Player Matchup

Fenrir
Fenrir
Aonix_Optic01
Fenrir
Level 108
God Stats
20W - 6L
1,604 SR
Queue Stats
397W - 381L
1,502 Elo+
Party 2
Xing Tian
Xing Tian
DonutDetective69
Xing Tian
Level 100
God Stats
2W - 2L
1,700 SR
Queue Stats
14W - 21L
1,376 Elo+
Party 4
Hades
Hades
Geoform187
Hades
Level 126
God Stats
10W - 11L
1,532 SR
Queue Stats
262W - 278L
1,530 Elo+
Party 4
Skadi
Skadi
TheeArmyGuy
Skadi
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
166W - 198L
1,493 Elo+
Party 4
Hercules
Hercules
stws_matt
Hercules
Level 128
God Stats
8W - 6L
1,509 SR
Queue Stats
164W - 168L
1,443 Elo+
Party 2
Team Averages
Level 117
1,569 SR
1,469 Elo+

VS

Team Averages
Level 94
1,510 SR
1,502 Elo+
Bacchus
Bacchus
GivenOcean27917
Bacchus
Level 88
God Stats
15W - 15L
1,525 SR
Queue Stats
395W - 394L
1,455 Elo+
Party 1
Merlin
Merlin
Grandexmoney
Merlin
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 62L
1,533 Elo+
Party 3
Charybdis
Charybdis
gIoblin
Charybdis
Level 66
God Stats
37W - 31L
1,695 SR
Queue Stats
243W - 251L
1,506 Elo+
Party 1
Scylla
Scylla
grriffdaddy
Scylla
Level 66
God Stats
2W - 7L
1,331 SR
Queue Stats
185W - 188L
1,517 Elo+
Party 3
Fenrir
Fenrir
swaggy_Mcswag496
Fenrir
Level 120
God Stats
0W - 3L
1,500 SR
Queue Stats
50W - 50L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 4 / 5
9,046
603
11,184
10,914
4,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Xing Tian
13
1 / 2 / 8
7,757
517
6,245
11,399
9,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hades
14
2 / 1 / 1
8,347
556
5,633
8,345
3,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 1 / 7
7,283
486
11,307
8,762
3,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
stws_matt
Hercules
15
5 / 2 / 2
9,428
629
6,620
13,304
9,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,555
437
6,790
14,655
16,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
13
3 / 6 / 1
7,987
532
8,657
10,799
3,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charybdis
gIoblin
Charybdis
12
0 / 5 / 2
6,800
453
6,061
11,598
4,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Scylla
16
1 / 1 / 1
8,572
571
4,375
6,561
2,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
6 / 6 / 1
7,530
502
6,044
11,408
4,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
21
Kills
10
10
Deaths
21
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
11
4
5
3.38
W
Xing Tian
1
2
8
2.5
W
Hades
2
1
1
2.5
L
0
3
2
0.33
L
Merlin
3
6
1
0.58
W
2
1
7
5.5
L
Charybdis
gIoblin
Charybdis
0
5
2
0.2
L
Scylla
1
1
1
1.5
W
Hercules
stws_matt
Hercules
5
2
2
3
L
6
6
1
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,989
Damage
31,927
52,724
Taken
55,021
29,359
Mitigated
29,680
17,628
Healing
14,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,184
1,845
0
910
10,914
4,464
9
3,800
7,114
0
59,103
W
Xing Tian
6,245
365
188
1,880
11,399
9,420
0
2,855
8,544
27,153
0
W
Hades
5,633
578
146
5,053
8,345
3,247
714
2,676
5,669
57,774
1,518
L
6,790
900
0
4,148
14,655
16,026
0
3,771
10,884
16,995
1,953
L
Merlin
8,657
537
0
2,767
10,799
3,373
0
1,450
8,981
47,448
980
W
11,307
3,447
0
2,371
8,762
3,216
0
2,637
6,125
0
54,939
L
Charybdis
gIoblin
Charybdis
6,061
2,591
0
4,332
11,598
4,038
0
1,972
9,626
0
56,904
L
Scylla
4,375
751
0
601
6,561
2,014
0
2,637
3,578
75,853
848
W
Hercules
stws_matt
Hercules
6,620
1,807
0
7,080
13,304
9,012
0
7,088
6,216
0
61,208
L
6,044
1,324
0
2,306
11,408
4,229
0
1,484
9,666
0
27,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,861
Gold Earned
37,444
451
Minions Killed
414
0
Camps Cleared
0
1,512,688
Distance Traveled
1,360,210
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,046
603
83
6
0
335,525
0
W
Xing Tian
7,757
517
33
2
0
300,715
0
W
Hades
8,347
556
119
8
0
291,417
0
L
Bacchus
6,555
437
17
1
0
267,019
0
L
Merlin
7,987
532
98
7
0
234,943
0
W
Skadi
7,283
486
102
7
0
288,944
5
L
Charybdis
6,800
453
102
7
0
251,089
0
L
Scylla
8,572
571
161
11
0
297,711
5
W
Hercules
9,428
629
114
8
0
296,087
2
L
Fenrir
7,530
502
36
2
0
309,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role