Player Matchup

Jormungandr
Jormungandr
C0LDT0UCH
Jormungandr
Level 143
God Stats
1W - 1L
1,283 SR
Queue Stats
60W - 40L
1,593 Elo+
Party 1
Ratatoskr
Ratatoskr
Maldistribution
Ratatoskr
Level 185
God Stats
6W - 9L
1,521 SR
Queue Stats
139W - 100L
1,609 Elo+
Party 1
Heimdallr
Heimdallr
PHERN
Heimdallr
Level 159
God Stats
1W - 0L
1,715 SR
Queue Stats
106W - 92L
1,567 Elo+
Party 2
Merlin
Merlin
Th3 4ngry Bunny
Merlin
Level 193
God Stats
5W - 2L
1,582 SR
Queue Stats
183W - 166L
1,561 Elo+
Solo
Ymir
Ymir
ksaid001
Ymir
Level 158
God Stats
10W - 13L
1,401 SR
Queue Stats
734W - 721L
1,495 Elo+
Party 2
Team Averages
Level 168
1,500 SR
1,565 Elo+

VS

Team Averages
Level 126
1,562 SR
1,372 Elo+
Surtr
Surtr
AliveOnce
Surtr
Level 139
God Stats
0W - 2L
1,514 SR
Queue Stats
7W - 22L
1,336 Elo+
Party 3
Kuzenbo
Kuzenbo
DigitalComet55
Kuzenbo
Level 158
God Stats
0W - 2L
1,323 SR
Queue Stats
8W - 30L
1,307 Elo+
Party 3
Da Ji
Da Ji
Magnamon
Da Ji
Level 159
God Stats
0W - 1L
1,800 SR
Queue Stats
5W - 16L
1,350 Elo+
Party 3
Nut
Nut
ManiacGlobe
Nut
Level 158
God Stats
1W - 5L
1,509 SR
Queue Stats
7W - 24L
1,329 Elo+
Party 3
Zhong Kui
Zhong Kui
noodlestuff2
Zhong Kui
Level 14
God Stats
11W - 7L
1,664 SR
Queue Stats
32W - 24L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
C0LDT0UCH
Jormungandr
15
1 / 1 / 4
9,294
929
4,738
8,102
8,364
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ratatoskr
Maldistribution
Ratatoskr
16
7 / 0 / 7
9,531
953
8,837
7,238
5,102
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
PHERN
Heimdallr
15
1 / 2 / 10
8,972
897
6,454
7,505
3,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 1 / 4
9,012
901
5,609
4,587
1,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ymir
15
4 / 0 / 9
9,271
927
6,169
6,855
6,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
AliveOnce
Surtr
12
0 / 3 / 1
7,436
744
3,237
8,599
6,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
1 / 0 / 1
7,939
794
3,425
3,937
4,867
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
Magnamon
Da Ji
12
1 / 4 / 0
7,667
767
2,407
5,863
2,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 1 / 1
8,892
889
4,867
6,680
2,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
noodlestuff2
Zhong Kui
14
1 / 7 / 0
8,134
813
7,815
12,614
7,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
7
15
Kills
4
4
Deaths
15
34
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Surtr
AliveOnce
Surtr
0
3
1
0.17
W
Jormungandr
C0LDT0UCH
Jormungandr
1
1
4
3
L
1
0
1
1.5
L
Da Ji
Magnamon
Da Ji
1
4
0
0.25
W
Ratatoskr
Maldistribution
Ratatoskr
7
0
7
10.5
L
1
1
1
1.5
W
Heimdallr
PHERN
Heimdallr
1
2
10
3
W
2
1
4
4
W
Ymir
4
0
9
8.5
L
Zhong Kui
noodlestuff2
Zhong Kui
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,807
Damage
21,751
34,287
Taken
37,693
24,850
Mitigated
23,746
5,955
Healing
5,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
AliveOnce
Surtr
3,237
568
0
486
8,599
6,151
0
3,862
4,186
126
8,178
W
Jormungandr
C0LDT0UCH
Jormungandr
4,738
733
0
908
8,102
8,364
476
1,703
6,399
24,562
1,460
L
3,425
1,572
0
735
3,937
4,867
0
2,361
1,266
13,126
0
L
Da Ji
Magnamon
Da Ji
2,407
530
0
45
5,863
2,577
0
1,945
3,511
0
6,946
W
Ratatoskr
Maldistribution
Ratatoskr
8,837
2,235
0
1,878
7,238
5,102
639
1,819
5,419
0
24,910
L
4,867
2,341
0
914
6,680
2,676
0
2,406
4,054
0
28,542
W
Heimdallr
PHERN
Heimdallr
6,454
3,508
0
2,141
7,505
3,172
2,418
2,958
4,547
0
26,103
W
5,609
211
0
778
4,587
1,771
868
2,228
2,359
27,101
845
W
Ymir
6,169
530
0
250
6,855
6,441
286
2,606
4,249
9,430
0
L
Zhong Kui
noodlestuff2
Zhong Kui
7,815
284
0
3,159
12,614
7,475
0
3,315
8,455
30,363
269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,080
Gold Earned
40,068
227
Minions Killed
159
0
Camps Cleared
0
951,550
Distance Traveled
894,741
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,436
744
14
1
0
176,514
0
W
Jormungandr
9,294
929
57
6
0
171,564
0
L
Kuzenbo
7,939
794
16
2
0
207,948
0
L
Da Ji
7,667
767
5
1
0
137,039
0
W
Ratatoskr
9,531
953
38
4
0
240,798
0
L
Nut
8,892
889
73
7
0
184,243
0
W
Heimdallr
8,972
897
52
5
0
184,311
0
W
Merlin
9,012
901
71
7
0
177,680
0
W
Ymir
9,271
927
9
1
0
177,197
0
L
Zhong Kui
8,134
813
51
5
0
188,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role