Player Matchup

Mulan
Mulan
Dirtracer21
Mulan
Level 68
God Stats
4W - 1L
1,446 SR
Queue Stats
187W - 193L
1,331 Elo+
Party 1
Bacchus
Bacchus
Semtex_404
Bacchus
Level 46
God Stats
6W - 4L
1,441 SR
Queue Stats
6W - 5L
1,476 Elo+
Solo
Ra
Ra
temp-117961713
Ra
Level 23
God Stats
51W - 47L
1,415 SR
Queue Stats
156W - 167L
1,367 Elo+
Party 1
Team Averages
Level 46
1,434 SR
1,391 Elo+

VS

Team Averages
Level 70
1,555 SR
1,385 Elo+
Anubis
Anubis
Cactus217
Anubis
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,270 Elo+
Party 2
Fenrir
Fenrir
Too-Shwoom
Fenrir
Level 64
God Stats
1W - 1L
1,651 SR
Queue Stats
42W - 28L
1,455 Elo+
Party 2
Hou Yi
Hou Yi
sarcerie
Hou Yi
Level 122
God Stats
56W - 51L
1,514 SR
Queue Stats
200W - 212L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 4 / 5
10,936
911
9,465
12,298
13,776
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
Semtex_404
Bacchus
14
0 / 1 / 12
9,157
763
3,919
10,259
11,355
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
6 / 4 / 7
11,123
927
6,846
7,691
3,404
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Cactus217
Anubis
12
0 / 9 / 3
8,292
691
3,490
11,251
4,404
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fenrir
Too-Shwoom
Fenrir
17
6 / 2 / 2
11,052
921
7,743
8,271
3,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
sarcerie
Hou Yi
17
3 / 2 / 3
9,978
832
8,700
7,739
3,180
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
13
Kills
9
9
Deaths
13
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anubis
Cactus217
Anubis
0
9
3
0.17
W
7
4
5
2.38
W
Bacchus
Semtex_404
Bacchus
0
1
12
6
L
Fenrir
Too-Shwoom
Fenrir
6
2
2
3.5
L
Hou Yi
sarcerie
Hou Yi
3
2
3
2.25
W
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,230
Damage
19,933
30,248
Taken
27,261
28,535
Mitigated
11,367
7,011
Healing
4,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Cactus217
Anubis
3,490
278
0
1,426
11,251
4,404
0
4,183
7,068
9,212
127
W
9,465
549
0
939
12,298
13,776
102
2,040
10,258
0
21,455
W
Bacchus
Semtex_404
Bacchus
3,919
325
0
1,882
10,259
11,355
0
840
9,388
9,934
1,452
L
Fenrir
Too-Shwoom
Fenrir
7,743
1,594
0
1,803
8,271
3,783
132
3,508
4,763
0
31,630
L
Hou Yi
sarcerie
Hou Yi
8,700
3,198
0
1,617
7,739
3,180
430
2,419
5,151
0
44,607
W
6,846
383
1,969
2,221
7,691
3,404
411
642
7,038
48,110
775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,216
Gold Earned
29,322
117
Minions Killed
140
0
Camps Cleared
0
681,925
Distance Traveled
582,029
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,292
691
11
1
0
160,356
0
W
Mulan
10,936
911
20
2
0
224,731
0
W
Bacchus
9,157
763
10
1
0
227,990
1
L
Fenrir
11,052
921
47
4
0
220,410
0
L
Hou Yi
9,978
832
82
7
0
201,263
0
W
Ra
11,123
927
87
7
0
229,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role