Player Matchup

Medusa
Medusa
 
Medusa
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Augwizard23
Ix Chel
Level 75
God Stats
17W - 10L
1,474 SR
Queue Stats
97W - 84L
1,398 Elo+
Solo
Ratatoskr
Ratatoskr
BlackTide20
Ratatoskr
Level 60
God Stats
3W - 1L
1,570 SR
Queue Stats
40W - 38L
1,457 Elo+
Solo
Bellona
Bellona
RVG_Igorfpaz
Bellona
Level 68
God Stats
7W - 3L
1,500 SR
Queue Stats
75W - 72L
1,422 Elo+
Solo
Cthulhu
Cthulhu
gogofofo
Cthulhu
Level 66
God Stats
26W - 18L
1,565 SR
Queue Stats
293W - 308L
1,414 Elo+
Solo
Team Averages
Level 78
1,522 SR
1,438 Elo+

VS

Team Averages
Level 57
1,509 SR
1,383 Elo+
Cerberus
Cerberus
B1Gb0yJ0NAtHaN
Cerberus
Level 36
God Stats
6W - 3L
1,656 SR
Queue Stats
76W - 96L
1,326 Elo+
Party 1
Hachiman
Hachiman
JQSHUQ
Hachiman
Level 23
God Stats
7W - 17L
1,334 SR
Queue Stats
66W - 78L
1,314 Elo+
Party 1
Hun Batz
Hun Batz
Mattybandz
Hun Batz
Level 40
God Stats
8W - 9L
1,416 SR
Queue Stats
49W - 69L
1,383 Elo+
Solo
Lancelot
Lancelot
Olenhylkio
Lancelot
Level 126
God Stats
8W - 4L
1,669 SR
Queue Stats
368W - 385L
1,439 Elo+
Solo
Chang'e
Chang'e
Sen-Hyung
Chang'e
Level 61
God Stats
17W - 18L
1,468 SR
Queue Stats
154W - 145L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
0 / 0 / 8
8,684
457
7,817
7,033
2,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ix Chel
Augwizard23
Ix Chel
15
2 / 4 / 7
9,516
501
12,445
8,908
2,637
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ratatoskr
BlackTide20
Ratatoskr
18
10 / 1 / 4
10,899
574
8,906
13,784
5,084
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
RVG_Igorfpaz
Bellona
18
3 / 1 / 5
11,409
600
7,111
15,041
15,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
gogofofo
Cthulhu
14
4 / 3 / 4
8,523
449
6,625
13,546
9,855
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
0 / 4 / 5
6,991
368
5,062
17,151
5,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hachiman
JQSHUQ
Hachiman
14
5 / 1 / 1
8,532
449
5,919
8,936
2,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
Mattybandz
Hun Batz
13
2 / 6 / 0
7,967
419
8,676
15,078
6,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Lancelot
Olenhylkio
Lancelot
7
0 / 2 / 0
6,185
326
1,082
4,820
2,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
Sen-Hyung
Chang'e
12
1 / 6 / 1
7,984
420
6,053
12,874
3,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
19
Kills
8
9
Deaths
19
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
0
0
8
4
W
Ix Chel
Augwizard23
Ix Chel
2
4
7
1.38
L
Cerberus
0
4
5
0.63
W
Ratatoskr
BlackTide20
Ratatoskr
10
1
4
12
L
Hachiman
JQSHUQ
Hachiman
5
1
1
5.5
L
Hun Batz
Mattybandz
Hun Batz
2
6
0
0.33
L
Lancelot
Olenhylkio
Lancelot
0
2
0
0
W
Bellona
RVG_Igorfpaz
Bellona
3
1
5
5.5
L
Chang'e
Sen-Hyung
Chang'e
1
6
1
0.25
W
Cthulhu
gogofofo
Cthulhu
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,904
Damage
26,792
58,312
Taken
58,859
34,855
Mitigated
21,120
16,717
Healing
14,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,817
3,247
0
1,983
7,033
2,266
1,805
1,298
5,659
0
58,930
W
Ix Chel
Augwizard23
Ix Chel
12,445
1,458
108
1,154
8,908
2,637
882
2,599
6,309
54,046
1,577
L
Cerberus
5,062
53
0
2,919
17,151
5,980
718
5,449
11,702
25,828
1,239
W
Ratatoskr
BlackTide20
Ratatoskr
8,906
2,749
0
3,969
13,784
5,084
1,454
2,163
11,525
0
91,527
L
Hachiman
JQSHUQ
Hachiman
5,919
2,666
0
3,526
8,936
2,709
427
3,387
5,549
0
41,634
L
Hun Batz
Mattybandz
Hun Batz
8,676
2,255
0
2,459
15,078
6,003
161
3,893
11,185
0
49,816
L
Lancelot
Olenhylkio
Lancelot
1,082
254
0
250
4,820
2,697
295
134
4,686
0
15,266
W
Bellona
RVG_Igorfpaz
Bellona
7,111
1,962
0
5,462
15,041
15,013
1,089
1,437
13,492
0
83,563
L
Chang'e
Sen-Hyung
Chang'e
6,053
308
247
4,860
12,874
3,731
200
5,990
6,884
45,825
1,734
W
Cthulhu
gogofofo
Cthulhu
6,625
128
554
3,487
13,546
9,855
487
2,796
10,328
30,346
1,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,031
Gold Earned
37,659
489
Minions Killed
312
0
Camps Cleared
0
1,917,763
Distance Traveled
1,419,234
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,684
457
93
5
0
377,636
3
W
Ix Chel
9,516
501
88
5
0
341,622
0
L
Cerberus
6,991
368
47
2
0
341,663
0
W
Ratatoskr
10,899
574
123
6
0
447,520
0
L
Hachiman
8,532
449
69
4
0
345,448
1
L
Hun Batz
7,967
419
78
4
0
353,505
0
L
Lancelot
6,185
326
32
2
0
119,116
0
W
Bellona
11,409
600
142
7
0
369,447
0
L
Chang'e
7,984
420
86
5
0
259,502
2
W
Cthulhu
8,523
449
43
2
0
381,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role