Player Matchup

Kuzenbo
Kuzenbo
L-0-L-L-I-P-O-P-
Kuzenbo
Level 159
God Stats
0W - 1L
1,621 SR
Queue Stats
5W - 13L
1,374 Elo+
Party 2
Nu Wa
Nu Wa
MOC10121
Nu Wa
Level 153
God Stats
0W - 2L
1,440 SR
Queue Stats
0W - 5L
1,127 Elo+
Party 2
Neith
Neith
WorkingMom-101
Neith
Level 159
God Stats
0W - 1L
1,436 SR
Queue Stats
5W - 9L
1,427 Elo+
Party 2
Kali
Kali
chris25191
Kali
Level 157
God Stats
2W - 4L
1,481 SR
Queue Stats
6W - 14L
1,386 Elo+
Party 2
Geb
Geb
savagearmz
Geb
Level 158
God Stats
1W - 2L
1,578 SR
Queue Stats
1W - 3L
1,466 Elo+
Party 2
Team Averages
Level 157
1,511 SR
1,356 Elo+

VS

Team Averages
Level 141
1,550 SR
1,553 Elo+
Apollo
Apollo
Fleischemann
Apollo
Level 178
God Stats
20W - 13L
1,619 SR
Queue Stats
334W - 325L
1,551 Elo+
Solo
Sylvanus
Sylvanus
OneUce916
Sylvanus
Level 159
God Stats
23W - 18L
1,524 SR
Queue Stats
255W - 217L
1,564 Elo+
Solo
Fenrir
Fenrir
eatmyelbow
Fenrir
Level 177
God Stats
4W - 2L
1,784 SR
Queue Stats
144W - 95L
1,638 Elo+
Solo
Arachne
Arachne
edgargavino
Arachne
Level 129
God Stats
1W - 3L
1,206 SR
Queue Stats
281W - 235L
1,537 Elo+
Party 1
Kukulkan
Kukulkan
sqwoozz
Kukulkan
Level 64
God Stats
2W - 5L
1,615 SR
Queue Stats
75W - 60L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 0
9,007
530
7,376
16,654
17,447
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
MOC10121
Nu Wa
13
1 / 3 / 2
8,368
492
10,730
7,906
2,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 2 / 0
7,817
460
5,490
12,038
4,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
2 / 7 / 2
7,749
456
4,524
16,802
5,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

12
1 / 3 / 1
7,963
468
7,071
15,583
11,149
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
18
4 / 0 / 0
10,565
621
7,861
10,680
5,219
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sylvanus
OneUce916
Sylvanus
15
3 / 0 / 4
9,703
571
5,844
10,640
10,198
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Fenrir
eatmyelbow
Fenrir
15
7 / 1 / 9
9,946
585
12,485
17,905
10,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
edgargavino
Arachne
17
6 / 2 / 8
10,308
606
11,987
17,751
6,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Kukulkan
sqwoozz
Kukulkan
14
2 / 2 / 3
8,567
504
9,093
8,585
3,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
5
Kills
22
22
Deaths
5
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Apollo
4
0
0
4
L
1
7
0
0.14
L
Nu Wa
MOC10121
Nu Wa
1
3
2
0.67
W
Sylvanus
OneUce916
Sylvanus
3
0
4
5
L
0
2
0
0
L
2
7
2
0.43
W
Fenrir
eatmyelbow
Fenrir
7
1
9
11.5
W
Arachne
edgargavino
Arachne
6
2
8
5
L
1
3
1
0.5
W
Kukulkan
sqwoozz
Kukulkan
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,191
Damage
47,270
68,983
Taken
65,561
41,470
Mitigated
36,139
21,024
Healing
28,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
7,861
4,526
0
6,556
10,680
5,219
979
2,428
8,252
0
108,668
L
7,376
1,783
0
1,885
16,654
17,447
0
715
15,939
33,440
3,263
L
Nu Wa
MOC10121
Nu Wa
10,730
2,960
278
2,294
7,906
2,374
394
3,604
4,302
62,938
1,014
W
Sylvanus
OneUce916
Sylvanus
5,844
1,575
3,705
5,593
10,640
10,198
15
3,693
6,947
39,365
2,836
L
5,490
1,621
0
6,134
12,038
4,597
0
1,545
10,493
0
59,998
L
4,524
1,689
0
6,620
16,802
5,903
0
3,336
13,466
0
42,621
W
Fenrir
eatmyelbow
Fenrir
12,485
3,344
0
4,675
17,905
10,402
0
6,317
11,588
0
65,236
W
Arachne
edgargavino
Arachne
11,987
6,890
0
8,256
17,751
6,957
0
6,933
10,818
0
95,266
L
7,071
594
0
3,813
15,583
11,149
0
6,292
9,291
33,267
0
W
Kukulkan
sqwoozz
Kukulkan
9,093
560
0
0
8,585
3,363
0
5,295
3,290
61,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,904
Gold Earned
49,089
385
Minions Killed
568
0
Camps Cleared
0
1,621,981
Distance Traveled
1,686,592
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,565
621
165
10
0
335,830
4
L
Kuzenbo
9,007
530
59
3
0
310,837
0
L
Nu Wa
8,368
492
100
6
0
313,643
0
W
Sylvanus
9,703
571
57
3
0
309,934
6
L
Neith
7,817
460
115
7
0
294,724
0
L
Kali
7,749
456
69
4
0
348,186
0
W
Fenrir
9,946
585
96
6
0
303,004
2
W
Arachne
10,308
606
131
8
0
409,241
0
L
Geb
7,963
468
42
2
0
354,591
3
W
Kukulkan
8,567
504
119
7
0
328,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role