Player Matchup

Arachne
Arachne
MMBSniping
Arachne
Level 66
God Stats
2W - 7L
1,413 SR
Queue Stats
217W - 223L
1,448 Elo+
Party 4
Hachiman
Hachiman
Roedy199
Hachiman
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 27L
1,300 Elo+
Party 3
Sylvanus
Sylvanus
cooldudejoey
Sylvanus
Level 104
God Stats
1W - 2L
1,260 SR
Queue Stats
73W - 64L
1,521 Elo+
Party 4
Tiamat
Tiamat
manidc
Tiamat
Level 64
God Stats
0W - 2L
1,303 SR
Queue Stats
170W - 169L
1,511 Elo+
Party 4
Danzaburou
Danzaburou
termonix
Danzaburou
Level 27
God Stats
8W - 9L
1,439 SR
Queue Stats
15W - 25L
1,309 Elo+
Party 3
Team Averages
Level 59
1,383 SR
1,418 Elo+

VS

Team Averages
Level 101
1,586 SR
1,502 Elo+
Arachne
Arachne
Awilixdeeznuuts
Arachne
Level 65
God Stats
11W - 10L
1,601 SR
Queue Stats
83W - 62L
1,564 Elo+
Party 2
Kumbhakarna
Kumbhakarna
EXParagonSemiPro
Kumbhakarna
Level 123
God Stats
8W - 2L
1,840 SR
Queue Stats
292W - 272L
1,466 Elo+
Party 1
Anubis
Anubis
PinkkSunshine
Anubis
Level 51
God Stats
13W - 9L
1,584 SR
Queue Stats
93W - 71L
1,561 Elo+
Party 2
Nu Wa
Nu Wa
SneezyBeaver
Nu Wa
Level 135
God Stats
17W - 10L
1,649 SR
Queue Stats
336W - 313L
1,448 Elo+
Party 1
Nut
Nut
brady mate
Nut
Level 129
God Stats
17W - 15L
1,257 SR
Queue Stats
285W - 270L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
MMBSniping
Arachne
14
4 / 2 / 0
8,508
473
7,178
13,915
4,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
Roedy199
Hachiman
15
7 / 2 / 3
9,090
505
13,123
14,894
5,532
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
cooldudejoey
Sylvanus
12
2 / 3 / 8
7,973
443
11,293
15,300
17,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Tiamat
manidc
Tiamat
13
0 / 6 / 0
7,297
405
5,240
11,389
4,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Danzaburou
termonix
Danzaburou
13
1 / 2 / 5
7,826
435
5,638
10,158
4,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 2
8,576
476
9,289
16,932
5,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Kumbhakarna
EXParagonSemiPro
Kumbhakarna
12
0 / 2 / 7
8,036
446
4,879
13,182
10,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

16
6 / 1 / 6
10,350
575
9,435
10,827
5,127
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
3 / 3 / 6
9,916
551
12,275
7,676
2,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 6 / 2
9,207
512
9,464
15,079
5,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
38
14
Kills
15
15
Deaths
14
16
Assists
23
Player
Kills
Deaths
Assists
KDA
W
3
2
2
2
W
Kumbhakarna
EXParagonSemiPro
Kumbhakarna
0
2
7
1.75
L
Arachne
MMBSniping
Arachne
4
2
0
2
W
6
1
6
9
L
Hachiman
Roedy199
Hachiman
7
2
3
4.25
W
3
3
6
2
W
3
6
2
0.67
L
Sylvanus
cooldudejoey
Sylvanus
2
3
8
2
L
Tiamat
manidc
Tiamat
0
6
0
0
L
Danzaburou
termonix
Danzaburou
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,472
Damage
45,342
65,656
Taken
63,696
36,187
Mitigated
28,758
21,213
Healing
27,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,289
6,318
0
9,833
16,932
5,519
0
2,088
14,643
0
73,550
W
Kumbhakarna
EXParagonSemiPro
Kumbhakarna
4,879
757
0
2,672
13,182
10,434
0
4,344
8,060
15,065
0
L
Arachne
MMBSniping
Arachne
7,178
6,113
0
3,920
13,915
4,494
0
3,070
10,583
0
60,927
W
9,435
385
126
7,156
10,827
5,127
414
4,474
5,769
66,919
2,101
L
Hachiman
Roedy199
Hachiman
13,123
4,908
0
7,291
14,894
5,532
110
4,609
10,057
0
65,922
W
12,275
1,816
0
1,627
7,676
2,470
0
954
6,639
77,620
1,467
W
9,464
4,959
0
5,731
15,079
5,208
1,031
2,260
12,611
0
73,797
L
Sylvanus
cooldudejoey
Sylvanus
11,293
2,982
931
4,010
15,300
17,134
0
6,846
8,194
35,767
4,783
L
Tiamat
manidc
Tiamat
5,240
555
0
1,551
11,389
4,783
0
5,713
5,458
40,207
707
L
Danzaburou
termonix
Danzaburou
5,638
528
0
3,510
10,158
4,244
0
4,748
5,052
0
48,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,694
Gold Earned
46,085
439
Minions Killed
482
0
Camps Cleared
0
1,668,355
Distance Traveled
1,719,884
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,576
476
98
5
0
408,180
0
W
Kumbhakarna
8,036
446
15
1
0
342,173
11
L
Arachne
8,508
473
89
5
0
416,631
2
W
Anubis
10,350
575
114
6
0
301,396
2
L
Hachiman
9,090
505
109
6
0
329,404
2
W
Nu Wa
9,916
551
131
7
0
335,012
2
W
Nut
9,207
512
124
7
0
333,123
0
L
Sylvanus
7,973
443
65
4
0
283,384
3
L
Tiamat
7,297
405
97
5
0
311,767
7
L
Danzaburou
7,826
435
79
4
0
327,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role