Player Matchup

Bellona
Bellona
Bernal1613
Bellona
Level 67
God Stats
2W - 6L
1,319 SR
Queue Stats
262W - 278L
1,452 Elo+
Solo
Bacchus
Bacchus
Cgood29
Bacchus
Level 69
God Stats
1W - 1L
1,711 SR
Queue Stats
44W - 24L
1,451 Elo+
Party 2
Thanatos
Thanatos
ItzShields
Thanatos
Level 22
God Stats
13W - 10L
1,617 SR
Queue Stats
137W - 137L
1,439 Elo+
Party 2
Janus
Janus
SackMeCack
Janus
Level 88
God Stats
2W - 7L
1,300 SR
Queue Stats
119W - 113L
1,437 Elo+
Party 2
Chernobog
Chernobog
ZoLo_412_
Chernobog
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,379 Elo+
Party 2
Team Averages
Level 58
1,489 SR
1,431 Elo+

VS

Team Averages
Level 53
1,384 SR
1,417 Elo+
Baron Samedi
Baron Samedi
Megaman4791
Baron Samedi
Level 68
God Stats
6W - 4L
1,441 SR
Queue Stats
140W - 159L
1,432 Elo+
Solo
Mulan
Mulan
WardingDestroyer
Mulan
Level 39
God Stats
2W - 3L
1,367 SR
Queue Stats
13W - 18L
1,461 Elo+
Solo
Rama
Rama
craftycascade80
Rama
Level 58
God Stats
12W - 3L
1,533 SR
Queue Stats
48W - 33L
1,378 Elo+
Party 1
Jormungandr
Jormungandr
kamissa
Jormungandr
Level 83
God Stats
1W - 3L
1,128 SR
Queue Stats
310W - 317L
1,485 Elo+
Solo
Fenrir
Fenrir
zeus18001
Fenrir
Level 15
God Stats
5W - 5L
1,448 SR
Queue Stats
10W - 16L
1,327 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bernal1613
Bellona
14
0 / 6 / 3
8,515
501
10,459
18,108
15,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Cgood29
Bacchus
13
1 / 5 / 9
7,507
442
7,103
12,917
13,875
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
ItzShields
Thanatos
13
7 / 5 / 4
8,956
527
6,489
14,184
5,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Janus
16
6 / 4 / 3
10,087
593
15,093
9,295
3,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
ZoLo_412_
Chernobog
13
1 / 8 / 6
8,499
500
8,361
12,512
5,022
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Megaman4791
Baron Samedi
13
0 / 4 / 6
8,017
472
6,809
11,523
4,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
5 / 2 / 4
9,670
569
11,438
17,187
17,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
9 / 2 / 8
10,333
608
10,999
9,642
3,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
kamissa
Jormungandr
14
5 / 3 / 8
8,605
506
9,427
14,326
8,202
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
zeus18001
Fenrir
16
8 / 4 / 10
9,584
564
9,054
15,111
5,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
63
15
Kills
27
28
Deaths
15
25
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Bellona
Bernal1613
Bellona
0
6
3
0.25
L
Bacchus
Cgood29
Bacchus
1
5
9
1.1
L
Thanatos
ItzShields
Thanatos
7
5
4
1.8
W
Baron Samedi
Megaman4791
Baron Samedi
0
4
6
0.75
L
Janus
6
4
3
1.88
W
5
2
4
3.5
L
Chernobog
ZoLo_412_
Chernobog
1
8
6
0.5
W
9
2
8
6.5
W
Jormungandr
kamissa
Jormungandr
5
3
8
3
W
Fenrir
zeus18001
Fenrir
8
4
10
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,505
Damage
47,727
67,016
Taken
67,789
43,772
Mitigated
39,403
15,373
Healing
12,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Bernal1613
Bellona
10,459
5,861
0
3,613
18,108
15,985
0
0
18,108
0
61,667
L
Bacchus
Cgood29
Bacchus
7,103
384
0
1,256
12,917
13,875
128
3,940
8,977
26,471
0
L
Thanatos
ItzShields
Thanatos
6,489
1,834
0
8,712
14,184
5,076
9
3,232
10,952
0
34,637
W
Baron Samedi
Megaman4791
Baron Samedi
6,809
430
611
2,229
11,523
4,205
0
6,779
4,262
44,963
99
L
Janus
15,093
656
0
549
9,295
3,814
322
5,392
3,903
72,335
1,199
W
11,438
2,210
0
3,298
17,187
17,992
288
2,106
14,973
0
60,722
L
Chernobog
ZoLo_412_
Chernobog
8,361
5,450
0
1,243
12,512
5,022
756
3,259
9,253
0
64,841
W
10,999
9,196
0
3,061
9,642
3,086
2,818
2,293
7,285
0
61,065
W
Jormungandr
kamissa
Jormungandr
9,427
2,077
0
2,721
14,326
8,202
477
4,260
9,902
43,711
363
W
Fenrir
zeus18001
Fenrir
9,054
1,899
0
791
15,111
5,918
81
5,665
9,286
0
49,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,564
Gold Earned
46,209
421
Minions Killed
388
0
Camps Cleared
0
1,725,139
Distance Traveled
1,639,992
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,515
501
96
6
0
310,730
0
L
Bacchus
7,507
442
26
2
0
352,213
0
L
Thanatos
8,956
527
57
3
0
374,197
0
W
Baron Samedi
8,017
472
71
4
0
312,628
0
L
Janus
10,087
593
139
8
0
335,231
6
W
Mulan
9,670
569
100
6
0
311,644
0
L
Chernobog
8,499
500
103
6
0
352,768
0
W
Rama
10,333
608
88
5
0
314,841
6
W
Jormungandr
8,605
506
51
3
0
319,506
0
W
Fenrir
9,584
564
78
5
0
381,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role