Player Matchup

Terra
Terra
Gold III
 
Terra
Gold III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Gold I
DarkBlack999
Ullr
Gold I
Level 158
God Stats
2W - 1L
1,860 SR
Queue Stats
128W - 135L
1,615 MMR
Solo
Bastet
Bastet
Gold IV
EthernaChaos
Bastet
Gold IV
Level 159
God Stats
8W - 5L
1,487 SR
Queue Stats
200W - 198L
1,438 MMR
Party 1
Nu Wa
Nu Wa
Platinum V
SebasValen14
Nu Wa
Platinum V
Level 204
God Stats
55W - 56L
1,546 SR
Queue Stats
250W - 237L
1,676 MMR
Party 1
Jormungandr
Jormungandr
Gold V
monkey1330
Jormungandr
Gold V
Level 144
God Stats
7W - 4L
1,622 SR
Queue Stats
65W - 63L
1,609 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 155
1,603 SR
1,568 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 122
1,508 SR
1,579 MMR
Yemoja
Yemoja
Gold IV
Arbooool
Yemoja
Gold IV
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 35L
1,539 MMR
Solo
Ao Kuang
Ao Kuang
Gold III
Chikamiya
Ao Kuang
Gold III
Level 120
God Stats
48W - 31L
1,674 SR
Queue Stats
131W - 137L
1,473 MMR
Party 2
Chiron
Chiron
Gold IV
DeathSt1nger
Chiron
Gold IV
Level 145
God Stats
0W - 6L
1,139 SR
Queue Stats
136W - 156L
1,608 MMR
Solo
Raijin
Raijin
Platinum V
Ikundoe
Raijin
Platinum V
Level 89
God Stats
21W - 15L
1,735 SR
Queue Stats
89W - 90L
1,711 MMR
Party 2
Hades
Hades
Gold III
jaydenricks31043
Hades
Gold III
Level 128
God Stats
9W - 7L
1,492 SR
Queue Stats
119W - 120L
1,566 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
1 / 0 / 8
8,737
546
4,610
8,879
6,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

16
3 / 2 / 2
8,846
553
7,613
10,744
4,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bastet
15
6 / 2 / 2
9,172
573
7,792
13,472
4,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
4 / 0 / 4
10,075
630
11,624
6,333
2,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
monkey1330
Jormungandr
15
1 / 1 / 4
9,629
602
10,958
13,326
10,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Bans
MulanCu ChulainnBakasuraAres

VS

Bans
KumbhakarnaCthulhuChang'eThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Arbooool
Yemoja
13
0 / 0 / 2
7,699
481
4,482
6,636
3,768
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
Chikamiya
Ao Kuang
16
3 / 4 / 0
8,520
533
7,032
13,473
4,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chiron
13
1 / 5 / 1
7,693
481
6,980
13,210
4,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Raijin
Ikundoe
Raijin
15
0 / 4 / 1
8,312
520
2,980
10,262
2,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
1 / 2 / 0
8,818
551
5,251
15,001
7,209
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
15
Kills
5
5
Deaths
15
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
0
8
5
L
Yemoja
Arbooool
Yemoja
0
0
2
1
L
Ao Kuang
Chikamiya
Ao Kuang
3
4
0
0.75
W
3
2
2
2
L
Chiron
1
5
1
0.3
W
Bastet
6
2
2
3.5
L
Raijin
Ikundoe
Raijin
0
4
1
0.13
W
4
0
4
6
L
1
2
0
0.5
W
Jormungandr
monkey1330
Jormungandr
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,597
Damage
26,725
52,754
Taken
58,582
27,790
Mitigated
22,081
16,893
Healing
24,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
4,610
154
1,553
4,193
8,879
6,768
203
2,562
6,230
23,235
2,576
L
Yemoja
Arbooool
Yemoja
4,482
1,144
2,854
2,196
6,636
3,768
0
2,617
3,955
25,874
0
L
Ao Kuang
Chikamiya
Ao Kuang
7,032
975
0
6,189
13,473
4,137
0
4,217
9,192
64,482
0
W
7,613
3,257
0
2,772
10,744
4,092
735
3,585
7,159
0
79,403
L
Chiron
6,980
2,346
252
2,672
13,210
4,021
360
3,132
10,038
0
64,960
W
Bastet
7,792
1,221
0
4,642
13,472
4,713
0
4,246
9,128
0
62,426
L
Raijin
Ikundoe
Raijin
2,980
96
0
428
10,262
2,946
0
5,338
4,884
61,828
1,069
W
11,624
1,915
0
1,360
6,333
2,070
198
1,899
4,292
71,210
4,073
L
5,251
1,146
45
9,565
15,001
7,209
0
9,345
4,884
66,784
0
W
Jormungandr
monkey1330
Jormungandr
10,958
3,391
0
2,373
13,326
10,147
456
7,616
5,670
65,386
4,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,459
Gold Earned
41,042
511
Minions Killed
550
0
Camps Cleared
0
1,640,265
Distance Traveled
1,465,358
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,737
546
40
3
0
350,438
6
L
Yemoja
7,699
481
51
3
0
312,186
2
L
Ao Kuang
8,520
533
97
6
0
362,832
0
W
Ullr
8,846
553
137
9
0
299,106
2
L
Chiron
7,693
481
103
6
0
273,515
0
W
Bastet
9,172
573
82
5
0
406,668
7
L
Raijin
8,312
520
163
10
0
289,255
2
W
Nu Wa
10,075
630
109
7
0
314,464
1
L
Hades
8,818
551
136
9
0
227,570
8
W
Jormungandr
9,629
602
143
9
0
269,589
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role