Player Matchup

Jing Wei
Jing Wei
Diamond III
 
Jing Wei
Diamond III
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond II
 
Merlin
Diamond II
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hun Batz
Hun Batz
Diamond IV
 
Hun Batz
Diamond IV
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Horus
Horus
Diamond II
Kydium
Horus
Diamond II
Level 241
God Stats
2W - 3L
1,812 SR
Queue Stats
520W - 501L
2,335 MMR
Solo
Atlas
Atlas
Diamond II
PapaVoltz2032
Atlas
Diamond II
Level 198
God Stats
10W - 7L
1,577 SR
Queue Stats
132W - 112L
2,342 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 167
1,578 SR
1,835 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 146
1,656 SR
2,125 MMR
Janus
Janus
Grandmaster
 
Janus
Grandmaster
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Diamond III
KAI82
Sobek
Diamond III
Level 154
God Stats
6W - 3L
1,667 SR
Queue Stats
262W - 231L
2,099 MMR
Party 3
Anhur
Anhur
Diamond II
KorvIsSxc
Anhur
Diamond II
Level 158
God Stats
5W - 4L
1,675 SR
Queue Stats
344W - 320L
2,186 MMR
Solo
Nemesis
Nemesis
Grandmaster
MadNzzzz
Nemesis
Grandmaster
Level 129
God Stats
3W - 2L
1,899 SR
Queue Stats
98W - 59L
2,683 MMR
Party 1
Chaac
Chaac
Diamond IV
iTerminatorr
Chaac
Diamond IV
Level 129
God Stats
1W - 2L
1,541 SR
Queue Stats
202W - 183L
2,159 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
0 / 2 / 2
6,673
607
4,788
6,239
1,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Merlin
 
Merlin
11
3 / 5 / 1
6,557
596
3,208
6,750
1,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
 
Hun Batz
10
3 / 4 / 1
5,795
527
3,620
9,295
2,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
Kydium
Horus
10
0 / 3 / 2
5,842
531
4,160
10,805
4,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 2 / 3
5,838
531
7,356
9,123
5,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
CerberusBakasuraXbalanqueSusano

VS

Bans
CthulhuAmaterasuAthenaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 3 / 5
6,774
616
3,812
5,496
1,602
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
KAI82
Sobek
9
0 / 2 / 7
5,703
518
4,363
8,102
4,856
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
KorvIsSxc
Anhur
13
2 / 2 / 2
7,421
675
4,959
9,667
2,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
MadNzzzz
Nemesis
13
12 / 1 / 2
7,976
725
9,909
8,490
3,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
1 / 0 / 2
7,370
670
7,418
8,302
4,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
8
Kills
16
16
Deaths
8
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
2
2
0.5
L
Merlin
 
Merlin
3
5
1
0.7
L
Hun Batz
 
Hun Batz
3
4
1
0.88
W
Janus
 
Janus
1
3
5
1.17
W
Sobek
KAI82
Sobek
0
2
7
1.75
W
Anhur
KorvIsSxc
Anhur
2
2
2
1.5
L
Horus
Kydium
Horus
0
3
2
0.33
W
Nemesis
MadNzzzz
Nemesis
12
1
2
13
L
2
2
3
1.75
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,132
Damage
30,461
42,212
Taken
40,057
14,998
Mitigated
16,711
10,737
Healing
11,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
4,788
3,585
0
2,058
6,239
1,865
0
585
5,654
0
56,282
L
Merlin
 
Merlin
3,208
506
0
926
6,750
1,675
0
2,189
4,399
38,692
0
L
Hun Batz
 
Hun Batz
3,620
742
0
2,567
9,295
2,183
0
2,280
6,887
0
33,819
W
Janus
 
Janus
3,812
182
0
200
5,496
1,602
0
2,003
3,238
41,054
346
W
Sobek
KAI82
Sobek
4,363
344
0
1,960
8,102
4,856
0
2,453
5,281
13,218
978
W
Anhur
KorvIsSxc
Anhur
4,959
2,688
0
4,598
9,667
2,925
69
1,465
7,868
0
64,450
L
Horus
Kydium
Horus
4,160
2,212
152
3,732
10,805
4,211
0
548
10,257
0
38,915
W
Nemesis
MadNzzzz
Nemesis
9,909
4,459
0
918
8,490
3,085
0
2,600
5,642
0
51,934
L
7,356
2,685
0
1,302
9,123
5,064
0
1,732
7,379
18,736
0
W
7,418
1,327
0
4,095
8,302
4,243
463
785
7,464
0
58,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,705
Gold Earned
35,244
376
Minions Killed
413
0
Camps Cleared
0
1,202,497
Distance Traveled
1,259,097
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,673
607
115
10
0
237,934
1
L
Merlin
6,557
596
80
7
0
208,341
0
L
Hun Batz
5,795
527
79
7
0
271,811
0
W
Janus
6,774
616
81
7
0
247,659
0
W
Sobek
5,703
518
17
2
0
266,143
3
W
Anhur
7,421
675
108
10
0
196,326
3
L
Horus
5,842
531
73
7
0
247,643
2
W
Nemesis
7,976
725
93
8
0
312,569
1
L
Atlas
5,838
531
29
3
0
236,768
2
W
Chaac
7,370
670
114
10
0
236,400
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role