Player Matchup

Xing Tian
Xing Tian
Gold I
 
Xing Tian
Gold I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold I
Askingbob
Jing Wei
Gold I
Level 127
God Stats
6W - 2L
1,964 SR
Queue Stats
92W - 92L
1,475 MMR
Solo
Nox
Nox
Silver I
MrBlindSpine
Nox
Silver I
Level 89
God Stats
1W - 1L
1,676 SR
Queue Stats
4W - 2L
1,544 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 124
1,713 SR
1,506 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,429 SR
1,609 MMR
Chang'e
Chang'e
Gold IV
KingMarsXo
Chang'e
Gold IV
Level 170
God Stats
0W - 2L
1,259 SR
Queue Stats
54W - 54L
1,615 MMR
Party 1
Fenrir
Fenrir
Gold IV
MannyXO_
Fenrir
Gold IV
Level 116
God Stats
2W - 3L
1,549 SR
Queue Stats
14W - 14L
1,828 MMR
Party 1
Khepri
Khepri
Bronze III
TEINLM2000
Khepri
Bronze III
Level 57
God Stats
0W - 1L
1,479 SR
Queue Stats
2W - 14L
1,385 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
17
4 / 0 / 11
10,300
858
11,937
13,279
13,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jing Wei
Askingbob
Jing Wei
18
5 / 1 / 9
11,215
935
11,720
7,617
3,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

16
7 / 3 / 8
10,914
910
10,499
7,067
2,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
PersephoneAchillesMedusaKumbhakarnaNe Zha

VS

Bans
CthulhuAtlasCu ChulainnBacchusShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
KingMarsXo
Chang'e
13
1 / 6 / 2
8,588
716
4,760
13,158
6,073
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fenrir
MannyXO_
Fenrir
16
3 / 3 / 1
9,838
820
5,768
11,494
9,053
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
TEINLM2000
Khepri
13
0 / 7 / 1
8,121
677
4,251
14,031
13,984
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
16
Kills
4
4
Deaths
16
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
4
0
11
9.5
W
Jing Wei
Askingbob
Jing Wei
5
1
9
9.5
L
Chang'e
KingMarsXo
Chang'e
1
6
2
0.33
L
Fenrir
MannyXO_
Fenrir
3
3
1
1.17
W
7
3
8
3.67
L
Khepri
TEINLM2000
Khepri
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,156
Damage
14,779
27,963
Taken
38,683
19,630
Mitigated
29,110
6,078
Healing
5,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
11,937
1,411
0
3,461
13,279
13,417
538
4,191
9,088
25,496
0
W
Jing Wei
Askingbob
Jing Wei
11,720
8,871
0
970
7,617
3,216
1,641
2,137
5,480
0
58,810
L
Chang'e
KingMarsXo
Chang'e
4,760
245
567
3,306
13,158
6,073
0
7,907
4,891
16,732
0
L
Fenrir
MannyXO_
Fenrir
5,768
852
0
741
11,494
9,053
0
5,186
6,063
0
34,060
W
10,499
1,027
259
1,388
7,067
2,997
1,118
2,214
4,853
30,552
0
L
Khepri
TEINLM2000
Khepri
4,251
286
0
759
14,031
13,984
0
8,199
5,240
17,116
1,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,429
Gold Earned
26,547
167
Minions Killed
102
0
Camps Cleared
0
634,153
Distance Traveled
570,055
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
10,300
858
22
2
0
226,980
0
W
Jing Wei
11,215
935
95
8
0
231,955
0
L
Chang'e
8,588
716
25
2
0
180,480
0
L
Fenrir
9,838
820
51
4
0
214,140
0
W
Nox
10,914
910
50
4
0
175,218
1
L
Khepri
8,121
677
26
2
0
175,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role