Player Matchup

Poseidon
Poseidon
C4MP3RS00
Poseidon
Level 25
God Stats
1W - 1L
1,325 SR
Queue Stats
53W - 39L
1,552 Elo+
Party 1
Medusa
Medusa
HECTICOO_01
Medusa
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 9L
1,556 Elo+
Party 1
Maui
Maui
Kuro_ken29
Maui
Level 158
God Stats
31W - 18L
1,669 SR
Queue Stats
335W - 350L
1,527 Elo+
Party 1
Thanatos
Thanatos
TheEscapedApe23
Thanatos
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
markstn09
Zhong Kui
Level 109
God Stats
8W - 2L
1,521 SR
Queue Stats
361W - 362L
1,583 Elo+
Party 3
Team Averages
Level 92
1,503 SR
1,544 Elo+

VS

Team Averages
Level 72
1,619 SR
1,604 Elo+
Tiamat
Tiamat
 
Tiamat
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Josefito1028
Rama
Level 62
God Stats
12W - 18L
1,459 SR
Queue Stats
251W - 248L
1,525 Elo+
Solo
Osiris
Osiris
NOBLE 1SEVEN
Osiris
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,603 Elo+
Solo
Discordia
Discordia
Seibs1
Discordia
Level 49
God Stats
3W - 1L
1,978 SR
Queue Stats
302W - 157L
1,716 Elo+
Party 2
Jormungandr
Jormungandr
d1nckleburg
Jormungandr
Level 98
God Stats
33W - 21L
1,660 SR
Queue Stats
367W - 206L
1,677 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
C4MP3RS00
Poseidon
13
7 / 0 / 5
8,722
1,454
10,843
3,331
1,143
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
12
1 / 0 / 6
7,103
1,184
5,042
3,318
1,129
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 0 / 9
8,198
1,366
3,038
6,335
5,741
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thanatos
12
0 / 4 / 5
6,256
1,043
1,436
6,610
2,159
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Zhong Kui
markstn09
Zhong Kui
12
2 / 1 / 9
7,409
1,235
6,526
7,281
5,006
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Team 1 Tickets

354

VS

Team 2 Tickets

308

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
1 / 3 / 3
6,991
1,165
5,858
6,757
3,860
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 0 / 0
6,594
1,099
3,749
4,353
1,617
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Osiris
11
0 / 2 / 1
6,033
1,006
1,552
4,225
3,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Discordia
Seibs1
Discordia
12
1 / 6 / 2
6,738
1,123
5,098
6,367
2,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
d1nckleburg
Jormungandr
11
2 / 2 / 3
7,118
1,186
7,632
8,635
6,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
13
Kills
5
5
Deaths
13
34
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
3
3
0.83
W
Poseidon
C4MP3RS00
Poseidon
7
0
5
9.5
W
Medusa
1
0
6
4
L
1
0
0
1
W
3
0
9
7.5
L
Osiris
0
2
1
0.25
L
Discordia
Seibs1
Discordia
1
6
2
0.33
W
Thanatos
0
4
5
0.63
L
Jormungandr
d1nckleburg
Jormungandr
2
2
3
1.75
W
Zhong Kui
markstn09
Zhong Kui
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,885
Damage
23,889
26,875
Taken
30,337
15,178
Mitigated
17,654
4,906
Healing
3,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,858
45
0
554
6,757
3,860
0
4,780
1,977
17,474
0
W
Poseidon
C4MP3RS00
Poseidon
10,843
2,117
0
589
3,331
1,143
0
2,584
624
31,159
437
W
Medusa
5,042
1,972
0
499
3,318
1,129
0
1,904
1,280
0
21,714
L
3,749
3,224
0
662
4,353
1,617
0
2,218
2,135
0
13,296
W
3,038
411
0
2,182
6,335
5,741
0
3,478
2,700
8,396
0
L
Osiris
1,552
478
0
350
4,225
3,269
0
2,503
1,722
0
3,851
L
Discordia
Seibs1
Discordia
5,098
50
0
140
6,367
2,016
0
4,846
1,521
16,927
0
W
Thanatos
1,436
279
0
705
6,610
2,159
0
5,288
1,097
0
4,005
L
Jormungandr
d1nckleburg
Jormungandr
7,632
699
0
1,782
8,635
6,892
0
5,885
2,750
20,846
278
W
Zhong Kui
markstn09
Zhong Kui
6,526
463
0
931
7,281
5,006
0
4,461
2,520
13,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,688
Gold Earned
33,474
119
Minions Killed
115
8
Camps Cleared
4
629,190
Distance Traveled
555,904
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,991
1,165
29
5
2
128,804
0
W
Poseidon
8,722
1,454
55
9
1
133,087
0
W
Medusa
7,103
1,184
29
5
3
132,816
0
L
Rama
6,594
1,099
22
4
1
121,796
0
W
Maui
8,198
1,366
12
2
1
128,585
0
L
Osiris
6,033
1,006
3
1
0
68,313
0
L
Discordia
6,738
1,123
26
4
0
111,814
0
W
Thanatos
6,256
1,043
5
1
1
102,317
0
L
Jormungandr
7,118
1,186
35
6
1
125,177
0
W
Zhong Kui
7,409
1,235
18
3
2
132,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role