,803
543
22
3
0
134,701
0
W
Yemoja
4,695
671
12
2
0
121,320
1
L
He Bo
4,764
681
41
6
0
153,492
0
L
Pele
3,634
519
30
4
0
156,099
0
W
Loki
4,797
685
41
6
0
177,598
0
L
Mulan
3,641
520
24
3
0
117,585
0
W
Eset
5,585
798
50
7
0
140,099
0
W
Neith
4,944
706
53
8
0
143,704
0
L
Sobek
3,284
469
4
1
0
45,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role