Player Matchup

Surtr
Surtr
 
Surtr
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
ReconSavior98
Atlas
Level 83
God Stats
6W - 10L
1,529 SR
Queue Stats
16W - 21L
1,451 Elo+
Party 2
Poseidon
Poseidon
Royal Turdle
Poseidon
Level 140
God Stats
9W - 9L
1,669 SR
Queue Stats
141W - 150L
1,498 Elo+
Party 2
Lancelot
Lancelot
Sosvoss5777
Lancelot
Level 127
God Stats
1W - 1L
1,719 SR
Queue Stats
140W - 127L
1,517 Elo+
Solo
Charybdis
Charybdis
franklate
Charybdis
Level 144
God Stats
27W - 18L
1,609 SR
Queue Stats
203W - 198L
1,442 Elo+
Solo
Team Averages
Level 118
1,605 SR
1,482 Elo+

VS

Team Averages
Level 121
1,552 SR
1,465 Elo+
Neith
Neith
Cris_Neizan_05
Neith
Level 140
God Stats
1W - 0L
1,855 SR
Queue Stats
147W - 157L
1,417 Elo+
Party 1
Thor
Thor
GeekyRelic44
Thor
Level 123
God Stats
3W - 4L
1,409 SR
Queue Stats
163W - 173L
1,435 Elo+
Solo
Ao Kuang
Ao Kuang
Heres_WonderwaIl
Ao Kuang
Level 34
God Stats
8W - 12L
1,558 SR
Queue Stats
8W - 12L
1,509 Elo+
Solo
Sylvanus
Sylvanus
LogiFugginBear
Sylvanus
Level 127
God Stats
2W - 1L
1,384 SR
Queue Stats
451W - 444L
1,530 Elo+
Solo
Ymir
Ymir
el_Kalo_g4mer
Ymir
Level 180
God Stats
2W - 4L
1,552 SR
Queue Stats
175W - 179L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
0 / 0 / 1
7,086
591
4,443
5,082
3,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

9
1 / 4 / 3
5,641
470
5,071
10,565
7,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Poseidon
Royal Turdle
Poseidon
12
2 / 2 / 2
7,232
603
3,039
5,370
1,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
Sosvoss5777
Lancelot
10
3 / 2 / 2
6,314
526
5,178
7,577
3,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charybdis
franklate
Charybdis
10
0 / 4 / 4
5,653
471
7,674
9,758
2,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 5
6,950
579
7,900
8,923
2,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 2 / 3
5,742
479
4,023
8,988
2,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 0 / 0
6,414
535
3,346
7,461
5,041
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
13
2 / 1 / 1
7,335
611
1,489
3,794
1,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 1 / 7
6,878
573
6,187
12,079
8,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
28
6
Kills
12
12
Deaths
6
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
0
1
0.5
W
5
2
5
3.75
W
1
2
3
1.25
W
1
0
0
1
W
Sylvanus
2
1
1
2.5
L
1
4
3
0.63
L
Poseidon
Royal Turdle
Poseidon
2
2
2
1.5
L
Lancelot
Sosvoss5777
Lancelot
3
2
2
2
W
3
1
7
6.5
L
Charybdis
franklate
Charybdis
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,405
Damage
22,945
38,352
Taken
41,245
18,638
Mitigated
20,155
10,493
Healing
13,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
4,443
1,222
0
1,639
5,082
3,279
0
1,849
3,233
1,342
42,100
W
7,900
2,871
0
2,603
8,923
2,800
219
1,904
6,971
0
45,799
W
4,023
918
0
2,905
8,988
2,758
0
933
7,904
0
34,675
W
3,346
480
0
3,944
7,461
5,041
0
283
6,627
37,831
3,333
W
Sylvanus
1,489
192
34
1,247
3,794
1,354
0
1,732
1,864
36,597
8,376
L
5,071
2,072
0
3,302
10,565
7,611
0
3,053
7,512
17,614
0
L
Poseidon
Royal Turdle
Poseidon
3,039
669
0
1,015
5,370
1,541
0
2,275
3,095
46,044
809
L
Lancelot
Sosvoss5777
Lancelot
5,178
806
0
693
7,577
3,250
0
992
6,585
0
40,019
W
6,187
1,181
0
3,166
12,079
8,202
116
3,311
8,768
21,802
1,823
L
Charybdis
franklate
Charybdis
7,674
3,964
0
3,844
9,758
2,957
0
2,499
7,259
0
43,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,926
Gold Earned
33,319
334
Minions Killed
350
0
Camps Cleared
0
1,206,723
Distance Traveled
1,208,430
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,086
591
83
7
0
213,037
0
W
Neith
6,950
579
82
7
0
220,811
0
W
Thor
5,742
479
60
5
0
269,840
0
W
Ao Kuang
6,414
535
83
7
0
246,789
0
W
Sylvanus
7,335
611
95
8
0
228,719
0
L
Atlas
5,641
470
18
2
0
237,781
1
L
Poseidon
7,232
603
105
9
0
243,202
2
L
Lancelot
6,314
526
60
5
0
297,591
0
W
Ymir
6,878
573
30
3
0
242,271
4
L
Charybdis
5,653
471
68
6
0
215,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role