Player Matchup

Ares
Ares
BongCat
Ares
Level 29
God Stats
2W - 1L
1,325 SR
Queue Stats
58W - 53L
1,464 Elo+
Party 3
Sun Wukong
Sun Wukong
H4rdFungus
Sun Wukong
Level 46
God Stats
7W - 6L
1,240 SR
Queue Stats
41W - 42L
1,376 Elo+
Solo
Pele
Pele
Luka2105
Pele
Level 65
God Stats
82W - 66L
1,313 SR
Queue Stats
356W - 310L
1,542 Elo+
Party 4
Agni
Agni
Saluga123
Agni
Level 83
God Stats
4W - 13L
1,086 SR
Queue Stats
628W - 543L
1,493 Elo+
Party 4
Chronos
Chronos
baldsack
Chronos
Level 47
God Stats
9W - 6L
1,500 SR
Queue Stats
173W - 164L
1,490 Elo+
Party 3
Team Averages
Level 54
1,293 SR
1,473 Elo+

VS

Team Averages
Level 84
1,498 SR
1,505 Elo+
Nemesis
Nemesis
AceAngelss
Nemesis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,453 Elo+
Party 2
Charon
Charon
Bolmpo
Charon
Level 120
God Stats
2W - 4L
1,394 SR
Queue Stats
158W - 150L
1,535 Elo+
Party 1
Bellona
Bellona
IGotBadLuck
Bellona
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 17L
1,453 Elo+
Party 2
Yu Huang
Yu Huang
Sqauncho
Yu Huang
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
218W - 196L
1,548 Elo+
Party 1
Jing Wei
Jing Wei
ssundazee
Jing Wei
Level 105
God Stats
7W - 9L
1,594 SR
Queue Stats
85W - 89L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
BongCat
Ares
12
4 / 2 / 3
7,724
515
7,907
11,588
9,608
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Sun Wukong
H4rdFungus
Sun Wukong
14
1 / 3 / 6
8,119
541
7,003
10,462
6,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

Pele
15
7 / 1 / 3
8,403
560
5,281
9,176
4,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Agni
15
1 / 3 / 2
8,069
538
3,574
7,132
2,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Chronos
baldsack
Chronos
12
2 / 2 / 6
7,076
472
8,755
8,255
3,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AceAngelss
Nemesis
12
2 / 4 / 1
7,086
472
3,243
9,095
2,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charon
Bolmpo
Charon
11
2 / 2 / 4
7,492
499
8,177
14,876
8,285
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
IGotBadLuck
Bellona
12
3 / 2 / 1
7,262
484
5,141
6,668
3,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yu Huang
Sqauncho
Yu Huang
14
2 / 3 / 1
8,242
549
5,177
8,524
2,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jing Wei
ssundazee
Jing Wei
11
2 / 4 / 1
6,551
437
6,379
7,536
2,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
15
Kills
11
11
Deaths
15
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AceAngelss
Nemesis
2
4
1
0.63
L
Charon
Bolmpo
Charon
2
2
4
2
W
Ares
BongCat
Ares
4
2
3
2.75
W
Sun Wukong
H4rdFungus
Sun Wukong
1
3
6
1.33
L
Bellona
IGotBadLuck
Bellona
3
2
1
1.75
W
Pele
7
1
3
8.5
W
Agni
1
3
2
0.67
L
Yu Huang
Sqauncho
Yu Huang
2
3
1
0.83
W
Chronos
baldsack
Chronos
2
2
6
2.5
L
Jing Wei
ssundazee
Jing Wei
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,520
Damage
28,117
46,613
Taken
46,699
25,305
Mitigated
19,817
11,053
Healing
8,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AceAngelss
Nemesis
3,243
1,320
0
239
9,095
2,985
0
1,022
8,073
0
43,951
L
Charon
Bolmpo
Charon
8,177
1,482
0
4,437
14,876
8,285
29
7,788
7,088
29,882
630
W
Ares
BongCat
Ares
7,907
521
0
3,298
11,588
9,608
556
3,400
8,148
25,836
0
W
Sun Wukong
H4rdFungus
Sun Wukong
7,003
1,907
0
2,215
10,462
6,106
0
1,226
8,996
0
50,280
L
Bellona
IGotBadLuck
Bellona
5,141
1,763
0
1,000
6,668
3,853
0
1,304
5,364
0
31,229
W
Pele
5,281
725
0
1,798
9,176
4,037
0
2,041
7,106
0
70,048
W
Agni
3,574
0
0
1,798
7,132
2,153
0
3,878
3,254
52,434
1,260
L
Yu Huang
Sqauncho
Yu Huang
5,177
43
0
1,127
8,524
2,636
0
3,643
4,455
57,577
113
W
Chronos
baldsack
Chronos
8,755
5,746
0
1,944
8,255
3,401
2,331
2,066
6,107
41,070
9,371
L
Jing Wei
ssundazee
Jing Wei
6,379
4,437
0
2,012
7,536
2,058
102
5,195
2,341
0
48,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,391
Gold Earned
36,633
440
Minions Killed
349
0
Camps Cleared
0
1,521,285
Distance Traveled
1,495,379
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,086
472
77
5
0
321,786
0
L
Charon
7,492
499
32
2
0
295,196
10
W
Ares
7,724
515
27
2
0
294,843
5
W
Sun Wukong
8,119
541
89
6
0
292,864
6
L
Bellona
7,262
484
67
4
0
309,222
0
W
Pele
8,403
560
123
8
0
349,196
0
W
Agni
8,069
538
101
7
0
305,121
0
L
Yu Huang
8,242
549
92
6
0
287,724
4
W
Chronos
7,076
472
100
7
0
279,261
0
L
Jing Wei
6,551
437
81
5
0
281,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role