Player Matchup

Lancelot
Lancelot
Bronze I
 
Lancelot
Bronze I
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver III
 
King Arthur
Silver III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Silver IV
AtomicQUOMO
Hades
Silver IV
Level 185
God Stats
21W - 18L
1,662 SR
Queue Stats
222W - 263L
948 MMR
Solo
Neith
Neith
Bronze I
ONEOFTH3BEST313
Neith
Bronze I
Level 76
God Stats
1W - 1L
1,675 SR
Queue Stats
10W - 31L
888 MMR
Solo
Xing Tian
Xing Tian
Silver III
Worldpower442
Xing Tian
Silver III
Level 111
God Stats
58W - 59L
1,508 SR
Queue Stats
765W - 887L
927 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 140
1,569 SR
1,153 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 161
1,508 SR
843 MMR
Ganesha
Ganesha
Bronze I
MisterWizard543
Ganesha
Bronze I
Level 302
God Stats
11W - 11L
1,543 SR
Queue Stats
151W - 216L
426 MMR
Solo
Chang'e
Chang'e
Silver I
Punksoab
Chang'e
Silver I
Level 179
God Stats
10W - 11L
1,454 SR
Queue Stats
497W - 518L
1,134 MMR
Solo
Cthulhu
Cthulhu
Gold V
UpsideDownCryyo
Cthulhu
Gold V
Level 142
God Stats
8W - 4L
1,586 SR
Queue Stats
365W - 372L
1,094 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
altomagno
Baron Samedi
Silver IV
Level 80
God Stats
69W - 57L
1,558 SR
Queue Stats
132W - 145L
1,081 MMR
Solo
Hou Yi
Hou Yi
Bronze II
zeroresistance
Hou Yi
Bronze II
Level 100
God Stats
2W - 1L
1,399 SR
Queue Stats
196W - 248L
481 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
9
2 / 1 / 0
5,305
531
1,530
6,269
2,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
 
King Arthur
9
0 / 2 / 1
5,221
522
2,601
7,864
3,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 0 / 1
4,684
468
1,757
2,366
730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

7
0 / 2 / 1
4,662
466
3,729
3,274
911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Xing Tian
Worldpower442
Xing Tian
8
1 / 1 / 0
5,167
517
1,509
6,768
3,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
AwilixAo KuangThanatosNu Wa

VS

Bans
AresSylvanusJanusJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 4
5,550
555
2,404
6,616
4,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
Punksoab
Chang'e
10
1 / 1 / 1
5,535
554
1,621
5,249
1,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 0 / 1
6,021
602
4,551
6,864
2,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
altomagno
Baron Samedi
10
1 / 1 / 3
5,936
594
4,115
5,572
1,813
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 0 / 3
5,022
502
2,077
3,578
929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
3
Kills
6
6
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
1
0
2
L
King Arthur
 
King Arthur
0
2
1
0.25
L
0
0
1
0.5
W
0
1
4
2
L
0
2
1
0.25
W
Chang'e
Punksoab
Chang'e
1
1
1
1.5
W
3
0
1
3.5
L
Xing Tian
Worldpower442
Xing Tian
1
1
0
1
W
Baron Samedi
altomagno
Baron Samedi
1
1
3
2.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,126
Damage
14,768
26,541
Taken
27,879
10,887
Mitigated
10,917
7,948
Healing
16,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
1,530
313
0
2,098
6,269
2,044
0
2,369
3,900
0
23,556
L
King Arthur
 
King Arthur
2,601
523
0
1,752
7,864
3,247
0
4,023
3,841
0
30,943
L
1,757
566
94
1,514
2,366
730
0
1,088
1,278
15,249
2,694
W
2,404
239
0
3,748
6,616
4,046
481
767
5,849
15,405
0
L
3,729
884
0
278
3,274
911
0
1,804
1,470
0
28,195
W
Chang'e
Punksoab
Chang'e
1,621
0
256
2,422
5,249
1,465
0
1,470
3,779
33,696
0
W
4,551
279
313
4,758
6,864
2,664
0
461
6,403
42,888
1,122
L
Xing Tian
Worldpower442
Xing Tian
1,509
0
0
2,212
6,768
3,955
0
3,007
3,761
10,793
1,721
W
Baron Samedi
altomagno
Baron Samedi
4,115
528
204
2,982
5,572
1,813
0
308
5,264
38,115
1,629
W
2,077
756
0
2,016
3,578
929
459
384
3,194
0
28,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,039
Gold Earned
28,064
221
Minions Killed
294
0
Camps Cleared
0
815,433
Distance Traveled
944,965
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,305
531
49
5
0
224,120
1
L
King Arthur
5,221
522
62
6
0
190,795
6
L
Hades
4,684
468
39
4
0
86,830
0
W
Ganesha
5,550
555
3
0
0
169,938
0
L
Neith
4,662
466
55
6
0
154,081
0
W
Chang'e
5,535
554
73
7
0
209,716
0
W
Cthulhu
6,021
602
82
8
0
227,926
0
L
Xing Tian
5,167
517
16
2
0
159,607
4
W
Baron Samedi
5,936
594
68
7
0
174,103
0
W
Hou Yi
5,022
502
68
7
0
163,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role