Player Matchup

Medusa
Medusa
Ult is down
Medusa
Level 89
God Stats
28W - 27L
1,580 SR
Queue Stats
507W - 510L
1,496 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ZhangFan000
Morgan Le Fay
Level 159
God Stats
0W - 3L
1,500 SR
Queue Stats
273W - 268L
1,522 Elo+
Solo
Da Ji
Da Ji
leviprand
Da Ji
Level 200
God Stats
6W - 6L
1,611 SR
Queue Stats
191W - 178L
1,526 Elo+
Solo
Nike
Nike
salinas2127
Nike
Level 155
God Stats
2W - 2L
1,557 SR
Queue Stats
160W - 157L
1,514 Elo+
Solo
Bacchus
Bacchus
xTotemic
Bacchus
Level 184
God Stats
7W - 8L
1,569 SR
Queue Stats
285W - 255L
1,521 Elo+
Solo
Team Averages
Level 157
1,564 SR
1,516 Elo+

VS

Team Averages
Level 119
1,508 SR
1,505 Elo+
Izanami
Izanami
ASRENZO237
Izanami
Level 114
God Stats
3W - 8L
1,287 SR
Queue Stats
316W - 312L
1,485 Elo+
Solo
Bakasura
Bakasura
AcxeI
Bakasura
Level 158
God Stats
3W - 2L
1,483 SR
Queue Stats
310W - 289L
1,509 Elo+
Solo
Nu Wa
Nu Wa
Brísingamen
Nu Wa
Level 225
God Stats
2W - 1L
1,606 SR
Queue Stats
22W - 31L
1,414 Elo+
Solo
Jormungandr
Jormungandr
TurkishBroly
Jormungandr
Level 39
God Stats
3W - 1L
1,792 SR
Queue Stats
27W - 14L
1,635 Elo+
Solo
Chaac
Chaac
damn1im1good
Chaac
Level 59
God Stats
4W - 5L
1,371 SR
Queue Stats
112W - 119L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
4 / 3 / 1
9,291
619
6,521
8,546
3,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
ZhangFan000
Morgan Le Fay
14
2 / 3 / 1
7,851
523
7,291
9,980
3,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
leviprand
Da Ji
1
0 / 0 / 0
3,196
213
0
445
89
14
0 / 3 / 0
7,870
525
4,354
13,319
9,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
xTotemic
Bacchus
13
1 / 2 / 2
7,725
515
6,547
14,897
12,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ASRENZO237
Izanami
16
1 / 3 / 3
8,698
580
5,360
8,264
2,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
AcxeI
Bakasura
15
4 / 1 / 0
8,155
544
6,038
11,711
4,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

16
3 / 1 / 1
9,387
626
7,860
7,608
2,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
TurkishBroly
Jormungandr
16
2 / 1 / 1
10,007
667
10,682
11,467
6,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
1 / 1 / 2
7,146
476
5,354
11,818
10,363
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
7
Kills
11
11
Deaths
7
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
ASRENZO237
Izanami
1
3
3
0.83
W
Bakasura
AcxeI
Bakasura
4
1
0
4
W
3
1
1
3.5
W
Jormungandr
TurkishBroly
Jormungandr
2
1
1
2.5
L
Medusa
4
3
1
1.5
L
Morgan Le Fay
ZhangFan000
Morgan Le Fay
2
3
1
0.83
W
1
1
2
2
L
Da Ji
leviprand
Da Ji
0
0
0
0
L
0
3
0
0
L
Bacchus
xTotemic
Bacchus
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,713
Damage
35,294
47,187
Taken
50,868
28,197
Mitigated
26,360
10,861
Healing
22,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
ASRENZO237
Izanami
5,360
2,978
0
2,463
8,264
2,668
366
1,700
6,564
0
81,204
W
Bakasura
AcxeI
Bakasura
6,038
4,053
0
6,954
11,711
4,240
0
1,760
9,951
0
44,258
W
7,860
1,961
111
3,264
7,608
2,543
365
4,799
2,809
64,772
316
W
Jormungandr
TurkishBroly
Jormungandr
10,682
2,851
0
4,422
11,467
6,546
0
2,781
8,686
82,336
12,852
L
Medusa
6,521
1,904
0
377
8,546
3,052
758
1,470
6,796
0
89,511
L
Morgan Le Fay
ZhangFan000
Morgan Le Fay
7,291
1,075
0
2,345
9,980
3,043
0
3,886
4,919
66,812
0
W
5,354
1,148
0
5,102
11,818
10,363
15
2,089
9,729
0
40,908
L
Da Ji
leviprand
Da Ji
0
0
0
0
445
89
0
445
0
0
0
L
4,354
35
0
1,250
13,319
9,284
0
7,534
5,715
0
64,668
L
Bacchus
xTotemic
Bacchus
6,547
1,103
1,964
4,925
14,897
12,729
56
4,695
9,976
28,279
5,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,933
Gold Earned
43,393
449
Minions Killed
592
0
Camps Cleared
0
1,150,653
Distance Traveled
1,466,150
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,698
580
138
9
0
278,309
1
W
Bakasura
8,155
544
105
7
0
340,378
0
W
Nu Wa
9,387
626
125
8
0
282,937
0
W
Jormungandr
10,007
667
160
11
0
265,132
0
L
Medusa
9,291
619
146
10
0
278,525
2
L
Morgan Le Fay
7,851
523
127
8
0
288,064
5
W
Chaac
7,146
476
64
4
0
299,394
0
L
Da Ji
3,196
213
0
0
0
0
0
L
Nike
7,870
525
128
9
0
291,169
0
L
Bacchus
7,725
515
48
3
0
292,895
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role