Player Matchup

Geb
Geb
Dark--Berto
Geb
Level 158
God Stats
18W - 20L
1,557 SR
Queue Stats
241W - 234L
1,533 Elo+
Solo
Charybdis
Charybdis
LarzzB420
Charybdis
Level 59
God Stats
10W - 10L
1,560 SR
Queue Stats
73W - 90L
1,349 Elo+
Solo
Bellona
Bellona
NAJIRAMBA
Bellona
Level 213
God Stats
11W - 17L
1,506 SR
Queue Stats
284W - 280L
1,531 Elo+
Party 1
Bastet
Bastet
meefeefee
Bastet
Level 143
God Stats
3W - 3L
1,776 SR
Queue Stats
62W - 39L
1,611 Elo+
Party 1
Nu Wa
Nu Wa
thefealfeefs
Nu Wa
Level 63
God Stats
9W - 14L
1,491 SR
Queue Stats
218W - 190L
1,539 Elo+
Party 1
Team Averages
Level 127
1,578 SR
1,513 Elo+

VS

Team Averages
Level 110
1,561 SR
1,483 Elo+
Sol
Sol
 
Sol
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
E-Quality-333
Chaac
Level 108
God Stats
16W - 8L
1,704 SR
Queue Stats
381W - 373L
1,467 Elo+
Solo
Jormungandr
Jormungandr
MischievousMrCat
Jormungandr
Level 147
God Stats
22W - 23L
1,585 SR
Queue Stats
351W - 363L
1,520 Elo+
Party 2
Cerberus
Cerberus
YesClay
Cerberus
Level 122
God Stats
23W - 18L
1,686 SR
Queue Stats
449W - 395L
1,582 Elo+
Solo
Danzaburou
Danzaburou
thewolfvoid
Danzaburou
Level 29
God Stats
1W - 1L
1,332 SR
Queue Stats
3W - 7L
1,344 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 0
3,870
387
601
1,791
831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
LarzzB420
Charybdis
7
0 / 6 / 1
4,295
430
1,952
6,916
1,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
NAJIRAMBA
Bellona
9
0 / 2 / 0
4,838
484
2,744
6,487
3,157
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bastet
meefeefee
Bastet
9
2 / 3 / 0
5,097
510
3,501
7,174
1,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 4 / 0
5,063
506
6,225
5,223
1,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
2 / 3 / 3
6,300
630
1,752
5,362
1,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

11
2 / 0 / 3
6,072
607
3,032
6,620
2,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Jormungandr
MischievousMrCat
Jormungandr
10
8 / 0 / 2
6,833
683
4,447
7,963
4,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cerberus
YesClay
Cerberus
12
3 / 0 / 1
7,060
706
4,884
6,972
4,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Danzaburou
thewolfvoid
Danzaburou
9
0 / 1 / 4
5,448
545
1,556
4,422
1,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
3
Kills
15
15
Deaths
4
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
3
3
1.17
L
0
0
0
0
W
2
0
3
3.5
L
Charybdis
LarzzB420
Charybdis
0
6
1
0.08
W
Jormungandr
MischievousMrCat
Jormungandr
8
0
2
9
L
Bellona
NAJIRAMBA
Bellona
0
2
0
0
W
Cerberus
YesClay
Cerberus
3
0
1
3.5
L
Bastet
meefeefee
Bastet
2
3
0
0.67
L
1
4
0
0.25
W
Danzaburou
thewolfvoid
Danzaburou
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,023
Damage
15,671
27,591
Taken
31,339
9,205
Mitigated
14,403
8,090
Healing
15,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
1,752
644
0
987
5,362
1,274
2,238
537
4,747
25,606
5,040
L
601
32
0
995
1,791
831
0
545
1,246
4,793
0
W
3,032
1,036
0
5,374
6,620
2,761
0
1,048
5,377
0
39,814
L
Charybdis
LarzzB420
Charybdis
1,952
919
0
995
6,916
1,818
0
2,558
4,318
0
16,749
W
Jormungandr
MischievousMrCat
Jormungandr
4,447
1,520
0
3,801
7,963
4,593
430
1,649
6,130
28,417
1,187
L
Bellona
NAJIRAMBA
Bellona
2,744
1,501
0
2,391
6,487
3,157
0
3,303
2,722
0
28,690
W
Cerberus
YesClay
Cerberus
4,884
687
0
3,175
6,972
4,739
0
440
6,414
36,080
1,878
L
Bastet
meefeefee
Bastet
3,501
864
0
2,844
7,174
1,922
0
1,569
5,585
0
28,536
L
6,225
1,880
0
865
5,223
1,477
0
2,275
2,948
26,343
490
W
Danzaburou
thewolfvoid
Danzaburou
1,556
648
0
1,834
4,422
1,036
596
2,923
1,186
0
27,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,163
Gold Earned
31,713
186
Minions Killed
315
0
Camps Cleared
0
896,355
Distance Traveled
1,002,615
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,300
630
59
6
0
191,275
0
L
Geb
3,870
387
6
1
0
88,426
0
W
Chaac
6,072
607
66
7
0
250,144
1
L
Charybdis
4,295
430
20
2
0
194,356
0
W
Jormungandr
6,833
683
41
4
0
203,026
0
L
Bellona
4,838
484
56
6
0
206,841
0
W
Cerberus
7,060
706
91
9
0
162,507
0
L
Bastet
5,097
510
48
5
0
236,072
1
L
Nu Wa
5,063
506
56
6
0
170,660
4
W
Danzaburou
5,448
545
58
6
0
195,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role