Player Matchup

Ymir
Ymir
GAMBLE_D_GOON
Ymir
Level 152
God Stats
7W - 5L
1,689 SR
Queue Stats
47W - 42L
1,457 Elo+
Party 2
Cthulhu
Cthulhu
RepublicOfTejas
Cthulhu
Level 103
God Stats
16W - 10L
1,685 SR
Queue Stats
267W - 232L
1,515 Elo+
Solo
Chiron
Chiron
TheCaptainK_95
Chiron
Level 129
God Stats
7W - 5L
1,467 SR
Queue Stats
31W - 38L
1,408 Elo+
Solo
Hun Batz
Hun Batz
Wocky Jelly
Hun Batz
Level 141
God Stats
1W - 1L
1,595 SR
Queue Stats
24W - 31L
1,381 Elo+
Solo
Danzaburou
Danzaburou
YungSavage_9one6
Danzaburou
Level 50
God Stats
30W - 29L
1,431 SR
Queue Stats
32W - 31L
1,336 Elo+
Party 2
Team Averages
Level 115
1,573 SR
1,419 Elo+

VS

Team Averages
Level 118
1,503 SR
1,482 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
AsmodeusZL
Mulan
Level 157
God Stats
9W - 15L
1,517 SR
Queue Stats
193W - 191L
1,520 Elo+
Party 1
Chernobog
Chernobog
Cannon_G41
Chernobog
Level 114
God Stats
3W - 4L
1,500 SR
Queue Stats
139W - 141L
1,410 Elo+
Solo
Anubis
Anubis
SturmischVZO
Anubis
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 23L
1,487 Elo+
Party 1
Cabrakan
Cabrakan
Very_Simple155
Cabrakan
Level 45
God Stats
0W - 3L
1,500 SR
Queue Stats
123W - 125L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 7
7,017
585
5,375
12,457
8,821
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
3 / 0 / 2
7,772
648
8,443
11,395
6,904
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
5 / 0 / 1
7,904
659
6,257
4,770
1,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hun Batz
Wocky Jelly
Hun Batz
12
3 / 2 / 3
6,889
574
5,660
10,955
3,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
YungSavage_9one6
Danzaburou
12
7 / 1 / 2
7,265
605
9,999
9,126
2,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 6 / 0
5,990
499
6,262
9,617
6,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
13
1 / 3 / 1
6,975
581
10,106
11,266
4,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Chernobog
Cannon_G41
Chernobog
10
0 / 3 / 0
5,913
493
5,687
8,986
2,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
11
0 / 4 / 0
6,121
510
2,231
6,995
2,277
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cabrakan
11
1 / 4 / 0
6,340
528
6,169
12,015
8,157
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
20
Kills
3
3
Deaths
20
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
6
0
0.17
L
Mulan
1
3
1
0.5
L
Chernobog
Cannon_G41
Chernobog
0
3
0
0
W
2
0
7
5.5
W
3
0
2
4
L
Anubis
0
4
0
0
W
5
0
1
5.5
L
Cabrakan
1
4
0
0.25
W
Hun Batz
Wocky Jelly
Hun Batz
3
2
3
2.25
W
Danzaburou
YungSavage_9one6
Danzaburou
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,734
Damage
30,455
48,703
Taken
48,879
23,390
Mitigated
23,997
16,540
Healing
12,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,262
233
245
151
9,617
6,224
0
2,416
7,201
19,123
496
L
Mulan
10,106
2,081
0
3,695
11,266
4,413
0
1,475
9,791
0
62,566
L
Chernobog
Cannon_G41
Chernobog
5,687
2,681
0
2,482
8,986
2,926
830
2,254
6,732
0
38,879
W
5,375
1,962
0
3,408
12,457
8,821
58
1,898
9,895
18,172
0
W
8,443
1,418
0
4,722
11,395
6,904
0
5,418
5,977
57,270
0
L
Anubis
2,231
45
0
1,789
6,995
2,277
0
0
6,995
32,324
0
W
6,257
1,714
179
1,253
4,770
1,354
203
1,537
3,199
0
49,302
L
Cabrakan
6,169
825
0
4,624
12,015
8,157
0
7,673
4,342
37,594
0
W
Hun Batz
Wocky Jelly
Hun Batz
5,660
1,882
0
2,552
10,955
3,317
0
1,647
9,262
0
48,453
W
Danzaburou
YungSavage_9one6
Danzaburou
9,999
5,225
0
4,426
9,126
2,994
709
2,346
6,180
0
49,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,847
Gold Earned
31,339
388
Minions Killed
340
0
Camps Cleared
0
1,254,062
Distance Traveled
1,167,447
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,990
499
27
2
0
248,040
2
L
Mulan
6,975
581
105
9
0
276,204
0
L
Chernobog
5,913
493
70
6
0
246,815
0
W
Ymir
7,017
585
27
2
0
239,756
0
W
Cthulhu
7,772
648
95
8
0
239,887
0
L
Anubis
6,121
510
69
6
0
198,246
0
W
Chiron
7,904
659
111
9
0
246,239
4
L
Cabrakan
6,340
528
69
6
0
198,142
0
W
Hun Batz
6,889
574
81
7
0
298,065
0
W
Danzaburou
7,265
605
74
6
0
230,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role