Player Matchup

Ymir
Ymir
 
Ymir
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Augwizard23
Hercules
Level 75
God Stats
9W - 8L
1,388 SR
Queue Stats
68W - 65L
1,387 Elo+
Solo
Neith
Neith
Exterbal_Mathias
Neith
Level 66
God Stats
6W - 2L
1,585 SR
Queue Stats
54W - 53L
1,440 Elo+
Solo
Bakasura
Bakasura
Sochinskaya
Bakasura
Level 100
God Stats
132W - 130L
1,477 SR
Queue Stats
160W - 167L
1,404 Elo+
Solo
Chang'e
Chang'e
bl0ssom1
Chang'e
Level 144
God Stats
1W - 0L
1,555 SR
Queue Stats
30W - 32L
1,416 Elo+
Solo
Team Averages
Level 114
1,501 SR
1,430 Elo+

VS

Team Averages
Level 86
1,484 SR
1,490 Elo+
Surtr
Surtr
MachineLion84
Surtr
Level 75
God Stats
4W - 5L
1,509 SR
Queue Stats
122W - 105L
1,489 Elo+
Party 1
Mercury
Mercury
SiderMKU1
Mercury
Level 112
God Stats
9W - 13L
1,428 SR
Queue Stats
70W - 82L
1,435 Elo+
Solo
Medusa
Medusa
XGN SS Carrier
Medusa
Level 108
God Stats
66W - 45L
1,567 SR
Queue Stats
159W - 138L
1,483 Elo+
Party 1
Chronos
Chronos
XaviiRD02
Chronos
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,598 Elo+
Solo
Chaac
Chaac
leoastillero
Chaac
Level 67
God Stats
1W - 3L
1,415 SR
Queue Stats
100W - 88L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
8 / 0 / 2
10,045
718
7,577
6,505
3,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
Augwizard23
Hercules
12
3 / 2 / 4
6,954
497
5,980
6,996
5,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
2 / 1 / 5
7,127
509
4,267
5,976
1,964
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
Sochinskaya
Bakasura
15
7 / 1 / 5
8,964
640
6,537
9,982
5,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
bl0ssom1
Chang'e
14
4 / 1 / 3
8,594
614
5,275
7,381
2,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 0
5,907
422
3,972
10,913
4,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mercury
SiderMKU1
Mercury
11
3 / 3 / 0
6,539
467
3,795
9,191
3,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

10
0 / 4 / 2
6,095
435
4,292
8,253
2,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chronos
XaviiRD02
Chronos
12
0 / 4 / 1
6,846
489
2,860
7,211
2,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 7 / 0
5,969
426
2,387
9,861
5,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
24
Kills
4
5
Deaths
24
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
8
0
2
9
W
Hercules
Augwizard23
Hercules
3
2
4
2.5
W
2
1
5
4.5
L
1
6
0
0.17
L
Mercury
SiderMKU1
Mercury
3
3
0
1
W
Bakasura
Sochinskaya
Bakasura
7
1
5
9.5
L
0
4
2
0.25
L
Chronos
XaviiRD02
Chronos
0
4
1
0.13
W
Chang'e
bl0ssom1
Chang'e
4
1
3
5.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,636
Damage
17,306
36,840
Taken
45,429
18,223
Mitigated
18,611
17,580
Healing
5,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,577
1,758
0
2,697
6,505
3,162
200
800
5,415
66,414
3,054
W
Hercules
Augwizard23
Hercules
5,980
725
0
2,109
6,996
5,520
223
61
6,674
0
24,619
W
4,267
1,385
0
2,971
5,976
1,964
323
72
5,831
0
40,419
L
3,972
1,290
0
1,440
10,913
4,935
20
1,302
8,862
454
23,214
L
Mercury
SiderMKU1
Mercury
3,795
1,347
0
714
9,191
3,053
0
1,713
6,651
0
39,480
W
Bakasura
Sochinskaya
Bakasura
6,537
4,375
0
5,024
9,982
5,192
990
815
9,019
0
45,525
L
4,292
487
83
955
8,253
2,538
250
1,268
6,514
0
38,820
L
Chronos
XaviiRD02
Chronos
2,860
751
0
1,394
7,211
2,227
0
3,152
3,693
48,868
683
W
Chang'e
bl0ssom1
Chang'e
5,275
409
605
4,174
7,381
2,385
442
1,404
5,977
59,652
0
L
2,387
450
0
870
9,861
5,858
0
4,121
5,019
0
34,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,684
Gold Earned
31,356
485
Minions Killed
342
0
Camps Cleared
0
1,373,947
Distance Traveled
1,258,746
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,045
718
133
10
0
267,865
0
W
Hercules
6,954
497
40
3
0
291,008
0
W
Neith
7,127
509
74
5
0
255,865
3
L
Surtr
5,907
422
44
3
0
252,856
5
L
Mercury
6,539
467
66
5
0
272,109
0
W
Bakasura
8,964
640
111
8
0
284,277
0
L
Medusa
6,095
435
61
4
0
260,915
0
L
Chronos
6,846
489
108
8
0
256,274
0
W
Chang'e
8,594
614
127
9
0
274,932
0
L
Chaac
5,969
426
63
5
0
216,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role