Player Matchup

Cupid
Cupid
CoffeeSwipe
Cupid
Level 128
God Stats
12W - 14L
1,495 SR
Queue Stats
528W - 528L
1,417 Elo+
Solo
Da Ji
Da Ji
Innamon
Da Ji
Level 49
God Stats
6W - 10L
1,560 SR
Queue Stats
30W - 33L
1,445 Elo+
Solo
King Arthur
King Arthur
R33C3ANATOR
King Arthur
Level 62
God Stats
7W - 9L
1,653 SR
Queue Stats
61W - 60L
1,452 Elo+
Solo
Olorun
Olorun
bigbadbrad12
Olorun
Level 109
God Stats
34W - 20L
1,681 SR
Queue Stats
305W - 292L
1,518 Elo+
Solo
Khepri
Khepri
leonidysik
Khepri
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 49L
1,423 Elo+
Solo
Team Averages
Level 95
1,578 SR
1,451 Elo+

VS

Team Averages
Level 127
1,465 SR
1,464 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Cz_gamer_hk
Osiris
Level 206
God Stats
46W - 47L
1,503 SR
Queue Stats
821W - 838L
1,468 Elo+
Solo
Neith
Neith
GoGo_Broly
Neith
Level 150
God Stats
3W - 4L
1,412 SR
Queue Stats
206W - 195L
1,455 Elo+
Solo
Anubis
Anubis
Kirari 1689
Anubis
Level 67
God Stats
27W - 25L
1,541 SR
Queue Stats
273W - 297L
1,454 Elo+
Solo
Nox
Nox
jujukurby
Nox
Level 83
God Stats
4W - 6L
1,367 SR
Queue Stats
449W - 482L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 0
5,995
500
3,960
5,988
1,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
Innamon
Da Ji
9
1 / 5 / 1
5,352
446
4,488
10,380
3,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
R33C3ANATOR
King Arthur
11
1 / 4 / 0
6,430
536
5,736
12,753
7,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Olorun
4
0 / 1 / 0
4,256
355
523
1,229
143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Khepri
leonidysik
Khepri
8
0 / 3 / 4
5,180
432
2,867
10,181
7,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 2 / 4
6,387
532
5,443
8,597
4,026
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Osiris
12
1 / 1 / 3
6,375
531
3,343
9,022
9,133
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
10
2 / 2 / 2
6,056
505
5,687
5,818
1,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
13
7 / 0 / 4
7,355
613
9,257
7,857
3,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
5 / 0 / 3
7,727
644
5,212
4,834
1,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
5
Kills
15
15
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
2
4
1
L
3
2
0
1.5
W
Osiris
1
1
3
2.5
W
Neith
2
2
2
1.5
L
Da Ji
Innamon
Da Ji
1
5
1
0.3
W
Anubis
7
0
4
9
L
King Arthur
R33C3ANATOR
King Arthur
1
4
0
0.25
L
Olorun
0
1
0
0
W
5
0
3
6.5
L
Khepri
leonidysik
Khepri
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,574
Damage
28,942
40,531
Taken
36,128
19,929
Mitigated
20,013
5,852
Healing
14,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,443
606
28
3,148
8,597
4,026
0
1,180
7,417
30,822
669
L
3,960
1,674
437
1,478
5,988
1,822
0
3,599
2,389
0
23,627
W
Osiris
3,343
1,301
0
2,929
9,022
9,133
0
260
8,762
1,364
31,908
W
Neith
5,687
2,260
0
1,723
5,818
1,670
1,121
1,226
4,592
0
36,393
L
Da Ji
Innamon
Da Ji
4,488
1,577
0
1,277
10,380
3,038
0
5,093
5,287
0
32,600
W
Anubis
9,257
465
0
5,616
7,857
3,359
0
887
6,970
61,396
0
L
King Arthur
R33C3ANATOR
King Arthur
5,736
910
0
1,801
12,753
7,236
0
5,643
7,110
1,374
38,720
L
Olorun
523
208
0
120
1,229
143
0
668
561
7,813
0
W
5,212
499
0
1,547
4,834
1,825
754
582
4,252
48,006
1,465
L
Khepri
leonidysik
Khepri
2,867
46
0
739
10,181
7,690
0
4,726
5,455
13,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,213
Gold Earned
33,900
192
Minions Killed
343
0
Camps Cleared
0
881,282
Distance Traveled
1,144,875
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,387
532
45
4
0
241,043
0
L
Cupid
5,995
500
44
4
0
176,654
0
W
Osiris
6,375
531
62
5
0
227,895
3
W
Neith
6,056
505
52
4
0
201,014
1
L
Da Ji
5,352
446
54
5
0
215,173
0
W
Anubis
7,355
613
98
8
0
258,633
0
L
King Arthur
6,430
536
64
5
0
193,158
0
L
Olorun
4,256
355
11
1
0
58,863
0
W
Nox
7,727
644
86
7
0
216,290
0
L
Khepri
5,180
432
19
2
0
237,434
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role