Player Matchup

Surtr
Surtr
Silver III
GwiIym
Surtr
Silver III
Level 54
God Stats
10W - 10L
1,427 SR
Queue Stats
12W - 18L
1,398 MMR
Party 2
Fenrir
Fenrir
Gold IV
OSR XsantyX
Fenrir
Gold IV
Level 88
God Stats
3W - 2L
1,463 SR
Queue Stats
90W - 101L
1,484 MMR
Solo
Geb
Geb
Gold IV
destrct
Geb
Gold IV
Level 111
God Stats
6W - 8L
1,398 SR
Queue Stats
86W - 97L
1,410 MMR
Solo
Nut
Nut
Silver V
oD1zzyy
Nut
Silver V
Level 67
God Stats
2W - 2L
1,547 SR
Queue Stats
13W - 20L
1,261 MMR
Party 2
Zeus
Zeus
Gold IV
狂人异族
Zeus
Gold IV
Level 181
God Stats
48W - 42L
1,549 SR
Queue Stats
102W - 98L
1,462 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 100
1,477 SR
1,403 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,545 SR
1,455 MMR
Arachne
Arachne
Gold IV
 
Arachne
Gold IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver I
 
Kumbhakarna
Silver I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold IV
LiberiVAC
Medusa
Gold IV
Level 88
God Stats
8W - 6L
1,644 SR
Queue Stats
77W - 82L
1,313 MMR
Party 1
Yu Huang
Yu Huang
Gold II
Raydhor
Yu Huang
Gold II
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 51L
1,661 MMR
Party 1
Hercules
Hercules
Gold V
chapeaupanda789
Hercules
Gold V
Level 123
God Stats
2W - 3L
1,580 SR
Queue Stats
152W - 153L
1,300 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
GwiIym
Surtr
11
4 / 1 / 2
6,831
683
8,027
8,477
4,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
12
2 / 0 / 3
6,268
627
2,172
6,339
2,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Geb
11
1 / 1 / 2
5,995
600
1,831
5,408
3,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nut
11
1 / 1 / 1
5,858
586
4,670
4,984
1,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
4 / 0 / 0
7,360
736
3,211
3,159
934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
AgniHorusNe ZhaMulan

VS

Bans
DanzaburouAnubisAo KuangLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
0 / 1 / 1
4,796
480
2,731
4,770
1,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Kumbhakarna
 
Kumbhakarna
5
0 / 1 / 0
4,279
428
500
2,566
1,262
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
LiberiVAC
Medusa
11
1 / 1 / 0
6,020
602
3,954
4,747
1,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
Raydhor
Yu Huang
10
0 / 3 / 0
5,494
549
1,015
5,249
1,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Hercules
10
2 / 6 / 0
5,963
596
4,878
11,057
7,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
12
Kills
3
3
Deaths
12
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
1
1
0.5
L
Kumbhakarna
 
Kumbhakarna
0
1
0
0
W
Surtr
GwiIym
Surtr
4
1
2
5
L
Medusa
LiberiVAC
Medusa
1
1
0
1
W
Fenrir
2
0
3
3.5
L
Yu Huang
Raydhor
Yu Huang
0
3
0
0
L
Hercules
2
6
0
0.33
W
Geb
1
1
2
2
W
Nut
1
1
1
1.5
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,911
Damage
13,078
28,367
Taken
28,389
12,185
Mitigated
13,075
10,650
Healing
7,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,731
1,958
0
1,895
4,770
1,443
0
392
4,378
0
28,970
L
Kumbhakarna
 
Kumbhakarna
500
67
0
1,006
2,566
1,262
0
364
2,202
5,469
0
W
Surtr
GwiIym
Surtr
8,027
2,735
0
2,522
8,477
4,454
0
0
8,083
941
42,827
L
Medusa
LiberiVAC
Medusa
3,954
1,538
0
920
4,747
1,634
0
607
4,140
0
48,066
W
Fenrir
2,172
504
0
4,524
6,339
2,309
0
43
6,256
0
40,618
L
Yu Huang
Raydhor
Yu Huang
1,015
43
0
656
5,249
1,485
0
3,523
1,726
36,570
0
L
Hercules
4,878
1,777
0
3,162
11,057
7,251
0
692
10,365
0
39,743
W
Geb
1,831
230
0
1,859
5,408
3,106
0
116
5,255
13,771
0
W
Nut
4,670
2,543
0
420
4,984
1,382
400
384
4,600
0
44,468
W
3,211
128
0
1,325
3,159
934
0
972
2,187
64,047
3,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,312
Gold Earned
26,552
380
Minions Killed
334
0
Camps Cleared
0
1,046,059
Distance Traveled
864,884
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,796
480
62
6
0
197,300
0
L
Kumbhakarna
4,279
428
14
1
0
90,126
0
W
Surtr
6,831
683
70
7
0
215,855
0
L
Medusa
6,020
602
91
9
0
193,363
1
W
Fenrir
6,268
627
81
8
0
238,657
0
L
Yu Huang
5,494
549
75
8
0
185,614
0
L
Hercules
5,963
596
92
9
0
198,481
2
W
Geb
5,995
600
27
3
0
210,500
2
W
Nut
5,858
586
68
7
0
186,510
0
W
Zeus
7,360
736
134
13
0
194,537
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role