Player Matchup

Ne Zha
Ne Zha
Gold IV
 
Ne Zha
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
VeNom_BarrelAxe
Sun Wukong
Gold IV
Level 142
God Stats
5W - 4L
1,632 SR
Queue Stats
527W - 608L
1,367 MMR
Solo
Vulcan
Vulcan
Silver I
spacelessruby15
Vulcan
Silver I
Level 130
God Stats
12W - 13L
1,487 SR
Queue Stats
252W - 267L
1,307 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 143
1,540 SR
1,391 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,493 SR
1,513 MMR
Nike
Nike
Gold IV
 
Nike
Gold IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cupid
Cupid
Bronze IV
 
Cupid
Bronze IV
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Gold II
SirChucklez0071
Olorun
Gold II
Level 147
God Stats
4W - 5L
1,480 SR
Queue Stats
99W - 109L
1,539 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
19
4 / 1 / 7
12,172
869
13,456
20,869
16,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
VeNom_BarrelAxe
Sun Wukong
19
7 / 1 / 5
12,035
860
15,551
14,907
20,130
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
2 / 5 / 9
11,420
816
14,899
9,425
3,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
DiscordiaKumbhakarnaXing TianCthulhuAchilles

VS

Bans
CerberusKuzenboSurtrAthenaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
17
6 / 2 / 1
11,082
792
14,977
21,902
26,345
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cupid
 
Cupid
15
1 / 7 / 6
9,794
700
6,481
13,509
4,950
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
0 / 4 / 7
10,139
724
11,824
13,856
5,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
21
13
Kills
7
7
Deaths
13
21
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
1
7
7.5
L
Nike
 
Nike
6
2
1
3.25
L
Cupid
 
Cupid
1
7
6
0.57
L
0
4
7
0.88
W
Sun Wukong
VeNom_BarrelAxe
Sun Wukong
7
1
5
9.5
W
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,906
Damage
33,282
45,201
Taken
49,267
40,312
Mitigated
36,937
13,106
Healing
18,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
13,456
1,959
0
9,593
20,869
16,408
690
6,054
14,779
0
60,282
L
Nike
 
Nike
14,977
396
0
6,816
21,902
26,345
0
6,601
14,353
0
37,443
L
Cupid
 
Cupid
6,481
3,262
1,232
3,701
13,509
4,950
0
4,078
9,078
0
26,106
L
11,824
4,779
780
6,006
13,856
5,642
0
3,992
9,561
51,006
0
W
Sun Wukong
VeNom_BarrelAxe
Sun Wukong
15,551
1,962
0
2,163
14,907
20,130
586
4,166
10,596
0
32,588
W
14,899
789
0
1,350
9,425
3,774
1,331
1,684
7,717
45,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,627
Gold Earned
31,015
180
Minions Killed
164
0
Camps Cleared
0
851,930
Distance Traveled
740,096
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
12,172
869
67
5
0
302,667
13
L
Nike
11,082
792
50
4
0
284,298
0
L
Cupid
9,794
700
44
3
0
225,494
2
L
Olorun
10,139
724
70
5
0
230,304
0
W
Sun Wukong
12,035
860
38
3
0
286,882
0
W
Vulcan
11,420
816
75
5
0
262,381
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role