Player Matchup

Kukulkan
Kukulkan
HsRavenz
Kukulkan
Level 68
God Stats
3W - 8L
1,335 SR
Queue Stats
187W - 211L
1,511 Elo+
Party 2
Gilgamesh
Gilgamesh
Monkeyboy1258
Gilgamesh
Level 117
God Stats
4W - 2L
1,694 SR
Queue Stats
70W - 100L
1,406 Elo+
Party 2
Hercules
Hercules
Sprayinator865
Hercules
Level 158
God Stats
45W - 36L
1,630 SR
Queue Stats
256W - 292L
1,469 Elo+
Party 2
Apollo
Apollo
TheHammer420
Apollo
Level 121
God Stats
3W - 7L
1,436 SR
Queue Stats
155W - 185L
1,470 Elo+
Party 2
Ymir
Ymir
purple bear865
Ymir
Level 156
God Stats
4W - 4L
1,464 SR
Queue Stats
118W - 158L
1,475 Elo+
Party 2
Team Averages
Level 124
1,512 SR
1,466 Elo+

VS

Team Averages
Level 149
1,573 SR
1,589 Elo+
Cerberus
Cerberus
 
Cerberus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Fortney19
Cu Chulainn
Level 129
God Stats
2W - 0L
1,744 SR
Queue Stats
280W - 224L
1,572 Elo+
Solo
Nemesis
Nemesis
RealxHylian
Nemesis
Level 163
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 7L
1,779 Elo+
Party 1
Eset
Eset
ValkyrieCrisis
Eset
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 74L
1,590 Elo+
Party 1
Hera
Hera
esgetcarried
Hera
Level 148
God Stats
43W - 34L
1,622 SR
Queue Stats
675W - 635L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
HsRavenz
Kukulkan
11
1 / 5 / 2
6,898
493
3,990
7,703
2,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Monkeyboy1258
Gilgamesh
11
0 / 7 / 1
6,654
475
5,461
13,257
8,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
11
0 / 5 / 1
6,253
447
5,357
13,996
5,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Apollo
13
4 / 5 / 2
7,649
546
6,313
10,088
3,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
3 / 1 / 3
7,439
531
6,785
11,947
9,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
4 / 1 / 7
8,568
612
7,252
10,073
8,594
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
Fortney19
Cu Chulainn
15
9 / 2 / 3
9,831
702
11,355
12,999
6,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Nemesis
RealxHylian
Nemesis
15
7 / 0 / 8
8,881
634
8,092
11,276
4,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 9
7,550
539
5,162
11,840
8,044
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
3 / 2 / 2
8,261
590
9,006
5,900
1,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
8
Kills
23
23
Deaths
8
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
1
7
7.5
W
Cu Chulainn
Fortney19
Cu Chulainn
9
2
3
5.25
L
Kukulkan
HsRavenz
Kukulkan
1
5
2
0.4
L
Gilgamesh
Monkeyboy1258
Gilgamesh
0
7
1
0.07
W
Nemesis
RealxHylian
Nemesis
7
0
8
11
L
Hercules
0
5
1
0.1
L
Apollo
4
5
2
1
W
0
3
9
1.5
W
3
2
2
2
L
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,906
Damage
40,867
56,991
Taken
52,088
29,284
Mitigated
29,064
12,424
Healing
16,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
7,252
392
0
2,800
10,073
8,594
93
679
8,919
50,161
0
W
Cu Chulainn
Fortney19
Cu Chulainn
11,355
3,273
0
2,910
12,999
6,473
685
3,113
9,814
0
69,741
L
Kukulkan
HsRavenz
Kukulkan
3,990
107
0
1,360
7,703
2,585
0
3,823
3,844
43,669
1,122
L
Gilgamesh
Monkeyboy1258
Gilgamesh
5,461
1,251
0
743
13,257
8,485
0
5,330
7,834
0
39,647
W
Nemesis
RealxHylian
Nemesis
8,092
3,560
0
6,028
11,276
4,277
49
1,171
9,757
0
56,210
L
Hercules
5,357
1,189
0
5,739
13,996
5,037
0
4,389
9,562
0
54,294
L
Apollo
6,313
4,207
0
2,272
10,088
3,685
0
1,327
8,488
0
44,608
W
5,162
580
714
3,618
11,840
8,044
63
3,651
8,067
26,365
0
W
9,006
1,837
0
664
5,900
1,676
150
2,085
3,559
48,668
1,211
L
6,785
1,820
0
2,310
11,947
9,492
0
6,163
5,594
31,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,893
Gold Earned
43,091
357
Minions Killed
433
0
Camps Cleared
0
1,372,593
Distance Traveled
1,438,390
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,568
612
102
7
0
265,889
3
W
Cu Chulainn
9,831
702
116
8
0
307,534
2
L
Kukulkan
6,898
493
83
6
0
243,977
0
L
Gilgamesh
6,654
475
70
5
0
266,998
0
W
Nemesis
8,881
634
83
6
0
319,209
1
L
Hercules
6,253
447
101
7
0
310,313
0
L
Apollo
7,649
546
70
5
0
276,002
0
W
Eset
7,550
539
29
2
0
266,431
1
W
Hera
8,261
590
103
7
0
279,327
1
L
Ymir
7,439
531
33
2
0
275,303
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role