Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Agamard
Zeus
Level 191
God Stats
0W - 1L
1,569 SR
Queue Stats
54W - 55L
1,538 Elo+
Party 1
Ix Chel
Ix Chel
Murazaky
Ix Chel
Level 152
God Stats
0W - 4L
1,214 SR
Queue Stats
128W - 148L
1,412 Elo+
Solo
Gilgamesh
Gilgamesh
Mylos666
Gilgamesh
Level 137
God Stats
33W - 25L
1,586 SR
Queue Stats
252W - 268L
1,423 Elo+
Solo
Team Averages
Level 167
1,474 SR
1,475 Elo+

VS

Team Averages
Level 108
1,601 SR
1,463 Elo+
Mulan
Mulan
DanejaKun
Mulan
Level 148
God Stats
7W - 10L
1,358 SR
Queue Stats
176W - 164L
1,430 Elo+
Solo
Mercury
Mercury
LuizDuBF
Mercury
Level 144
God Stats
18W - 10L
1,654 SR
Queue Stats
188W - 206L
1,482 Elo+
Solo
Neith
Neith
Quaft
Neith
Level 22
God Stats
8W - 4L
1,639 SR
Queue Stats
20W - 21L
1,478 Elo+
Party 2
Discordia
Discordia
bluecj
Discordia
Level 106
God Stats
11W - 2L
1,852 SR
Queue Stats
125W - 137L
1,469 Elo+
Party 2
Maui
Maui
ghost3381
Maui
Level 121
God Stats
3W - 2L
1,504 SR
Queue Stats
238W - 271L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
5 / 1 / 0
8,851
553
7,722
15,402
13,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Thanatos
 
Thanatos
14
1 / 5 / 3
7,579
474
6,178
12,742
4,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Zeus
Agamard
Zeus
13
1 / 3 / 3
7,850
491
7,335
6,128
1,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ix Chel
Murazaky
Ix Chel
14
4 / 2 / 3
8,527
533
6,809
8,924
2,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Mylos666
Gilgamesh
11
1 / 3 / 4
7,423
464
5,864
14,562
9,199
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
DanejaKun
Mulan
14
0 / 4 / 3
8,585
537
10,199
13,384
7,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Mercury
LuizDuBF
Mercury
15
6 / 3 / 4
8,853
553
5,596
12,701
4,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Neith
Quaft
Neith
16
3 / 0 / 4
9,016
564
6,995
8,551
3,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Discordia
bluecj
Discordia
15
3 / 2 / 5
9,066
567
10,499
6,745
1,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Maui
14
2 / 3 / 7
8,035
502
6,416
12,241
7,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
37
12
Kills
14
14
Deaths
12
13
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
5
1
0
5
L
Thanatos
 
Thanatos
1
5
3
0.5
L
Zeus
Agamard
Zeus
1
3
3
0.83
W
Mulan
DanejaKun
Mulan
0
4
3
0.38
W
Mercury
LuizDuBF
Mercury
6
3
4
2.67
L
Ix Chel
Murazaky
Ix Chel
4
2
3
2.75
L
Gilgamesh
Mylos666
Gilgamesh
1
3
4
1
W
Neith
Quaft
Neith
3
0
4
5
W
Discordia
bluecj
Discordia
3
2
5
2.75
W
Maui
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,908
Damage
39,705
57,758
Taken
53,622
31,701
Mitigated
24,788
19,393
Healing
11,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
7,722
432
0
4,744
15,402
13,284
162
1,311
14,007
47,767
1,619
L
Thanatos
 
Thanatos
6,178
2,054
0
6,950
12,742
4,965
85
2,484
10,188
0
57,967
L
Zeus
Agamard
Zeus
7,335
906
0
1,145
6,128
1,769
0
836
5,292
52,522
1,055
W
Mulan
DanejaKun
Mulan
10,199
2,375
0
3,518
13,384
7,174
0
5,699
6,787
0
64,139
W
Mercury
LuizDuBF
Mercury
5,596
2,104
0
1,246
12,701
4,517
0
3,466
8,961
0
68,210
L
Ix Chel
Murazaky
Ix Chel
6,809
652
563
3,550
8,924
2,484
649
5,181
3,095
55,044
1,433
L
Gilgamesh
Mylos666
Gilgamesh
5,864
702
0
2,441
14,562
9,199
321
4,821
9,567
0
26,998
W
Neith
Quaft
Neith
6,995
1,856
0
3,658
8,551
3,310
405
2,982
5,555
0
75,324
W
Discordia
bluecj
Discordia
10,499
602
0
1,754
6,745
1,993
118
2,857
3,578
59,022
972
W
Maui
6,416
1,606
0
1,236
12,241
7,794
0
5,009
7,046
27,468
5,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,230
Gold Earned
43,555
419
Minions Killed
487
0
Camps Cleared
0
1,542,880
Distance Traveled
1,586,889
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,851
553
103
6
0
280,433
5
L
Thanatos
7,579
474
82
5
0
326,950
0
L
Zeus
7,850
491
90
6
0
298,451
4
W
Mulan
8,585
537
96
6
0
257,626
4
W
Mercury
8,853
553
101
6
0
372,258
5
L
Ix Chel
8,527
533
94
6
0
312,641
1
L
Gilgamesh
7,423
464
50
3
0
324,405
6
W
Neith
9,016
564
136
9
0
300,712
4
W
Discordia
9,066
567
99
6
0
333,737
0
W
Maui
8,035
502
55
3
0
322,556
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role