Player Matchup

Sobek
Sobek
CozyCastro
Sobek
Level 116
God Stats
6W - 3L
1,609 SR
Queue Stats
637W - 630L
1,472 Elo+
Party 1
Danzaburou
Danzaburou
Logo_Dom
Danzaburou
Level 143
God Stats
10W - 4L
1,750 SR
Queue Stats
255W - 238L
1,508 Elo+
Party 1
Cliodhna
Cliodhna
NeonVIX
Cliodhna
Level 66
God Stats
1W - 1L
1,154 SR
Queue Stats
36W - 33L
1,463 Elo+
Party 1
Vamana
Vamana
ThePlasterGuy
Vamana
Level 69
God Stats
11W - 1L
1,757 SR
Queue Stats
105W - 96L
1,520 Elo+
Party 1
Artio
Artio
noquestions
Artio
Level 129
God Stats
8W - 4L
1,602 SR
Queue Stats
333W - 331L
1,490 Elo+
Party 1
Team Averages
Level 105
1,575 SR
1,491 Elo+

VS

Team Averages
Level 124
1,475 SR
1,422 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
ElDiosKevin
He Bo
Level 89
God Stats
0W - 1L
1,287 SR
Queue Stats
11W - 29L
1,312 Elo+
Party 2
Da Ji
Da Ji
OG Magneto
Da Ji
Level 158
God Stats
10W - 4L
1,588 SR
Queue Stats
225W - 222L
1,481 Elo+
Solo
Chaac
Chaac
Tonyrt
Chaac
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,316 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
16
6 / 3 / 12
9,432
943
10,258
13,487
15,258
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
Logo_Dom
Danzaburou
16
6 / 3 / 13
9,735
974
11,243
7,305
2,422
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cliodhna
NeonVIX
Cliodhna
15
3 / 2 / 11
8,914
891
8,560
5,038
1,872
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
4 / 3 / 15
9,016
902
7,226
9,975
7,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
4 / 3 / 14
9,710
971
7,789
14,572
13,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
2 / 4 / 4
8,196
820
8,373
10,842
13,173
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
 
Baron Samedi
14
2 / 4 / 5
8,193
819
9,142
9,307
4,815
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 6 / 2
7,465
747
4,566
8,140
2,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
13
8 / 4 / 2
8,332
833
9,308
8,678
4,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Tonyrt
Chaac
13
0 / 5 / 7
7,846
785
8,908
14,174
10,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
34
23
Kills
14
14
Deaths
23
65
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
4
4
1
L
Baron Samedi
 
Baron Samedi
2
4
5
1.13
W
Sobek
6
3
12
4
L
2
6
2
0.5
W
Danzaburou
Logo_Dom
Danzaburou
6
3
13
4.17
W
Cliodhna
NeonVIX
Cliodhna
3
2
11
4.25
L
Da Ji
8
4
2
2.25
W
4
3
15
3.83
L
Chaac
Tonyrt
Chaac
0
5
7
0.7
W
4
3
14
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,076
Damage
40,297
50,377
Taken
51,141
40,586
Mitigated
36,038
20,809
Healing
13,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
8,373
490
1,063
1,198
10,842
13,173
0
4,540
6,053
21,738
482
L
Baron Samedi
 
Baron Samedi
9,142
1,891
1,342
2,939
9,307
4,815
0
4,129
5,057
19,362
0
W
Sobek
10,258
607
314
3,136
13,487
15,258
197
6,241
7,246
19,051
0
L
4,566
54
88
918
8,140
2,831
0
3,041
4,982
9,056
0
W
Danzaburou
Logo_Dom
Danzaburou
11,243
3,643
2,718
1,931
7,305
2,422
2,352
3,999
3,306
0
24,947
W
Cliodhna
NeonVIX
Cliodhna
8,560
638
396
1,600
5,038
1,872
134
2,134
2,904
0
12,028
L
Da Ji
9,308
2,146
156
2,146
8,678
4,351
0
1,164
7,312
0
11,819
W
7,226
2,733
531
1,867
9,975
7,708
488
4,431
5,544
0
16,502
L
Chaac
Tonyrt
Chaac
8,908
777
377
3,048
14,174
10,868
0
4,716
9,296
0
17,489
W
7,789
203
3,443
4,873
14,572
13,326
766
5,124
9,448
14,520
457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,807
Gold Earned
40,032
95
Minions Killed
91
0
Camps Cleared
0
1,035,158
Distance Traveled
856,093
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,196
820
32
3
0
163,810
0
L
Baron Samedi
8,193
819
30
3
0
136,208
0
W
Sobek
9,432
943
20
2
0
178,152
0
L
He Bo
7,465
747
12
1
0
184,179
0
W
Danzaburou
9,735
974
35
4
0
210,591
0
W
Cliodhna
8,914
891
8
1
0
231,411
0
L
Da Ji
8,332
833
1
0
0
172,470
0
W
Vamana
9,016
902
18
2
0
218,689
0
L
Chaac
7,846
785
16
2
0
199,426
0
W
Artio
9,710
971
14
1
0
196,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role