Player Matchup

Artio
Artio
Silver I
 
Artio
Silver I
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ra
Ra
Gold II
Burnt Torillass
Ra
Gold II
Level 145
God Stats
5W - 7L
1,494 SR
Queue Stats
61W - 61L
1,535 MMR
Party 2
Horus
Horus
Silver I
Italian_KaTz
Horus
Silver I
Level 142
God Stats
12W - 7L
1,648 SR
Queue Stats
290W - 299L
1,290 MMR
Solo
Hun Batz
Hun Batz
Silver I
Tristonian
Hun Batz
Silver I
Level 152
God Stats
4W - 2L
1,644 SR
Queue Stats
274W - 293L
1,281 MMR
Solo
Thor
Thor
Gold V
nohandedgamr
Thor
Gold V
Level 175
God Stats
5W - 5L
1,490 SR
Queue Stats
132W - 143L
1,368 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 150
1,555 SR
1,395 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 150
1,464 SR
1,342 MMR
Sylvanus
Sylvanus
Silver I
GP-James-06
Sylvanus
Silver I
Level 112
God Stats
6W - 8L
1,471 SR
Queue Stats
81W - 96L
1,212 MMR
Party 1
Zhong Kui
Zhong Kui
Gold IV
PLZ DONT BE BAD
Zhong Kui
Gold IV
Level 244
God Stats
25W - 12L
1,678 SR
Queue Stats
326W - 339L
1,426 MMR
Solo
Lancelot
Lancelot
Gold I
Slayer x LG
Lancelot
Gold I
Level 157
God Stats
100W - 93L
1,607 SR
Queue Stats
550W - 570L
1,418 MMR
Solo
Artemis
Artemis
Gold V
XCarlos_MarioX21
Artemis
Gold V
Level 98
God Stats
0W - 4L
1,312 SR
Queue Stats
67W - 76L
1,307 MMR
Party 1
Hel
Hel
Gold IV
paolagdos
Hel
Gold IV
Level 141
God Stats
2W - 8L
1,253 SR
Queue Stats
214W - 227L
1,349 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
0 / 4 / 2
6,095
508
2,599
9,004
4,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 1 / 10
7,495
625
8,377
6,770
2,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
4 / 0 / 5
7,108
592
5,120
11,872
8,123
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hun Batz
Tristonian
Hun Batz
11
1 / 2 / 2
5,754
480
3,496
9,028
2,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
8 / 0 / 4
7,815
651
7,635
9,255
3,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
ThanatosAwilixAresAnubis

VS

Bans
King ArthurCthulhuSurtrVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
GP-James-06
Sylvanus
11
2 / 1 / 2
7,019
585
4,672
8,361
5,018
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Zhong Kui
PLZ DONT BE BAD
Zhong Kui
10
0 / 4 / 0
6,135
511
5,600
8,979
5,183
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lancelot
Slayer x LG
Lancelot
10
0 / 3 / 2
5,843
487
3,362
7,701
2,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 4 / 0
6,588
549
7,191
8,918
2,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
3 / 3 / 3
7,801
650
4,774
8,124
2,688
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
15
Kills
6
7
Deaths
15
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
0
4
2
0.25
W
2
1
10
7
L
Sylvanus
GP-James-06
Sylvanus
2
1
2
3
W
4
0
5
6.5
L
Zhong Kui
PLZ DONT BE BAD
Zhong Kui
0
4
0
0
L
Lancelot
Slayer x LG
Lancelot
0
3
2
0.33
W
Hun Batz
Tristonian
Hun Batz
1
2
2
1
L
1
4
0
0.25
W
8
0
4
10
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,227
Damage
25,599
45,929
Taken
42,083
20,437
Mitigated
17,779
19,111
Healing
16,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
2,599
102
80
2,712
9,004
4,528
0
3,963
5,041
34,110
665
W
8,377
790
1,543
2,671
6,770
2,363
91
2,806
3,964
47,608
2,684
L
Sylvanus
GP-James-06
Sylvanus
4,672
790
2,265
3,685
8,361
5,018
119
2,000
6,268
20,744
1,227
W
5,120
2,218
2,573
4,013
11,872
8,123
85
3,825
8,047
0
25,091
L
Zhong Kui
PLZ DONT BE BAD
Zhong Kui
5,600
544
0
2,706
8,979
5,183
0
3,155
5,525
40,993
862
L
Lancelot
Slayer x LG
Lancelot
3,362
134
0
1,518
7,701
2,412
0
2,168
5,436
0
39,999
W
Hun Batz
Tristonian
Hun Batz
3,496
339
0
1,634
9,028
2,375
0
1,508
7,520
0
35,823
L
7,191
2,419
0
1,655
8,918
2,478
0
158
8,760
0
48,852
W
7,635
1,107
0
3,885
9,255
3,048
0
3,668
5,587
0
48,392
L
4,774
341
221
4,196
8,124
2,688
448
2,400
5,498
56,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,267
Gold Earned
33,386
321
Minions Killed
361
0
Camps Cleared
0
1,224,721
Distance Traveled
1,037,066
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,095
508
60
5
0
224,114
3
W
Ra
7,495
625
100
8
0
249,245
1
L
Sylvanus
7,019
585
34
3
0
223,285
0
W
Horus
7,108
592
30
3
0
245,224
2
L
Zhong Kui
6,135
511
76
6
0
171,394
0
L
Lancelot
5,843
487
58
5
0
202,890
0
W
Hun Batz
5,754
480
56
5
0
227,878
0
L
Artemis
6,588
549
82
7
0
201,439
0
W
Thor
7,815
651
75
6
0
278,260
1
L
Hel
7,801
650
111
9
0
238,058
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role