Player Matchup

Tyr
Tyr
Bronze IV
 
Tyr
Bronze IV
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Bronze III
BuzzingBoar23
He Bo
Bronze III
Level 148
God Stats
0W - 1L
1,538 SR
Queue Stats
40W - 34L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold IV
Get Skrrtted
Nu Wa
Gold IV
Level 115
God Stats
68W - 48L
1,611 SR
Queue Stats
195W - 212L
1,451 MMR
Solo
Cthulhu
Cthulhu
Silver I
KOG Savage2401
Cthulhu
Silver I
Level 57
God Stats
0W - 1L
1,528 SR
Queue Stats
68W - 65L
1,476 MMR
Solo
Skadi
Skadi
Gold III
MartLutherSkitz
Skadi
Gold III
Level 128
God Stats
4W - 6L
1,479 SR
Queue Stats
244W - 259L
1,496 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,531 SR
1,485 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 141
1,543 SR
1,502 MMR
Izanami
Izanami
Gold III
 
Izanami
Gold III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold IV
ByJuanito02
Loki
Gold IV
Level 180
God Stats
3W - 5L
1,320 SR
Queue Stats
174W - 173L
1,483 MMR
Solo
Cabrakan
Cabrakan
Gold III
Fad1ngProdigy
Cabrakan
Gold III
Level 122
God Stats
6W - 4L
1,709 SR
Queue Stats
159W - 169L
1,479 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
Huyghe
Baron Samedi
Bronze III
Level 159
God Stats
1W - 0L
1,771 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Bronze III
Mathyew
King Arthur
Bronze III
Level 141
God Stats
1W - 0L
1,414 SR
Queue Stats
2W - 0L
1,546 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
8
0 / 3 / 0
4,685
521
1,495
7,468
6,912
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
2 / 2 / 0
5,192
577
2,705
5,994
1,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 6 / 1
5,079
564
4,146
6,416
1,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 4 / 0
5,187
576
3,079
9,227
4,757
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
0 / 3 / 0
4,384
487
2,178
3,956
827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
AgniSusanoBakasuraKumbhakarna

VS

Bans
Ao KuangJanusGebFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
5 / 1 / 1
6,709
745
5,682
4,459
1,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 1 / 6
5,726
636
2,126
5,742
1,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cabrakan
Fad1ngProdigy
Cabrakan
10
2 / 0 / 8
6,232
692
2,874
6,071
4,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Huyghe
Baron Samedi
11
8 / 0 / 2
7,019
780
8,273
4,529
1,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
Mathyew
King Arthur
11
2 / 1 / 0
6,571
730
4,161
5,229
3,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
3
Kills
18
18
Deaths
3
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
3
0
0
W
Izanami
 
Izanami
5
1
1
5.5
L
2
2
0
1
W
1
1
6
4
W
Cabrakan
Fad1ngProdigy
Cabrakan
2
0
8
6
L
0
6
1
0.08
W
Baron Samedi
Huyghe
Baron Samedi
8
0
2
9
L
1
4
0
0.25
L
0
3
0
0
W
King Arthur
Mathyew
King Arthur
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,603
Damage
23,116
33,061
Taken
26,030
15,311
Mitigated
13,026
7,309
Healing
10,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
1,495
282
0
2,391
7,468
6,912
0
754
6,672
0
20,614
W
Izanami
 
Izanami
5,682
3,721
0
2,414
4,459
1,358
1,738
1,142
3,317
0
52,113
L
2,705
225
0
2,750
5,994
1,414
0
1,720
4,014
38,771
975
W
2,126
634
0
3,000
5,742
1,591
0
828
4,914
0
41,098
W
Cabrakan
Fad1ngProdigy
Cabrakan
2,874
518
0
1,807
6,071
4,850
70
3,034
3,037
14,929
0
L
4,146
1,255
0
598
6,416
1,401
16
3,729
2,358
28,175
1,345
W
Baron Samedi
Huyghe
Baron Samedi
8,273
895
229
1,573
4,529
1,695
23
3,512
1,017
44,850
1,064
L
3,079
388
144
946
9,227
4,757
0
4,002
5,076
22,150
0
L
2,178
1,006
0
480
3,956
827
0
162
3,794
0
23,008
W
King Arthur
Mathyew
King Arthur
4,161
240
0
1,192
5,229
3,532
0
1,194
4,035
0
45,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,527
Gold Earned
32,257
251
Minions Killed
373
0
Camps Cleared
0
924,811
Distance Traveled
1,020,521
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,685
521
44
5
0
188,426
4
W
Izanami
6,709
745
101
11
0
176,507
0
L
He Bo
5,192
577
79
9
0
222,085
0
W
Loki
5,726
636
74
8
0
230,660
0
W
Cabrakan
6,232
692
9
1
0
207,638
2
L
Nu Wa
5,079
564
51
6
0
183,764
0
W
Baron Samedi
7,019
780
97
11
0
193,661
1
L
Cthulhu
5,187
576
33
4
0
191,102
3
L
Skadi
4,384
487
44
5
0
139,434
0
W
King Arthur
6,571
730
92
10
0
212,055
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role