Player Matchup

Discordia
Discordia
Gold V
 
Discordia
Gold V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cu Chulainn
Cu Chulainn
Silver I
ConstantFawn336
Cu Chulainn
Silver I
Level 97
God Stats
22W - 20L
1,412 SR
Queue Stats
223W - 234L
1,166 MMR
Party 2
Danzaburou
Danzaburou
Silver II
SQD11CPT
Danzaburou
Silver II
Level 64
God Stats
11W - 13L
1,511 SR
Queue Stats
62W - 77L
1,180 MMR
Solo
Zeus
Zeus
Silver I
ShamanChavo
Zeus
Silver I
Level 375
God Stats
6W - 2L
1,461 SR
Queue Stats
573W - 667L
1,173 MMR
Solo
Surtr
Surtr
Silver II
iigao90
Surtr
Silver II
Level 106
God Stats
7W - 5L
1,624 SR
Queue Stats
39W - 50L
1,170 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 159
1,502 SR
1,238 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 136
1,435 SR
1,295 MMR
Hades
Hades
Silver IV
 
Hades
Silver IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ganesha
Ganesha
Silver II
 
Ganesha
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver I
PicklePumper963
Izanami
Silver I
Level 135
God Stats
1W - 3L
1,394 SR
Queue Stats
162W - 162L
1,166 MMR
Solo
Ne Zha
Ne Zha
Bronze IV
Rezity
Ne Zha
Bronze IV
Level 68
God Stats
0W - 2L
1,503 SR
Queue Stats
12W - 31L
1,140 MMR
Party 1
Fenrir
Fenrir
Silver I
jbardoe
Fenrir
Silver I
Level 167
God Stats
1W - 6L
1,280 SR
Queue Stats
135W - 156L
1,170 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
8 / 2 / 0
7,295
608
10,265
5,265
1,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
ConstantFawn336
Cu Chulainn
13
0 / 1 / 3
7,384
615
4,915
7,751
3,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Danzaburou
SQD11CPT
Danzaburou
13
0 / 1 / 2
7,392
616
3,731
5,010
1,503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
5 / 1 / 2
7,732
644
8,988
5,299
1,234
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Surtr
iigao90
Surtr
13
3 / 0 / 4
6,952
579
3,684
10,017
4,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AnubisArachne

VS

Bans
LokiThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
12
4 / 4 / 0
7,093
591
3,900
9,387
3,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
 
Ganesha
7
1 / 5 / 1
5,559
463
2,598
12,793
6,875
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

9
0 / 3 / 1
5,780
482
3,080
8,020
2,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
Rezity
Ne Zha
11
0 / 3 / 3
5,796
483
3,229
8,555
2,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
jbardoe
Fenrir
10
0 / 2 / 0
5,795
483
1,468
8,654
5,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
16
Kills
5
5
Deaths
17
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
8
2
0
4
L
Hades
 
Hades
4
4
0
1
L
Ganesha
 
Ganesha
1
5
1
0.3
W
Cu Chulainn
ConstantFawn336
Cu Chulainn
0
1
3
1.5
L
0
3
1
0.17
L
Ne Zha
Rezity
Ne Zha
0
3
3
0.5
W
Danzaburou
SQD11CPT
Danzaburou
0
1
2
1
W
5
1
2
6
W
Surtr
iigao90
Surtr
3
0
4
5
L
Fenrir
jbardoe
Fenrir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,583
Damage
14,275
33,342
Taken
47,409
12,366
Mitigated
20,340
9,253
Healing
11,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
10,265
497
0
402
5,265
1,168
395
2,490
2,545
36,208
1,495
L
Hades
 
Hades
3,900
260
289
2,171
9,387
3,125
182
6,142
2,749
38,781
922
L
Ganesha
 
Ganesha
2,598
207
0
1,846
12,793
6,875
0
6,374
6,243
14,752
0
W
Cu Chulainn
ConstantFawn336
Cu Chulainn
4,915
1,033
0
1,742
7,751
3,965
357
1,078
6,348
0
43,374
L
3,080
2,128
0
798
8,020
2,058
0
3,190
4,738
0
35,245
L
Ne Zha
Rezity
Ne Zha
3,229
697
0
3,913
8,555
2,487
0
2,273
6,064
0
34,141
W
Danzaburou
SQD11CPT
Danzaburou
3,731
1,945
0
2,138
5,010
1,503
1,174
300
4,710
0
51,294
W
8,988
1,281
0
1,820
5,299
1,234
220
1,624
3,647
40,584
1,391
W
Surtr
iigao90
Surtr
3,684
1,464
0
3,151
10,017
4,496
511
608
9,393
1,838
50,789
L
Fenrir
jbardoe
Fenrir
1,468
283
0
2,184
8,654
5,795
0
316
8,298
0
29,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,755
Gold Earned
30,023
381
Minions Killed
292
0
Camps Cleared
0
1,212,298
Distance Traveled
1,239,263
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,295
608
62
5
0
243,554
2
L
Hades
7,093
591
85
7
0
243,114
0
L
Ganesha
5,559
463
10
1
0
239,132
2
W
Cu Chulainn
7,384
615
78
7
0
254,848
1
L
Izanami
5,780
482
74
6
0
239,447
0
L
Ne Zha
5,796
483
73
6
0
285,262
0
W
Danzaburou
7,392
616
97
8
0
239,440
0
W
Zeus
7,732
644
65
5
0
236,328
0
W
Surtr
6,952
579
79
7
0
238,128
0
L
Fenrir
5,795
483
50
4
0
232,308
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role