Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
BiggyFam3
Arachne
Level 126
God Stats
28W - 16L
1,655 SR
Queue Stats
195W - 185L
1,468 Elo+
Solo
Chang'e
Chang'e
Robinjackson
Chang'e
Level 88
God Stats
11W - 4L
1,801 SR
Queue Stats
40W - 36L
1,570 Elo+
Solo
Surtr
Surtr
XxTAURENxX
Surtr
Level 117
God Stats
45W - 32L
1,580 SR
Queue Stats
327W - 284L
1,459 Elo+
Solo
Neith
Neith
gypsynomad6
Neith
Level 187
God Stats
10W - 4L
1,717 SR
Queue Stats
228W - 204L
1,510 Elo+
Solo
Team Averages
Level 147
1,651 SR
1,501 Elo+

VS

Team Averages
Level 132
1,546 SR
1,515 Elo+
Achilles
Achilles
 
Achilles
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Dos Equis Crisp
Anubis
Level 102
God Stats
39W - 28L
1,555 SR
Queue Stats
172W - 143L
1,532 Elo+
Solo
Bastet
Bastet
ForsakenKnight5
Bastet
Level 159
God Stats
4W - 4L
1,369 SR
Queue Stats
115W - 105L
1,501 Elo+
Solo
Agni
Agni
HANIleggo
Agni
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,446 Elo+
Solo
Apollo
Apollo
Stone691
Apollo
Level 106
God Stats
4W - 3L
1,807 SR
Queue Stats
87W - 77L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
2 / 0 / 3
7,745
704
4,765
4,396
1,258
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
BiggyFam3
Arachne
13
5 / 1 / 3
7,167
652
6,674
11,269
4,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Robinjackson
Chang'e
11
1 / 2 / 2
6,355
578
4,236
11,141
3,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Surtr
12
0 / 2 / 1
7,219
656
9,181
11,585
6,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 0 / 3
6,768
615
8,168
6,224
1,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
2 / 1 / 0
6,160
560
6,830
13,014
9,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
1 / 3 / 1
5,232
476
5,574
8,812
3,850
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
2 / 2 / 1
5,601
509
4,433
7,000
2,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
11
0 / 2 / 0
5,813
528
2,310
5,307
1,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Stone691
Apollo
11
0 / 3 / 2
5,699
518
6,629
9,868
2,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
11
Kills
5
5
Deaths
11
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
0
3
3.5
L
Achilles
 
Achilles
2
1
0
2
W
Arachne
BiggyFam3
Arachne
5
1
3
6.5
L
1
3
1
0.5
L
2
2
1
1.25
L
Agni
0
2
0
0
W
Chang'e
Robinjackson
Chang'e
1
2
2
1
L
Apollo
Stone691
Apollo
0
3
2
0.33
W
Surtr
0
2
1
0.25
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,024
Damage
25,776
44,615
Taken
44,001
16,947
Mitigated
20,102
20,176
Healing
16,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
4,765
1,250
45
2,546
4,396
1,258
1,178
1,664
2,732
61,884
956
L
Achilles
 
Achilles
6,830
1,221
0
5,784
13,014
9,768
0
1,153
11,861
0
43,509
W
Arachne
BiggyFam3
Arachne
6,674
4,317
0
3,128
11,269
4,208
106
2,010
9,222
0
53,145
L
5,574
119
0
2,247
8,812
3,850
0
1,600
7,212
33,894
1,994
L
4,433
836
0
1,627
7,000
2,455
0
1,931
5,069
0
35,096
L
Agni
2,310
41
0
1,738
5,307
1,327
0
2,470
2,837
43,222
0
W
Chang'e
Robinjackson
Chang'e
4,236
720
2,422
7,398
11,141
3,624
171
2,249
8,892
24,721
0
L
Apollo
Stone691
Apollo
6,629
4,390
0
4,745
9,868
2,702
0
2,661
7,207
0
36,554
W
Surtr
9,181
3,165
0
3,583
11,585
6,375
225
0
10,682
2,560
52,356
W
8,168
1,580
0
1,054
6,224
1,482
406
1,512
4,712
0
43,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,254
Gold Earned
28,505
391
Minions Killed
371
0
Camps Cleared
0
1,141,968
Distance Traveled
1,218,463
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,745
704
99
9
0
216,801
4
L
Achilles
6,160
560
83
8
0
224,364
2
W
Arachne
7,167
652
88
8
0
270,958
2
L
Anubis
5,232
476
49
4
0
225,827
2
L
Bastet
5,601
509
60
5
0
293,020
0
L
Agni
5,813
528
97
9
0
232,710
0
W
Chang'e
6,355
578
37
3
0
237,429
2
L
Apollo
5,699
518
82
7
0
242,542
0
W
Surtr
7,219
656
87
8
0
187,686
0
W
Neith
6,768
615
80
7
0
229,094
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role