Player Matchup

Bacchus
Bacchus
FearlessGhost5
Bacchus
Level 112
God Stats
80W - 98L
1,499 SR
Queue Stats
567W - 586L
1,487 Elo+
Solo
Anubis
Anubis
Hitboyssj
Anubis
Level 26
God Stats
11W - 8L
1,617 SR
Queue Stats
38W - 33L
1,460 Elo+
Party 1
Arachne
Arachne
Lean_Sntn
Arachne
Level 41
God Stats
3W - 2L
1,676 SR
Queue Stats
27W - 63L
1,287 Elo+
Party 2
Sun Wukong
Sun Wukong
MRsnipero85
Sun Wukong
Level 18
God Stats
0W - 2L
1,277 SR
Queue Stats
18W - 32L
1,334 Elo+
Party 2
Danzaburou
Danzaburou
WhiTheRock
Danzaburou
Level 68
God Stats
8W - 13L
1,175 SR
Queue Stats
191W - 136L
1,482 Elo+
Party 1
Team Averages
Level 53
1,449 SR
1,410 Elo+

VS

Team Averages
Level 105
1,427 SR
1,420 Elo+
Nu Wa
Nu Wa
Lachito_31
Nu Wa
Level 49
God Stats
3W - 5L
1,354 SR
Queue Stats
38W - 55L
1,410 Elo+
Solo
Bakasura
Bakasura
Sochinskaya
Bakasura
Level 100
God Stats
132W - 130L
1,488 SR
Queue Stats
160W - 167L
1,418 Elo+
Solo
Aphrodite
Aphrodite
XANDEKU
Aphrodite
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,421 Elo+
Solo
Anubis
Anubis
bigahe
Anubis
Level 115
God Stats
10W - 5L
1,504 SR
Queue Stats
356W - 346L
1,389 Elo+
Solo
King Arthur
King Arthur
tonebone8003
King Arthur
Level 165
God Stats
3W - 0L
1,288 SR
Queue Stats
134W - 123L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
7,512
376
4,557
21,126
16,433
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
Hitboyssj
Anubis
15
1 / 4 / 1
9,417
471
9,501
15,346
5,133
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
Lean_Sntn
Arachne
14
2 / 5 / 0
8,114
406
8,146
15,026
4,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
MRsnipero85
Sun Wukong
13
1 / 6 / 0
8,292
415
5,957
17,884
13,170
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Danzaburou
WhiTheRock
Danzaburou
14
3 / 3 / 0
8,742
437
11,975
11,261
2,836
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
15
4 / 1 / 7
9,551
478
18,060
8,187
1,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
Sochinskaya
Bakasura
18
11 / 2 / 4
10,900
545
11,419
17,906
10,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Aphrodite
XANDEKU
Aphrodite
14
0 / 1 / 9
8,964
448
4,558
9,983
4,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anubis
bigahe
Anubis
15
7 / 1 / 6
9,459
473
20,018
11,333
4,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
tonebone8003
King Arthur
17
2 / 2 / 1
9,987
499
6,972
13,603
13,789
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
51
7
Kills
24
24
Deaths
7
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
L
Anubis
Hitboyssj
Anubis
1
4
1
0.38
W
Nu Wa
4
1
7
7.5
L
Arachne
Lean_Sntn
Arachne
2
5
0
0.4
L
Sun Wukong
MRsnipero85
Sun Wukong
1
6
0
0.17
W
Bakasura
Sochinskaya
Bakasura
11
2
4
6.5
L
Danzaburou
WhiTheRock
Danzaburou
3
3
0
1
W
Aphrodite
XANDEKU
Aphrodite
0
1
9
4.5
W
Anubis
bigahe
Anubis
7
1
6
10
W
King Arthur
tonebone8003
King Arthur
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,136
Damage
61,027
80,643
Taken
61,012
42,425
Mitigated
35,824
26,675
Healing
31,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,557
182
1,783
6,088
21,126
16,433
34
10,901
9,635
25,323
650
L
Anubis
Hitboyssj
Anubis
9,501
289
0
8,431
15,346
5,133
86
11,654
3,670
91,808
3,407
W
Nu Wa
18,060
4,502
132
2,702
8,187
1,829
128
5,553
2,634
67,424
0
L
Arachne
Lean_Sntn
Arachne
8,146
7,522
0
1,291
15,026
4,853
0
5,700
8,541
0
52,921
L
Sun Wukong
MRsnipero85
Sun Wukong
5,957
1,203
0
4,566
17,884
13,170
0
7,405
10,232
0
47,534
W
Bakasura
Sochinskaya
Bakasura
11,419
7,778
0
7,966
17,906
10,703
713
1,774
16,089
0
65,431
L
Danzaburou
WhiTheRock
Danzaburou
11,975
5,856
0
4,516
11,261
2,836
714
6,320
4,329
0
72,954
W
Aphrodite
XANDEKU
Aphrodite
4,558
974
4,749
6,128
9,983
4,733
261
3,233
6,707
35,964
0
W
Anubis
bigahe
Anubis
20,018
1,203
248
5,312
11,333
4,770
750
2,946
8,260
61,819
2,972
W
King Arthur
tonebone8003
King Arthur
6,972
995
0
4,499
13,603
13,789
170
463
12,504
0
72,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,077
Gold Earned
48,861
461
Minions Killed
519
0
Camps Cleared
0
1,804,017
Distance Traveled
1,829,078
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,512
376
27
1
0
386,017
9
L
Anubis
9,417
471
172
9
0
313,406
2
W
Nu Wa
9,551
478
89
4
0
358,095
0
L
Arachne
8,114
406
72
4
0
412,240
4
L
Sun Wukong
8,292
415
72
4
0
342,947
0
W
Bakasura
10,900
545
144
7
0
420,636
0
L
Danzaburou
8,742
437
118
6
0
349,407
0
W
Aphrodite
8,964
448
77
4
0
371,382
0
W
Anubis
9,459
473
86
4
0
346,454
0
W
King Arthur
9,987
499
123
6
0
332,511
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role