Player Matchup

Ymir
Ymir
 
Ymir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Akadyn
Da Ji
Level 157
God Stats
2W - 1L
1,549 SR
Queue Stats
155W - 140L
1,520 Elo+
Party 2
Anhur
Anhur
YUNGSlayer
Anhur
Level 105
God Stats
4W - 6L
1,451 SR
Queue Stats
44W - 61L
1,480 Elo+
Party 2
Anubis
Anubis
kodexkid123
Anubis
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,203 Elo+
Party 2
Chronos
Chronos
yungtrizz
Chronos
Level 125
God Stats
39W - 33L
1,608 SR
Queue Stats
61W - 60L
1,513 Elo+
Party 2
Team Averages
Level 128
1,522 SR
1,443 Elo+

VS

Team Averages
Level 148
1,555 SR
1,514 Elo+
Raijin
Raijin
GravityVFX2
Raijin
Level 172
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 142L
1,563 Elo+
Party 1
Jormungandr
Jormungandr
HinglMcringlbery
Jormungandr
Level 154
God Stats
3W - 3L
1,433 SR
Queue Stats
26W - 34L
1,467 Elo+
Solo
Bastet
Bastet
MOMMYM1LK3RS
Bastet
Level 76
God Stats
3W - 4L
1,472 SR
Queue Stats
38W - 42L
1,497 Elo+
Solo
Charon
Charon
Soulknight18
Charon
Level 184
God Stats
1W - 2L
1,769 SR
Queue Stats
236W - 238L
1,489 Elo+
Solo
Jing Wei
Jing Wei
iTeheron
Jing Wei
Level 155
God Stats
5W - 6L
1,600 SR
Queue Stats
141W - 146L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
1 / 3 / 2
10,214
638
9,768
10,758
6,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
Akadyn
Da Ji
15
9 / 1 / 7
9,363
585
13,843
11,085
4,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Anhur
15
0 / 2 / 5
8,885
555
6,752
10,889
3,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
13
2 / 3 / 3
7,235
452
4,144
8,736
3,250
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
yungtrizz
Chronos
16
8 / 0 / 2
9,755
610
8,427
10,009
3,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
15
1 / 4 / 1
8,163
510
6,367
9,289
3,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr
HinglMcringlbery
Jormungandr
14
2 / 3 / 1
7,838
490
6,429
12,999
5,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
13
4 / 7 / 1
7,374
461
8,051
15,417
3,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Charon
9
0 / 4 / 2
6,513
407
2,650
10,299
6,276
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
iTeheron
Jing Wei
14
1 / 2 / 0
7,693
481
6,056
10,293
2,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
20
Kills
8
9
Deaths
20
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
3
2
0.67
W
Da Ji
Akadyn
Da Ji
9
1
7
12.5
L
Raijin
1
4
1
0.38
L
Jormungandr
HinglMcringlbery
Jormungandr
2
3
1
0.83
L
Bastet
4
7
1
0.64
L
Charon
0
4
2
0.25
W
Anhur
0
2
5
1.25
L
Jing Wei
iTeheron
Jing Wei
1
2
0
0.5
W
Anubis
2
3
3
1.17
W
Chronos
yungtrizz
Chronos
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,934
Damage
29,553
51,477
Taken
58,297
21,302
Mitigated
20,728
16,719
Healing
16,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
9,768
907
0
2,423
10,758
6,361
1,881
5,960
4,798
69,507
4,254
W
Da Ji
Akadyn
Da Ji
13,843
4,657
0
2,821
11,085
4,649
22
1,531
9,554
0
72,371
L
Raijin
6,367
412
0
1,050
9,289
3,087
0
3,883
5,340
64,355
1,191
L
Jormungandr
HinglMcringlbery
Jormungandr
6,429
1,600
0
3,814
12,999
5,119
0
6,914
5,461
56,110
578
L
Bastet
8,051
1,648
0
6,009
15,417
3,928
0
4,390
10,903
0
37,470
L
Charon
2,650
321
0
1,545
10,299
6,276
0
4,350
5,949
17,963
0
W
Anhur
6,752
2,692
0
5,337
10,889
3,600
726
1,965
8,924
0
60,605
L
Jing Wei
iTeheron
Jing Wei
6,056
3,940
0
4,485
10,293
2,318
0
1,760
8,533
0
65,195
W
Anubis
4,144
173
0
2,984
8,736
3,250
649
2,333
6,403
30,441
0
W
Chronos
yungtrizz
Chronos
8,427
2,262
0
3,154
10,009
3,442
233
3,589
6,420
64,746
703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,452
Gold Earned
37,581
520
Minions Killed
411
0
Camps Cleared
0
1,576,823
Distance Traveled
1,408,536
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,214
638
149
9
0
259,545
0
W
Da Ji
9,363
585
87
5
0
362,328
0
L
Raijin
8,163
510
128
8
0
284,390
3
L
Jormungandr
7,838
490
91
6
0
232,626
3
L
Bastet
7,374
461
62
4
0
323,888
0
L
Charon
6,513
407
19
1
0
265,666
6
W
Anhur
8,885
555
107
7
0
314,038
0
L
Jing Wei
7,693
481
111
7
0
301,966
0
W
Anubis
7,235
452
50
3
0
292,049
0
W
Chronos
9,755
610
127
8
0
348,863
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role