Player Matchup

Sun Wukong
Sun Wukong
JAGUARS-30
Sun Wukong
Level 124
God Stats
1W - 3L
1,514 SR
Queue Stats
35W - 60L
1,456 Elo+
Party 2
Tiamat
Tiamat
Johnny Way
Tiamat
Level 158
God Stats
0W - 1L
1,660 SR
Queue Stats
208W - 204L
1,611 Elo+
Solo
Ne Zha
Ne Zha
Rs319
Ne Zha
Level 138
God Stats
5W - 13L
1,333 SR
Queue Stats
30W - 57L
1,406 Elo+
Party 2
Ymir
Ymir
The956Boys
Ymir
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 97L
1,434 Elo+
Party 2
Persephone
Persephone
azrag36
Persephone
Level 99
God Stats
1W - 7L
1,361 SR
Queue Stats
24W - 52L
1,394 Elo+
Party 2
Team Averages
Level 132
1,474 SR
1,460 Elo+

VS

Team Averages
Level 183
1,778 SR
1,850 Elo+
Chiron
Chiron
 
Chiron
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Baezil
Awilix
Level 225
God Stats
5W - 1L
2,044 SR
Queue Stats
598W - 42L
2,088 Elo+
Party 1
Nu Wa
Nu Wa
DDNC INC
Nu Wa
Level 141
God Stats
7W - 5L
1,649 SR
Queue Stats
171W - 178L
1,546 Elo+
Solo
Sylvanus
Sylvanus
Sparconix
Sylvanus
Level 193
God Stats
25W - 3L
1,924 SR
Queue Stats
491W - 27L
2,059 Elo+
Party 1
Sun Wukong
Sun Wukong
average
Sun Wukong
Level 209
God Stats
5W - 1L
1,773 SR
Queue Stats
520W - 38L
2,059 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JAGUARS-30
Sun Wukong
13
0 / 6 / 1
8,249
825
3,919
15,695
13,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiamat
Johnny Way
Tiamat
15
5 / 7 / 0
9,499
950
10,310
11,099
7,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
Rs319
Ne Zha
14
1 / 11 / 5
8,651
865
5,541
14,857
4,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

13
0 / 6 / 3
8,120
812
5,947
13,620
11,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Persephone
azrag36
Persephone
13
0 / 5 / 2
7,978
798
4,921
10,796
2,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
4 / 1 / 9
9,985
999
5,551
5,954
2,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Awilix
Baezil
Awilix
18
18 / 1 / 12
12,426
1,243
23,982
9,894
3,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nu Wa
DDNC INC
Nu Wa
16
5 / 3 / 19
10,384
1,038
12,719
8,002
2,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
Sparconix
Sylvanus
16
3 / 0 / 22
10,185
1,019
6,677
10,819
11,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
average
Sun Wukong
17
6 / 1 / 15
10,689
1,069
11,012
8,815
6,999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
113
6
Kills
36
35
Deaths
6
11
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
4
1
9
8.5
W
Awilix
Baezil
Awilix
18
1
12
24
W
Nu Wa
DDNC INC
Nu Wa
5
3
19
4.83
L
Sun Wukong
JAGUARS-30
Sun Wukong
0
6
1
0.08
L
Tiamat
Johnny Way
Tiamat
5
7
0
0.71
L
Ne Zha
Rs319
Ne Zha
1
11
5
0.32
W
Sylvanus
Sparconix
Sylvanus
3
0
22
14
L
0
6
3
0.25
W
Sun Wukong
average
Sun Wukong
6
1
15
13.5
L
Persephone
azrag36
Persephone
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,638
Damage
59,941
66,067
Taken
43,484
39,039
Mitigated
26,894
4,388
Healing
13,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
5,551
1,964
493
1,634
5,954
2,120
3,454
1,681
4,273
0
25,870
W
Awilix
Baezil
Awilix
23,982
10,017
0
1,043
9,894
3,786
1,720
5,549
4,139
0
47,712
W
Nu Wa
DDNC INC
Nu Wa
12,719
3,630
240
1,365
8,002
2,569
2,728
3,532
4,350
27,565
266
L
Sun Wukong
JAGUARS-30
Sun Wukong
3,919
441
0
1,699
15,695
13,055
0
5,352
9,817
0
20,516
L
Tiamat
Johnny Way
Tiamat
10,310
1,039
0
1,055
11,099
7,015
179
2,629
8,142
25,198
202
L
Ne Zha
Rs319
Ne Zha
5,541
1,543
0
514
14,857
4,666
0
2,518
12,027
278
13,847
W
Sylvanus
Sparconix
Sylvanus
6,677
944
1,918
5,506
10,819
11,420
515
5,743
4,792
16,071
0
L
5,947
889
0
1,120
13,620
11,605
0
4,336
8,612
19,483
0
W
Sun Wukong
average
Sun Wukong
11,012
1,516
0
1,711
8,815
6,999
80
4,094
4,616
310
29,146
L
Persephone
azrag36
Persephone
4,921
178
0
0
10,796
2,698
0
2,590
7,885
13,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,497
Gold Earned
53,669
151
Minions Killed
226
0
Camps Cleared
0
807,257
Distance Traveled
1,066,598
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,985
999
61
6
0
183,588
0
W
Awilix
12,426
1,243
55
6
0
257,933
0
W
Nu Wa
10,384
1,038
36
4
0
183,198
0
L
Sun Wukong
8,249
825
43
4
0
160,813
0
L
Tiamat
9,499
950
48
5
0
177,250
2
L
Ne Zha
8,651
865
15
2
0
144,767
0
W
Sylvanus
10,185
1,019
18
2
0
207,681
0
L
Ymir
8,120
812
31
3
0
162,288
0
W
Sun Wukong
10,689
1,069
56
6
0
234,198
0
L
Persephone
7,978
798
14
1
0
162,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role