Player Matchup

Neith
Neith
 
Neith
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Elogical
Thanatos
Level 259
God Stats
0W - 1L
1,622 SR
Queue Stats
13W - 7L
1,688 Elo+
Party 1
King Arthur
King Arthur
OPahima
King Arthur
Level 121
God Stats
1W - 4L
1,339 SR
Queue Stats
36W - 28L
1,533 Elo+
Party 2
Sylvanus
Sylvanus
Sietse
Sylvanus
Level 272
God Stats
1W - 2L
1,657 SR
Queue Stats
4W - 8L
1,472 Elo+
Party 1
Vulcan
Vulcan
almoggold123
Vulcan
Level 126
God Stats
1W - 1L
1,711 SR
Queue Stats
53W - 38L
1,544 Elo+
Party 2
Team Averages
Level 174
1,566 SR
1,547 Elo+

VS

Team Averages
Level 137
1,463 SR
1,508 Elo+
Awilix
Awilix
 
Awilix
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Overgrog33
Sun Wukong
Level 148
God Stats
3W - 2L
1,419 SR
Queue Stats
343W - 312L
1,613 Elo+
Solo
Ymir
Ymir
daniyal08
Ymir
Level 76
God Stats
16W - 15L
1,472 SR
Queue Stats
239W - 268L
1,418 Elo+
Solo
Ah Puch
Ah Puch
thePeacemen
Ah Puch
Level 157
God Stats
10W - 14L
1,423 SR
Queue Stats
193W - 186L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 2 / 2
5,009
455
3,460
4,619
1,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Elogical
Thanatos
11
4 / 3 / 1
6,085
553
5,761
10,946
3,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
OPahima
King Arthur
11
1 / 4 / 0
6,272
570
5,018
10,227
8,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Sietse
Sylvanus
10
0 / 0 / 3
5,594
509
4,192
12,336
6,786
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Vulcan
12
1 / 2 / 0
6,657
605
2,186
4,733
1,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
6 / 1 / 1
6,740
613
4,413
8,006
2,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
 
Sol
11
2 / 1 / 2
5,890
535
7,658
4,432
1,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sun Wukong
Overgrog33
Sun Wukong
13
2 / 1 / 2
7,103
646
6,015
8,447
6,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ymir
11
1 / 2 / 3
6,010
546
3,759
9,262
6,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Ah Puch
thePeacemen
Ah Puch
12
0 / 1 / 2
6,787
617
3,500
4,208
1,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
6
Kills
11
11
Deaths
6
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
2
2
0.5
W
Awilix
 
Awilix
6
1
1
6.5
W
Sol
 
Sol
2
1
2
3
L
Thanatos
Elogical
Thanatos
4
3
1
1.5
L
King Arthur
OPahima
King Arthur
1
4
0
0.25
W
Sun Wukong
Overgrog33
Sun Wukong
2
1
2
3
L
Sylvanus
Sietse
Sylvanus
0
0
3
1.5
L
Vulcan
1
2
0
0.5
W
Ymir
1
2
3
1.25
W
Ah Puch
thePeacemen
Ah Puch
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,617
Damage
25,345
42,861
Taken
34,355
21,754
Mitigated
17,455
19,284
Healing
12,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,460
1,454
0
958
4,619
1,616
0
3,336
1,283
0
32,302
W
Awilix
 
Awilix
4,413
1,547
0
4,025
8,006
2,614
0
1,051
6,955
0
43,861
W
Sol
 
Sol
7,658
3,813
0
1,643
4,432
1,312
64
642
3,790
38,200
8,283
L
Thanatos
Elogical
Thanatos
5,761
1,453
0
8,422
10,946
3,407
0
3,089
7,768
0
36,608
L
King Arthur
OPahima
King Arthur
5,018
754
0
1,125
10,227
8,589
0
0
9,612
0
40,618
W
Sun Wukong
Overgrog33
Sun Wukong
6,015
1,902
0
3,694
8,447
6,092
0
0
8,447
0
52,123
L
Sylvanus
Sietse
Sylvanus
4,192
948
1,885
5,434
12,336
6,786
0
5,232
7,104
23,625
2,040
L
Vulcan
2,186
0
0
1,460
4,733
1,356
0
2,050
2,410
43,869
891
W
Ymir
3,759
523
0
1,725
9,262
6,155
0
2,122
7,140
21,016
2,150
W
Ah Puch
thePeacemen
Ah Puch
3,500
0
0
1,204
4,208
1,282
0
1,939
2,269
52,630
441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,617
Gold Earned
32,530
365
Minions Killed
413
0
Camps Cleared
0
1,028,188
Distance Traveled
1,114,561
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,009
455
66
6
0
183,516
0
W
Awilix
6,740
613
85
8
0
282,290
0
W
Sol
5,890
535
74
7
0
199,265
1
L
Thanatos
6,085
553
66
6
0
240,081
1
L
King Arthur
6,272
570
80
7
0
206,429
3
W
Sun Wukong
7,103
646
100
9
0
191,269
2
L
Sylvanus
5,594
509
34
3
0
186,332
2
L
Vulcan
6,657
605
119
11
0
211,830
4
W
Ymir
6,010
546
43
4
0
214,842
7
W
Ah Puch
6,787
617
111
10
0
226,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role