Player Matchup

Zhong Kui
Zhong Kui
Behold3rKid
Zhong Kui
Level 81
God Stats
36W - 43L
1,487 SR
Queue Stats
169W - 169L
1,481 Elo+
Solo
Ishtar
Ishtar
Eishtarr
Ishtar
Level 157
God Stats
24W - 25L
1,494 SR
Queue Stats
35W - 43L
1,476 Elo+
Solo
Nu Wa
Nu Wa
Miausito
Nu Wa
Level 153
God Stats
17W - 18L
1,524 SR
Queue Stats
298W - 272L
1,514 Elo+
Solo
Horus
Horus
icantfindmylag
Horus
Level 162
God Stats
36W - 35L
1,583 SR
Queue Stats
146W - 150L
1,524 Elo+
Solo
Arachne
Arachne
p00ch28
Arachne
Level 167
God Stats
6W - 2L
1,679 SR
Queue Stats
40W - 31L
1,528 Elo+
Solo
Team Averages
Level 144
1,554 SR
1,505 Elo+

VS

Team Averages
Level 123
1,524 SR
1,534 Elo+
Ishtar
Ishtar
 
Ishtar
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Somski
Serqet
Level 148
God Stats
7W - 5L
1,629 SR
Queue Stats
170W - 152L
1,668 Elo+
Solo
Neith
Neith
bin-Night
Neith
Level 124
God Stats
3W - 7L
1,551 SR
Queue Stats
27W - 34L
1,476 Elo+
Solo
Cthulhu
Cthulhu
bish22957
Cthulhu
Level 126
God Stats
15W - 22L
1,462 SR
Queue Stats
311W - 307L
1,514 Elo+
Solo
Yu Huang
Yu Huang
chxchx
Yu Huang
Level 60
God Stats
1W - 2L
1,476 SR
Queue Stats
126W - 137L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Behold3rKid
Zhong Kui
7
3 / 2 / 3
4,386
731
2,020
4,209
1,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ishtar
Eishtarr
Ishtar
9
3 / 0 / 2
5,055
843
1,933
3,432
963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nu Wa
Miausito
Nu Wa
8
0 / 2 / 5
4,538
756
3,534
2,940
596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
4 / 1 / 6
5,064
844
4,250
5,827
2,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
p00ch28
Arachne
8
1 / 0 / 0
4,981
830
1,538
3,863
961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
6
0 / 3 / 0
3,493
582
960
3,169
709
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Serqet
Somski
Serqet
9
2 / 2 / 2
4,398
733
2,576
5,520
1,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
bin-Night
Neith
6
0 / 1 / 0
3,799
633
2,006
2,617
677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
bish22957
Cthulhu
7
0 / 3 / 3
4,124
687
1,822
5,820
3,094
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yu Huang
chxchx
Yu Huang
7
3 / 2 / 1
4,377
730
1,688
3,408
725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
11
Kills
5
5
Deaths
11
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
3
0
0
W
Zhong Kui
Behold3rKid
Zhong Kui
3
2
3
2.25
W
Ishtar
Eishtarr
Ishtar
3
0
2
4
W
Nu Wa
Miausito
Nu Wa
0
2
5
1.25
L
Serqet
Somski
Serqet
2
2
2
1.5
L
Neith
bin-Night
Neith
0
1
0
0
L
Cthulhu
bish22957
Cthulhu
0
3
3
0.5
L
Yu Huang
chxchx
Yu Huang
3
2
1
1.75
W
4
1
6
7
W
Arachne
p00ch28
Arachne
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,275
Damage
9,052
20,271
Taken
20,534
6,831
Mitigated
6,778
10,100
Healing
6,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
960
254
0
429
3,169
709
0
335
2,701
0
18,358
W
Zhong Kui
Behold3rKid
Zhong Kui
2,020
134
0
2,138
4,209
1,772
0
407
3,802
16,514
919
W
Ishtar
Eishtarr
Ishtar
1,933
934
0
2,048
3,432
963
0
505
2,927
0
28,819
W
Nu Wa
Miausito
Nu Wa
3,534
778
0
430
2,940
596
0
1,269
1,587
19,908
862
L
Serqet
Somski
Serqet
2,576
609
0
2,420
5,520
1,573
0
712
4,644
0
22,459
L
Neith
bin-Night
Neith
2,006
476
0
1,259
2,617
677
0
424
2,117
0
17,827
L
Cthulhu
bish22957
Cthulhu
1,822
62
0
1,426
5,820
3,094
0
1,666
3,782
15,467
0
L
Yu Huang
chxchx
Yu Huang
1,688
216
0
540
3,408
725
0
1,363
1,788
18,022
0
W
4,250
1,668
180
2,401
5,827
2,539
14
1,329
4,302
0
17,745
W
Arachne
p00ch28
Arachne
1,538
1,361
0
2,903
3,863
961
58
0
3,863
0
26,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,024
Gold Earned
20,191
223
Minions Killed
189
0
Camps Cleared
0
650,758
Distance Traveled
633,507
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
3,493
582
28
5
0
127,604
0
W
Zhong Kui
4,386
731
30
5
0
152,625
0
W
Ishtar
5,055
843
59
10
0
124,405
2
W
Nu Wa
4,538
756
53
9
0
127,115
0
L
Serqet
4,398
733
51
9
0
169,336
0
L
Neith
3,799
633
50
8
0
80,820
0
L
Cthulhu
4,124
687
17
3
0
130,732
0
L
Yu Huang
4,377
730
43
7
0
125,015
0
W
Horus
5,064
844
26
4
0
134,328
0
W
Arachne
4,981
830
55
9
0
112,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role