Player Matchup

Cthulhu
Cthulhu
F14CHECHE
Cthulhu
Level 69
God Stats
4W - 2L
1,577 SR
Queue Stats
15W - 16L
1,585 Elo+
Party 1
Thoth
Thoth
F3rgus
Thoth
Level 137
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 19L
1,587 Elo+
Party 1
Cupid
Cupid
Nomiz14
Cupid
Level 106
God Stats
1W - 0L
1,215 SR
Queue Stats
28W - 37L
1,453 Elo+
Party 1
Team Averages
Level 104
1,431 SR
1,542 Elo+

VS

Team Averages
Level 83
1,508 SR
1,539 Elo+
Artio
Artio
CadenDespair
Artio
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,591 Elo+
Party 2
Chang'e
Chang'e
Sylvanics
Chang'e
Level 18
God Stats
2W - 3L
1,523 SR
Queue Stats
14W - 13L
1,591 Elo+
Party 2
Hun Batz
Hun Batz
VaporDelinquent
Hun Batz
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 205L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
F14CHECHE
Cthulhu
19
4 / 0 / 11
12,562
897
15,218
13,203
10,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thoth
F3rgus
Thoth
18
5 / 0 / 12
12,011
858
12,700
7,758
2,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cupid
Nomiz14
Cupid
18
10 / 2 / 2
12,868
919
17,407
12,047
3,977
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 0
9,555
683
8,802
22,316
23,229
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chang'e
Sylvanics
Chang'e
16
1 / 7 / 1
10,107
722
8,385
16,503
5,768
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
14
0 / 6 / 1
9,092
649
7,076
14,367
8,014
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
4
19
Kills
2
2
Deaths
19
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
Cthulhu
F14CHECHE
Cthulhu
4
0
11
9.5
W
Thoth
F3rgus
Thoth
5
0
12
11
W
Cupid
Nomiz14
Cupid
10
2
2
5.5
L
Chang'e
Sylvanics
Chang'e
1
7
1
0.21
L
Hun Batz
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,325
Damage
24,263
33,008
Taken
53,186
17,245
Mitigated
37,011
10,704
Healing
12,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,802
782
887
4,577
22,316
23,229
0
7,608
14,116
37,766
0
W
Cthulhu
F14CHECHE
Cthulhu
15,218
1,486
574
4,329
13,203
10,851
252
7,515
4,652
48,877
1,932
W
Thoth
F3rgus
Thoth
12,700
376
0
1,435
7,758
2,417
179
4,175
3,207
43,419
1,597
W
Cupid
Nomiz14
Cupid
17,407
10,888
287
4,079
12,047
3,977
2,148
4,390
7,193
0
53,953
L
Chang'e
Sylvanics
Chang'e
8,385
989
1,924
4,300
16,503
5,768
0
10,788
5,168
28,679
0
L
Hun Batz
7,076
462
0
957
14,367
8,014
0
6,350
7,601
0
19,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,441
Gold Earned
28,754
196
Minions Killed
132
0
Camps Cleared
0
835,322
Distance Traveled
726,489
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,555
683
43
3
0
229,282
0
W
Cthulhu
12,562
897
83
6
0
274,419
0
W
Thoth
12,011
858
46
3
0
298,088
1
W
Cupid
12,868
919
67
5
0
262,815
0
L
Chang'e
10,107
722
58
4
0
233,433
0
L
Hun Batz
9,092
649
31
2
0
263,774
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role