Player Matchup

Nut
Nut
 
Nut
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Drink Local
Sol
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 23L
1,555 Elo+
Solo
Chaac
Chaac
FiveTrain42008
Chaac
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 87L
1,489 Elo+
Party 2
Kuzenbo
Kuzenbo
MJVD1990
Kuzenbo
Level 157
God Stats
8W - 7L
1,575 SR
Queue Stats
658W - 672L
1,519 Elo+
Solo
Ravana
Ravana
OUPieceOfCANDY5
Ravana
Level 108
God Stats
1W - 2L
1,579 SR
Queue Stats
337W - 336L
1,460 Elo+
Party 2
Team Averages
Level 116
1,531 SR
1,504 Elo+

VS

Team Averages
Level 121
1,630 SR
1,488 Elo+
Discordia
Discordia
JUSTANASSASSN
Discordia
Level 28
God Stats
2W - 0L
1,613 SR
Queue Stats
33W - 38L
1,454 Elo+
Party 1
Ymir
Ymir
Seegmeister
Ymir
Level 134
God Stats
1W - 0L
1,617 SR
Queue Stats
65W - 76L
1,471 Elo+
Party 1
Susano
Susano
THeDafFYDuCk253
Susano
Level 174
God Stats
6W - 1L
1,816 SR
Queue Stats
605W - 634L
1,512 Elo+
Solo
Gilgamesh
Gilgamesh
VexApexx
Gilgamesh
Level 105
God Stats
4W - 2L
1,560 SR
Queue Stats
61W - 69L
1,476 Elo+
Party 1
Atlas
Atlas
kygreenlanter
Atlas
Level 163
God Stats
9W - 5L
1,546 SR
Queue Stats
712W - 708L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
16
2 / 5 / 3
8,804
677
8,217
10,060
4,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 3 / 2
9,314
716
10,648
7,844
3,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 6 / 6
9,160
705
15,743
16,411
17,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Kuzenbo
MJVD1990
Kuzenbo
2
0 / 2 / 1
3,372
259
0
1,340
517
16
3 / 7 / 4
9,347
719
7,664
15,066
12,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
JUSTANASSASSN
Discordia
18
4 / 3 / 12
10,442
803
13,047
7,833
3,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
8 / 3 / 11
11,881
914
9,968
20,357
23,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 1 / 15
10,103
777
7,844
8,453
7,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
VexApexx
Gilgamesh
16
6 / 1 / 8
10,093
776
6,426
12,876
13,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

15
1 / 2 / 13
10,365
797
9,285
10,857
10,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
82
10
Kills
23
23
Deaths
10
16
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
2
5
3
0.7
L
3
3
2
1.33
L
2
6
6
0.83
W
Discordia
JUSTANASSASSN
Discordia
4
3
12
3.33
L
Kuzenbo
MJVD1990
Kuzenbo
0
2
1
0.25
L
3
7
4
0.71
W
8
3
11
4.5
W
4
1
15
11.5
W
Gilgamesh
VexApexx
Gilgamesh
6
1
8
10
W
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,272
Damage
46,570
50,721
Taken
60,376
37,213
Mitigated
58,239
7,867
Healing
16,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
8,217
4,988
0
830
10,060
4,315
0
5,524
4,446
0
17,178
L
10,648
364
281
2,279
7,844
3,064
0
4,890
2,915
29,116
0
L
15,743
1,482
507
2,103
16,411
17,221
0
10,161
6,005
0
27,689
W
Discordia
JUSTANASSASSN
Discordia
13,047
524
198
389
7,833
3,660
1,321
0
7,833
24,269
0
L
Kuzenbo
MJVD1990
Kuzenbo
0
0
0
0
1,340
517
0
425
873
0
0
L
7,664
1,283
386
1,481
15,066
12,096
0
9,663
5,130
0
19,992
W
9,968
1,383
2,656
6,185
20,357
23,567
918
3,979
16,378
18,071
2,706
W
7,844
752
1,470
1,012
8,453
7,293
1,488
589
6,735
0
21,653
W
Gilgamesh
VexApexx
Gilgamesh
6,426
1,464
1,199
1,684
12,876
13,041
2,131
2,972
9,747
0
17,848
W
9,285
4,024
471
1,121
10,857
10,678
507
3,108
7,749
20,525
1,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,997
Gold Earned
52,884
111
Minions Killed
131
0
Camps Cleared
0
883,753
Distance Traveled
1,203,875
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
8,804
677
20
2
0
216,817
0
L
Sol
9,314
716
40
3
0
256,240
0
L
Chaac
9,160
705
25
2
0
214,325
0
W
Discordia
10,442
803
34
3
0
264,414
0
L
Kuzenbo
3,372
259
0
0
0
810
0
L
Ravana
9,347
719
26
2
0
195,561
0
W
Ymir
11,881
914
25
2
0
214,761
0
W
Susano
10,103
777
22
2
0
241,447
0
W
Gilgamesh
10,093
776
24
2
0
237,644
0
W
Atlas
10,365
797
26
2
0
245,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role