Player Matchup

Horus
Horus
 
Horus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
EmperorRomanov
Chronos
Level 157
God Stats
1W - 4L
1,421 SR
Queue Stats
204W - 208L
1,451 Elo+
Solo
Arachne
Arachne
MilonArt
Arachne
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 28L
1,420 Elo+
Solo
Cthulhu
Cthulhu
manu_o_grove
Cthulhu
Level 148
God Stats
15W - 9L
1,617 SR
Queue Stats
246W - 245L
1,484 Elo+
Party 2
Chang'e
Chang'e
ykYukii
Chang'e
Level 106
God Stats
10W - 14L
1,496 SR
Queue Stats
138W - 139L
1,412 Elo+
Solo
Team Averages
Level 115
1,507 SR
1,453 Elo+

VS

Team Averages
Level 89
1,491 SR
1,506 Elo+
Mulan
Mulan
 
Mulan
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
MR-0_0-3MAR
Loki
Level 134
God Stats
10W - 12L
1,671 SR
Queue Stats
346W - 335L
1,503 Elo+
Party 3
Ix Chel
Ix Chel
SaintElysium
Ix Chel
Level 109
God Stats
0W - 3L
1,205 SR
Queue Stats
155W - 149L
1,503 Elo+
Solo
Thor
Thor
iAkainu
Thor
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Ymir
Ymir
ix-GOLD-FURY
Ymir
Level 67
God Stats
8W - 5L
1,576 SR
Queue Stats
76W - 64L
1,522 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
2 / 2 / 6
6,057
551
3,214
8,814
6,288
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
4 / 0 / 3
7,212
656
5,928
5,027
1,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Arachne
MilonArt
Arachne
12
4 / 0 / 2
6,805
619
4,578
6,818
2,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
manu_o_grove
Cthulhu
13
2 / 1 / 0
7,727
702
6,725
7,613
8,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chang'e
ykYukii
Chang'e
11
4 / 2 / 5
6,916
629
7,121
6,726
1,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
0 / 2 / 0
5,437
494
3,083
9,553
5,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
0 / 4 / 4
5,428
493
3,676
8,296
5,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Ix Chel
SaintElysium
Ix Chel
11
3 / 4 / 1
6,358
578
8,906
7,716
2,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Thor
iAkainu
Thor
9
0 / 4 / 3
5,103
464
3,319
7,885
2,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
2 / 2 / 2
5,092
463
3,614
4,965
1,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
16
Kills
5
5
Deaths
16
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
2
6
2.5
L
Mulan
 
Mulan
0
2
0
0
W
4
0
3
5.5
L
0
4
4
0.5
W
Arachne
MilonArt
Arachne
4
0
2
5
L
Ix Chel
SaintElysium
Ix Chel
3
4
1
0.88
L
Thor
iAkainu
Thor
0
4
3
0.38
L
2
2
2
1.5
W
Cthulhu
manu_o_grove
Cthulhu
2
1
0
2
W
Chang'e
ykYukii
Chang'e
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,566
Damage
22,598
34,998
Taken
38,415
19,955
Mitigated
17,912
14,267
Healing
9,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,214
1,498
400
2,882
8,814
6,288
0
3,876
4,736
0
7,306
L
Mulan
 
Mulan
3,083
575
0
2,519
9,553
5,578
0
5,382
3,515
0
28,609
W
5,928
3,040
0
2,628
5,027
1,539
435
1,447
3,576
40,792
10,831
L
3,676
565
132
2,385
8,296
5,376
0
4,330
3,949
0
16,428
W
Arachne
MilonArt
Arachne
4,578
3,777
0
2,089
6,818
2,165
0
2,337
4,315
0
44,056
L
Ix Chel
SaintElysium
Ix Chel
8,906
1,319
597
1,902
7,716
2,436
0
3,464
4,252
39,021
0
L
Thor
iAkainu
Thor
3,319
643
0
590
7,885
2,805
0
2,128
5,661
0
24,207
L
3,614
1,379
0
980
4,965
1,717
0
2,416
2,549
19,386
0
W
Cthulhu
manu_o_grove
Cthulhu
6,725
630
0
2,219
7,613
8,127
0
305
7,268
50,345
3,195
W
Chang'e
ykYukii
Chang'e
7,121
643
882
3,167
6,726
1,836
0
3,837
2,583
37,957
951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,717
Gold Earned
27,418
359
Minions Killed
261
0
Camps Cleared
0
1,121,170
Distance Traveled
1,101,432
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,057
551
13
1
0
238,939
1
L
Mulan
5,437
494
65
6
0
246,285
0
W
Chronos
7,212
656
87
8
0
224,742
2
L
Loki
5,428
493
37
3
0
229,740
4
W
Arachne
6,805
619
75
7
0
247,371
2
L
Ix Chel
6,358
578
87
8
0
227,773
1
L
Thor
5,103
464
43
4
0
218,400
0
L
Ymir
5,092
463
29
3
0
179,234
0
W
Cthulhu
7,727
702
112
10
0
175,405
0
W
Chang'e
6,916
629
72
7
0
234,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role