Player Matchup

Sylvanus
Sylvanus
KalipxxiiTTV
Sylvanus
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 21L
1,414 Elo+
Party 1
Danzaburou
Danzaburou
RaynMason
Danzaburou
Level 141
God Stats
3W - 1L
1,648 SR
Queue Stats
23W - 11L
1,729 Elo+
Party 1
Anubis
Anubis
TopRekkt
Anubis
Level 29
God Stats
5W - 6L
1,442 SR
Queue Stats
19W - 17L
1,422 Elo+
Party 1
Team Averages
Level 84
1,530 SR
1,522 Elo+

VS

Team Averages
Level 59
1,594 SR
1,416 Elo+
Gilgamesh
Gilgamesh
DYlNG DRAGON
Gilgamesh
Level 60
God Stats
9W - 6L
1,590 SR
Queue Stats
161W - 172L
1,411 Elo+
Party 2
Chang'e
Chang'e
DoktorMerrick
Chang'e
Level 69
God Stats
4W - 5L
1,692 SR
Queue Stats
206W - 223L
1,401 Elo+
Party 2
Cerberus
Cerberus
Lonestar12054
Cerberus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 165L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
KalipxxiiTTV
Sylvanus
18
1 / 1 / 13
11,231
802
6,534
11,345
11,993
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Danzaburou
RaynMason
Danzaburou
20
9 / 0 / 6
14,002
1,000
26,889
11,359
5,605
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
TopRekkt
Anubis
18
5 / 3 / 7
11,892
849
14,373
9,649
5,409
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DYlNG DRAGON
Gilgamesh
16
3 / 6 / 1
10,450
746
10,328
20,390
15,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
16
0 / 3 / 4
9,438
674
3,511
12,307
4,985
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Lonestar12054
Cerberus
16
1 / 6 / 3
10,277
734
7,391
22,552
17,294
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
15
Kills
4
4
Deaths
15
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
DYlNG DRAGON
Gilgamesh
3
6
1
0.58
L
Chang'e
0
3
4
0.67
W
Sylvanus
KalipxxiiTTV
Sylvanus
1
1
13
7.5
L
Cerberus
Lonestar12054
Cerberus
1
6
3
0.42
W
Danzaburou
RaynMason
Danzaburou
9
0
6
12
W
Anubis
TopRekkt
Anubis
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,796
Damage
21,230
32,353
Taken
55,249
23,007
Mitigated
37,768
13,844
Healing
13,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
DYlNG DRAGON
Gilgamesh
10,328
1,338
0
2,498
20,390
15,489
0
8,970
11,397
0
45,057
L
Chang'e
3,511
263
2,499
5,728
12,307
4,985
0
3,162
9,035
17,709
0
W
Sylvanus
KalipxxiiTTV
Sylvanus
6,534
1,779
1,726
3,100
11,345
11,993
787
4,469
6,876
19,306
1,588
L
Cerberus
Lonestar12054
Cerberus
7,391
405
0
2,957
22,552
17,294
0
8,713
13,790
44,453
0
W
Danzaburou
RaynMason
Danzaburou
26,889
13,206
0
6,476
11,359
5,605
3,205
2,766
8,593
0
95,044
W
Anubis
TopRekkt
Anubis
14,373
950
0
2,542
9,649
5,409
198
3,748
5,901
41,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,125
Gold Earned
30,165
216
Minions Killed
210
0
Camps Cleared
0
713,899
Distance Traveled
718,215
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,450
746
71
5
0
251,781
0
L
Chang'e
9,438
674
41
3
0
225,763
0
W
Sylvanus
11,231
802
25
2
0
237,495
0
L
Cerberus
10,277
734
98
7
0
240,671
0
W
Danzaburou
14,002
1,000
122
9
0
266,679
0
W
Anubis
11,892
849
69
5
0
209,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role