Player Matchup

Scylla
Scylla
 
Scylla
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
LilPurple0
Jing Wei
Level 66
God Stats
19W - 19L
1,588 SR
Queue Stats
283W - 325L
1,516 Elo+
Solo
Aphrodite
Aphrodite
Pichincha69
Aphrodite
Level 86
God Stats
30W - 31L
1,457 SR
Queue Stats
352W - 290L
1,450 Elo+
Party 1
Mercury
Mercury
TomyVirgo
Mercury
Level 28
God Stats
4W - 3L
1,700 SR
Queue Stats
63W - 58L
1,513 Elo+
Party 1
Sylvanus
Sylvanus
vicho441
Sylvanus
Level 58
God Stats
10W - 5L
1,700 SR
Queue Stats
57W - 58L
1,500 Elo+
Party 1
Team Averages
Level 76
1,589 SR
1,496 Elo+

VS

Team Averages
Level 137
1,585 SR
1,452 Elo+
Scylla
Scylla
 
Scylla
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Pastillero87
Medusa
Level 157
God Stats
37W - 19L
1,650 SR
Queue Stats
269W - 264L
1,516 Elo+
Solo
Bakasura
Bakasura
VENOMANCER120
Bakasura
Level 161
God Stats
25W - 8L
1,770 SR
Queue Stats
296W - 289L
1,512 Elo+
Solo
Vamana
Vamana
iIgna
Vamana
Level 158
God Stats
1W - 0L
1,287 SR
Queue Stats
5W - 5L
1,416 Elo+
Party 2
Thor
Thor
jukostek
Thor
Level 31
God Stats
1W - 0L
1,716 SR
Queue Stats
3W - 3L
1,318 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
8 / 1 / 3
8,673
667
10,384
6,364
2,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
LilPurple0
Jing Wei
3
0 / 1 / 1
4,349
335
852
960
164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Aphrodite
Pichincha69
Aphrodite
13
2 / 2 / 4
7,590
584
6,681
11,623
7,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Mercury
TomyVirgo
Mercury
13
5 / 2 / 8
7,452
573
9,866
11,648
4,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
vicho441
Sylvanus
13
2 / 5 / 3
7,465
574
3,668
12,811
8,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
1 / 4 / 1
7,303
562
2,961
7,454
2,070
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
15
5 / 2 / 2
9,319
717
8,212
6,845
2,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
VENOMANCER120
Bakasura
14
2 / 3 / 1
8,247
634
5,555
11,948
6,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
iIgna
Vamana
12
3 / 3 / 5
7,651
589
9,897
12,910
10,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thor
11
0 / 5 / 3
6,088
468
4,434
9,713
3,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
23
17
Kills
11
11
Deaths
17
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
8
1
3
9.5
W
Scylla
 
Scylla
1
4
1
0.38
L
Jing Wei
LilPurple0
Jing Wei
0
1
1
0.5
W
Medusa
5
2
2
3
L
Aphrodite
Pichincha69
Aphrodite
2
2
4
2
L
Mercury
TomyVirgo
Mercury
5
2
8
4.5
W
Bakasura
VENOMANCER120
Bakasura
2
3
1
0.83
W
Vamana
iIgna
Vamana
3
3
5
1.83
W
Thor
0
5
3
0.3
L
Sylvanus
vicho441
Sylvanus
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,451
Damage
31,059
43,406
Taken
48,870
23,157
Mitigated
24,626
13,044
Healing
12,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
10,384
929
0
620
6,364
2,093
128
1,705
4,376
61,772
0
W
Scylla
 
Scylla
2,961
158
0
1,166
7,454
2,070
0
4,223
2,895
48,802
5,196
L
Jing Wei
LilPurple0
Jing Wei
852
765
0
218
960
164
0
0
960
0
3,700
W
Medusa
8,212
3,337
0
1,708
6,845
2,282
1,479
3,058
3,711
0
69,899
L
Aphrodite
Pichincha69
Aphrodite
6,681
360
1,455
7,580
11,623
7,943
0
0
10,435
55,741
1,022
L
Mercury
TomyVirgo
Mercury
9,866
4,767
0
640
11,648
4,686
113
0
11,149
0
48,959
W
Bakasura
VENOMANCER120
Bakasura
5,555
3,563
0
5,024
11,948
6,134
43
3,340
8,582
0
29,041
W
Vamana
iIgna
Vamana
9,897
5,064
0
3,759
12,910
10,676
888
4,393
8,376
0
46,969
W
Thor
4,434
484
0
436
9,713
3,464
0
4,312
5,163
0
32,679
L
Sylvanus
vicho441
Sylvanus
3,668
1,525
312
2,219
12,811
8,271
0
1,222
11,409
31,439
12,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,529
Gold Earned
38,608
375
Minions Killed
442
0
Camps Cleared
0
1,134,885
Distance Traveled
1,359,181
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,673
667
105
8
0
280,101
6
W
Scylla
7,303
562
110
8
0
233,959
3
L
Jing Wei
4,349
335
6
0
0
35,160
0
W
Medusa
9,319
717
129
10
0
254,371
4
L
Aphrodite
7,590
584
99
8
0
250,731
0
L
Mercury
7,452
573
77
6
0
337,196
0
W
Bakasura
8,247
634
90
7
0
314,335
0
W
Vamana
7,651
589
67
5
0
254,350
1
W
Thor
6,088
468
46
4
0
302,166
0
L
Sylvanus
7,465
574
88
7
0
231,697
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role