Player Matchup

Cthulhu
Cthulhu
Alpraza
Cthulhu
Level 61
God Stats
7W - 5L
1,761 SR
Queue Stats
125W - 108L
1,524 Elo+
Party 2
Baron Samedi
Baron Samedi
ForgottenGED
Baron Samedi
Level 108
God Stats
25W - 16L
1,595 SR
Queue Stats
203W - 191L
1,534 Elo+
Party 2
Artemis
Artemis
Grimsktr
Artemis
Level 149
God Stats
47W - 32L
1,584 SR
Queue Stats
278W - 284L
1,557 Elo+
Solo
Team Averages
Level 106
1,647 SR
1,539 Elo+

VS

Team Averages
Level 114
1,430 SR
1,523 Elo+
Ra
Ra
Alea4491
Ra
Level 159
God Stats
0W - 2L
1,247 SR
Queue Stats
333W - 316L
1,537 Elo+
Solo
Achilles
Achilles
Big_Bad25
Achilles
Level 96
God Stats
2W - 4L
1,459 SR
Queue Stats
109W - 109L
1,516 Elo+
Party 1
Discordia
Discordia
JimmyBuffettt
Discordia
Level 88
God Stats
5W - 5L
1,585 SR
Queue Stats
124W - 117L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alpraza
Cthulhu
15
1 / 2 / 9
8,922
892
8,303
10,761
7,164
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Baron Samedi
ForgottenGED
Baron Samedi
17
5 / 3 / 5
10,206
1,021
8,454
8,985
3,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
Grimsktr
Artemis
13
8 / 1 / 1
8,893
889
5,599
5,716
1,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 1
8,389
839
5,765
8,796
2,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
Big_Bad25
Achilles
12
3 / 6 / 1
8,325
833
5,935
12,255
7,900
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
JimmyBuffettt
Discordia
12
1 / 4 / 4
7,986
799
7,141
5,878
1,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
14
Kills
6
6
Deaths
14
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
Cthulhu
Alpraza
Cthulhu
1
2
9
2.75
L
Achilles
Big_Bad25
Achilles
3
6
1
0.58
W
Baron Samedi
ForgottenGED
Baron Samedi
5
3
5
2.5
W
Artemis
Grimsktr
Artemis
8
1
1
8.5
L
Discordia
JimmyBuffettt
Discordia
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,356
Damage
18,841
25,462
Taken
26,929
12,935
Mitigated
12,399
8,300
Healing
6,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,765
45
751
2,878
8,796
2,837
363
5,210
3,586
26,885
0
W
Cthulhu
Alpraza
Cthulhu
8,303
479
0
2,452
10,761
7,164
360
4,719
5,733
16,041
1,460
L
Achilles
Big_Bad25
Achilles
5,935
1,251
0
1,310
12,255
7,900
0
7,280
4,975
0
12,356
W
Baron Samedi
ForgottenGED
Baron Samedi
8,454
217
1,028
4,307
8,985
3,862
443
5,066
3,680
41,725
0
W
Artemis
Grimsktr
Artemis
5,599
1,817
0
513
5,716
1,909
42
2,719
2,960
0
22,008
L
Discordia
JimmyBuffettt
Discordia
7,141
130
247
1,083
5,878
1,662
0
3,474
2,404
18,464
644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,021
Gold Earned
24,700
135
Minions Killed
92
0
Camps Cleared
0
525,401
Distance Traveled
502,304
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,389
839
45
5
0
173,975
0
W
Cthulhu
8,922
892
34
3
0
194,950
0
L
Achilles
8,325
833
13
1
0
153,179
0
W
Baron Samedi
10,206
1,021
80
8
0
196,322
1
W
Artemis
8,893
889
21
2
0
134,129
0
L
Discordia
7,986
799
34
3
0
175,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role