Player Matchup

Sylvanus
Sylvanus
Diamond V
Emilianoo21
Sylvanus
Diamond V
Level 167
God Stats
49W - 36L
1,708 SR
Queue Stats
116W - 95L
2,093 MMR
Party 1
Hou Yi
Hou Yi
Diamond II
XyKαneki
Hou Yi
Diamond II
Level 159
God Stats
2W - 1L
1,193 SR
Queue Stats
167W - 131L
2,339 MMR
Party 1
Camazotz
Camazotz
Diamond II
ẮrςeυsRẻgιs
Camazotz
Diamond II
Level 167
God Stats
28W - 25L
1,662 SR
Queue Stats
509W - 505L
2,285 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 164
1,521 SR
2,239 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 119
1,592 SR
1,977 MMR
Cliodhna
Cliodhna
Diamond IV
 
Cliodhna
Diamond IV
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Osiris
Osiris
Diamond II
Azeyune
Osiris
Diamond II
Level 109
God Stats
3W - 2L
1,777 SR
Queue Stats
813W - 254L
2,340 MMR
Party 2
Nox
Nox
Platinum I
b2002bdw
Nox
Platinum I
Level 165
God Stats
0W - 3L
1,500 SR
Queue Stats
45W - 23L
2,091 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Emilianoo21
Sylvanus
18
7 / 3 / 7
12,316
947
10,039
19,576
21,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hou Yi
XyKαneki
Hou Yi
17
3 / 5 / 9
11,156
858
10,461
12,815
5,328
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

17
4 / 3 / 8
11,230
864
12,882
18,219
11,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
CerberusSerqetNe ZhaKumbhakarna

VS

Bans
CthulhuMedusaFafnirBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
16
2 / 5 / 4
10,288
791
15,273
12,186
4,765
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Osiris
Azeyune
Osiris
17
7 / 2 / 3
11,191
861
16,528
17,649
21,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

17
2 / 7 / 8
11,086
853
7,482
11,001
3,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
26
14
Kills
11
11
Deaths
14
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
2
5
4
0.8
L
Osiris
Azeyune
Osiris
7
2
3
4.25
W
Sylvanus
Emilianoo21
Sylvanus
7
3
7
3.5
W
Hou Yi
XyKαneki
Hou Yi
3
5
9
1.5
L
2
7
8
0.86
W
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,382
Damage
39,283
50,610
Taken
40,836
37,727
Mitigated
30,316
19,217
Healing
7,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
15,273
347
0
2,233
12,186
4,765
0
1,948
9,778
0
43,436
L
Osiris
Azeyune
Osiris
16,528
2,863
0
4,009
17,649
21,905
500
5,255
11,926
346
37,512
W
Sylvanus
Emilianoo21
Sylvanus
10,039
1,467
4,174
5,726
19,576
21,313
814
3,627
15,474
24,145
0
W
Hou Yi
XyKαneki
Hou Yi
10,461
6,117
0
3,013
12,815
5,328
3,163
1,678
10,587
0
47,690
L
7,482
577
0
1,177
11,001
3,646
541
2,897
7,822
28,898
251
W
12,882
2,744
0
6,304
18,219
11,086
233
2,334
15,375
0
34,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,702
Gold Earned
32,565
144
Minions Killed
151
0
Camps Cleared
0
682,401
Distance Traveled
693,389
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
10,288
791
50
4
0
253,023
0
L
Osiris
11,191
861
45
3
0
239,223
0
W
Sylvanus
12,316
947
34
3
0
209,403
0
W
Hou Yi
11,156
858
78
6
0
212,279
0
L
Nox
11,086
853
56
4
0
201,143
0
W
Camazotz
11,230
864
32
2
0
260,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role