Player Matchup

Anhur
Anhur
Adisiti
Anhur
Level 159
God Stats
0W - 5L
1,114 SR
Queue Stats
279W - 287L
1,565 Elo+
Solo
Zeus
Zeus
DBDKali
Zeus
Level 18
God Stats
0W - 1L
1,669 SR
Queue Stats
3W - 7L
1,439 Elo+
Party 2
Hera
Hera
HeftyTurd
Hera
Level 108
God Stats
0W - 2L
1,224 SR
Queue Stats
311W - 126L
1,662 Elo+
Party 2
Sobek
Sobek
Ryȃn
Sobek
Level 203
God Stats
2W - 4L
1,648 SR
Queue Stats
549W - 527L
1,557 Elo+
Solo
Nemesis
Nemesis
xHazyyy
Nemesis
Level 159
God Stats
1W - 1L
1,740 SR
Queue Stats
231W - 71L
1,742 Elo+
Party 2
Team Averages
Level 129
1,479 SR
1,593 Elo+

VS

Team Averages
Level 148
1,474 SR
1,512 Elo+
Geb
Geb
 
Geb
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
McLen777
Zeus
Level 154
God Stats
4W - 0L
1,513 SR
Queue Stats
130W - 132L
1,509 Elo+
Party 1
Xbalanque
Xbalanque
Nkеr
Xbalanque
Level 154
God Stats
3W - 0L
1,542 SR
Queue Stats
134W - 142L
1,504 Elo+
Party 1
Chiron
Chiron
Rektified
Chiron
Level 142
God Stats
1W - 1L
1,330 SR
Queue Stats
81W - 77L
1,529 Elo+
Solo
Odin
Odin
the-tiger_0005
Odin
Level 141
God Stats
9W - 8L
1,483 SR
Queue Stats
164W - 147L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Adisiti
Anhur
10
1 / 7 / 2
6,970
697
5,219
10,345
3,034
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
DBDKali
Zeus
12
1 / 6 / 1
7,203
720
3,123
8,234
3,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hera
14
1 / 5 / 1
7,644
764
11,815
8,718
3,114
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
Ryȃn
Sobek
14
2 / 4 / 3
8,340
834
5,356
15,895
18,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Nemesis
xHazyyy
Nemesis
14
0 / 3 / 5
7,318
732
7,772
11,985
11,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
3 / 1 / 14
9,634
963
7,039
9,259
8,128
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
15
6 / 0 / 8
9,311
931
13,075
4,755
1,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Xbalanque
Nkеr
Xbalanque
17
6 / 1 / 12
9,930
993
12,246
7,509
3,055
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chiron
Rektified
Chiron
17
10 / 1 / 10
9,965
997
14,727
8,378
3,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

14
0 / 2 / 18
8,320
832
6,223
12,951
12,472
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
87
5
Kills
25
25
Deaths
5
12
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
3
1
14
10
L
Anhur
Adisiti
Anhur
1
7
2
0.29
L
Zeus
DBDKali
Zeus
1
6
1
0.25
L
Hera
1
5
1
0.3
W
Zeus
6
0
8
10
W
Xbalanque
Nkеr
Xbalanque
6
1
12
12
W
Chiron
Rektified
Chiron
10
1
10
15
L
Sobek
Ryȃn
Sobek
2
4
3
0.88
W
0
2
18
4.5
L
Nemesis
xHazyyy
Nemesis
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,285
Damage
53,310
55,177
Taken
42,852
38,891
Mitigated
28,668
11,920
Healing
18,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
7,039
347
1,607
2,380
9,259
8,128
204
3,479
5,608
11,642
639
L
Anhur
Adisiti
Anhur
5,219
1,665
347
826
10,345
3,034
0
4,096
5,979
0
10,556
L
Zeus
DBDKali
Zeus
3,123
529
98
28
8,234
3,084
0
3,472
4,469
14,032
0
L
Hera
11,815
2,280
273
1,551
8,718
3,114
0
3,473
4,913
32,327
0
W
Zeus
13,075
517
0
325
4,755
1,794
508
1,373
3,315
20,302
0
W
Xbalanque
Nkеr
Xbalanque
12,246
4,793
1,935
2,495
7,509
3,055
2,029
2,442
4,678
0
37,801
W
Chiron
Rektified
Chiron
14,727
2,901
2,521
3,078
8,378
3,219
1,219
5,764
2,460
0
27,014
L
Sobek
Ryȃn
Sobek
5,356
122
548
4,465
15,895
18,039
0
5,629
9,900
10,020
0
W
6,223
453
1,162
3,335
12,951
12,472
470
7,236
5,501
2,210
9,427
L
Nemesis
xHazyyy
Nemesis
7,772
1,166
640
3,144
11,985
11,620
0
3,042
8,624
0
10,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,475
Gold Earned
47,160
109
Minions Killed
124
0
Camps Cleared
0
894,557
Distance Traveled
1,101,486
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,634
963
15
2
0
222,002
0
L
Anhur
6,970
697
15
2
0
145,542
0
L
Zeus
7,203
720
19
2
0
188,429
0
L
Hera
7,644
764
55
6
0
190,221
0
W
Zeus
9,311
931
23
2
0
175,726
0
W
Xbalanque
9,930
993
47
5
0
222,637
0
W
Chiron
9,965
997
30
3
0
235,374
0
L
Sobek
8,340
834
7
1
0
189,595
0
W
Odin
8,320
832
9
1
0
245,747
0
L
Nemesis
7,318
732
13
1
0
180,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role