Player Matchup

Susano
Susano
 
Susano
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
 
Olorun
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Dannimos
Guan Yu
Level 83
God Stats
9W - 9L
1,466 SR
Queue Stats
113W - 114L
1,487 Elo+
Party 2
Agni
Agni
Veʼnom
Agni
Level 14
God Stats
21W - 17L
1,592 SR
Queue Stats
40W - 27L
1,663 Elo+
Party 1
Gilgamesh
Gilgamesh
zaxturi
Gilgamesh
Level 128
God Stats
1W - 3L
1,331 SR
Queue Stats
112W - 114L
1,485 Elo+
Party 2
Team Averages
Level 118
1,478 SR
1,527 Elo+

VS

Team Averages
Level 153
1,513 SR
1,509 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
FADT2x
Hun Batz
Level 145
God Stats
3W - 3L
1,496 SR
Queue Stats
41W - 29L
1,564 Elo+
Solo
Chiron
Chiron
GucciJasu
Chiron
Level 104
God Stats
6W - 5L
1,666 SR
Queue Stats
90W - 93L
1,484 Elo+
Solo
Jormungandr
Jormungandr
RUSH x AmaZe
Jormungandr
Level 155
God Stats
1W - 2L
1,314 SR
Queue Stats
68W - 70L
1,544 Elo+
Solo
Shiva
Shiva
kartynezusz
Shiva
Level 168
God Stats
5W - 6L
1,587 SR
Queue Stats
352W - 343L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
11
4 / 1 / 1
5,965
542
5,431
8,297
2,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
 
Olorun
10
0 / 3 / 0
5,188
472
3,220
8,125
2,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Guan Yu
Dannimos
Guan Yu
9
1 / 3 / 2
5,567
506
2,573
9,342
5,652
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Agni
Veʼnom
Agni
12
2 / 4 / 4
6,644
604
8,709
6,114
1,877
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
zaxturi
Gilgamesh
9
1 / 4 / 0
5,269
479
3,722
10,098
8,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
3 / 1 / 2
6,318
574
3,007
5,545
1,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hun Batz
FADT2x
Hun Batz
10
2 / 3 / 2
5,565
506
3,256
7,968
2,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
GucciJasu
Chiron
12
5 / 2 / 1
6,838
622
9,925
7,757
2,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Jormungandr
RUSH x AmaZe
Jormungandr
10
2 / 1 / 2
5,624
511
4,314
7,291
3,410
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

11
3 / 1 / 2
6,974
634
8,711
11,885
9,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
8
Kills
15
15
Deaths
8
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
4
1
1
4.5
L
Olorun
 
Olorun
0
3
0
0
W
Morgan Le Fay
 
Morgan Le Fay
3
1
2
4
L
Guan Yu
Dannimos
Guan Yu
1
3
2
0.67
W
Hun Batz
FADT2x
Hun Batz
2
3
2
1
W
Chiron
GucciJasu
Chiron
5
2
1
2.75
W
Jormungandr
RUSH x AmaZe
Jormungandr
2
1
2
3
L
Agni
Veʼnom
Agni
2
4
4
1
W
3
1
2
4
L
Gilgamesh
zaxturi
Gilgamesh
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,655
Damage
29,213
41,976
Taken
40,446
21,633
Mitigated
19,138
13,406
Healing
10,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
5,431
1,081
0
2,575
8,297
2,985
0
1,565
6,616
0
30,448
L
Olorun
 
Olorun
3,220
1,407
630
3,855
8,125
2,265
0
675
7,450
30,897
5,334
W
Morgan Le Fay
 
Morgan Le Fay
3,007
262
0
1,248
5,545
1,745
0
2,441
2,806
41,269
1,105
L
Guan Yu
Dannimos
Guan Yu
2,573
454
1,217
3,665
9,342
5,652
0
2,062
7,232
0
12,329
W
Hun Batz
FADT2x
Hun Batz
3,256
710
0
2,788
7,968
2,317
0
2,142
5,580
0
31,007
W
Chiron
GucciJasu
Chiron
9,925
3,609
165
1,746
7,757
2,567
385
2,634
5,083
0
49,683
W
Jormungandr
RUSH x AmaZe
Jormungandr
4,314
879
0
1,592
7,291
3,410
0
2,177
5,006
31,745
1,415
L
Agni
Veʼnom
Agni
8,709
871
0
511
6,114
1,877
0
2,679
3,341
44,230
1,049
W
8,711
2,360
70
3,134
11,885
9,099
0
1,418
9,935
0
46,524
L
Gilgamesh
zaxturi
Gilgamesh
3,722
1,076
0
953
10,098
8,854
0
0
10,098
860
23,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,633
Gold Earned
31,319
281
Minions Killed
362
0
Camps Cleared
0
1,156,388
Distance Traveled
1,090,519
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
5,965
542
48
4
0
278,347
0
L
Olorun
5,188
472
71
6
0
210,980
1
W
Morgan Le Fay
6,318
574
94
9
0
238,728
5
L
Guan Yu
5,567
506
13
1
0
245,379
5
W
Hun Batz
5,565
506
62
6
0
247,448
2
W
Chiron
6,838
622
87
8
0
185,611
0
W
Jormungandr
5,624
511
51
5
0
229,080
1
L
Agni
6,644
604
108
10
0
234,935
0
W
Shiva
6,974
634
68
6
0
189,652
0
L
Gilgamesh
5,269
479
41
4
0
186,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role