Player Matchup

Serqet
Serqet
 
Serqet
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
EdibleFlexSeal
Athena
Level 154
God Stats
1W - 3L
1,456 SR
Queue Stats
113W - 112L
1,531 Elo+
Solo
Scylla
Scylla
Royal Turdle
Scylla
Level 140
God Stats
7W - 6L
1,662 SR
Queue Stats
141W - 150L
1,527 Elo+
Solo
Artemis
Artemis
urlocalbackpack
Artemis
Level 199
God Stats
1W - 2L
1,558 SR
Queue Stats
390W - 397L
1,536 Elo+
Solo
Mulan
Mulan
yoloDog34523
Mulan
Level 129
God Stats
11W - 7L
1,675 SR
Queue Stats
208W - 172L
1,569 Elo+
Solo
Team Averages
Level 160
1,570 SR
1,532 Elo+

VS

Team Averages
Level 128
1,607 SR
1,524 Elo+
Cu Chulainn
Cu Chulainn
II itry ll
Cu Chulainn
Level 89
God Stats
10W - 6L
1,657 SR
Queue Stats
342W - 304L
1,567 Elo+
Solo
Anhur
Anhur
Jake n Steak
Anhur
Level 164
God Stats
4W - 1L
1,590 SR
Queue Stats
93W - 90L
1,500 Elo+
Solo
Arachne
Arachne
MajinHD
Arachne
Level 194
God Stats
2W - 0L
1,773 SR
Queue Stats
101W - 89L
1,551 Elo+
Solo
Sun Wukong
Sun Wukong
WhyYouHelpMe
Sun Wukong
Level 43
God Stats
45W - 53L
1,481 SR
Queue Stats
52W - 60L
1,459 Elo+
Solo
Kukulkan
Kukulkan
lildruidess
Kukulkan
Level 148
God Stats
42W - 49L
1,537 SR
Queue Stats
293W - 275L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
2 / 4 / 5
7,196
554
4,942
12,073
5,700
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
5 / 3 / 0
7,073
544
5,539
14,426
6,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
11
0 / 5 / 3
6,247
481
4,764
7,589
1,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 1 / 2
6,820
525
3,557
5,255
1,184
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

13
1 / 2 / 0
7,250
558
10,544
10,873
10,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
II itry ll
Cu Chulainn
13
3 / 2 / 2
7,980
614
8,096
14,321
10,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
2 / 0 / 1
8,720
671
5,161
5,413
1,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
MajinHD
Arachne
13
6 / 0 / 2
7,393
569
6,325
12,490
4,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Sun Wukong
WhyYouHelpMe
Sun Wukong
11
2 / 5 / 6
6,486
499
8,017
12,465
7,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kukulkan
lildruidess
Kukulkan
14
2 / 1 / 3
7,967
613
6,417
4,604
1,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
29
8
Kills
15
15
Deaths
8
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
4
5
1.13
L
5
3
0
1.67
W
Cu Chulainn
II itry ll
Cu Chulainn
3
2
2
2
W
2
0
1
2.5
W
Arachne
MajinHD
Arachne
6
0
2
7
L
Scylla
0
5
3
0.3
W
Sun Wukong
WhyYouHelpMe
Sun Wukong
2
5
6
1
W
Kukulkan
lildruidess
Kukulkan
2
1
3
3.5
L
0
1
2
1
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,346
Damage
34,016
50,216
Taken
49,293
25,952
Mitigated
25,473
10,474
Healing
17,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,942
926
0
1,355
12,073
5,700
0
1,596
10,477
0
18,857
L
5,539
1,265
0
4,723
14,426
6,768
0
2,967
11,459
52,086
221
W
Cu Chulainn
II itry ll
Cu Chulainn
8,096
1,450
0
3,382
14,321
10,610
0
1,328
12,644
1,421
48,884
W
5,161
2,424
0
3,860
5,413
1,788
0
162
5,245
0
80,753
W
Arachne
MajinHD
Arachne
6,325
3,257
0
8,360
12,490
4,080
0
3,558
8,806
0
46,882
L
Scylla
4,764
784
0
763
7,589
1,770
15
2,212
5,377
35,502
0
W
Sun Wukong
WhyYouHelpMe
Sun Wukong
8,017
1,465
0
1,274
12,465
7,568
0
4,638
7,458
0
30,492
W
Kukulkan
lildruidess
Kukulkan
6,417
611
0
409
4,604
1,427
0
1,128
3,126
64,764
0
L
3,557
1,894
0
1,012
5,255
1,184
0
0
5,255
0
48,452
L
10,544
1,130
0
2,621
10,873
10,530
0
388
10,485
1,681
53,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,586
Gold Earned
38,546
400
Minions Killed
474
0
Camps Cleared
0
1,401,393
Distance Traveled
1,371,791
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,196
554
23
2
0
301,832
2
L
Athena
7,073
544
91
7
0
309,718
0
W
Cu Chulainn
7,980
614
99
8
0
250,712
0
W
Anhur
8,720
671
149
11
0
250,643
3
W
Arachne
7,393
569
72
6
0
311,865
3
L
Scylla
6,247
481
85
7
0
261,233
2
W
Sun Wukong
6,486
499
28
2
0
270,319
3
W
Kukulkan
7,967
613
126
10
0
288,252
2
L
Artemis
6,820
525
98
8
0
255,729
0
L
Mulan
7,250
558
103
8
0
272,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role