Player Matchup

Merlin
Merlin
 
Merlin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
FLASHflameBLADE
Shiva
Level 157
God Stats
1W - 3L
1,488 SR
Queue Stats
23W - 25L
1,427 Elo+
Party 2
Danzaburou
Danzaburou
Hercules259
Danzaburou
Level 71
God Stats
7W - 7L
1,468 SR
Queue Stats
389W - 417L
1,404 Elo+
Solo
Sobek
Sobek
JoyfulMarker262
Sobek
Level 86
God Stats
5W - 7L
1,692 SR
Queue Stats
622W - 623L
1,491 Elo+
Solo
Rama
Rama
PathByDarkness
Rama
Level 167
God Stats
2W - 1L
1,622 SR
Queue Stats
48W - 52L
1,462 Elo+
Party 2
Team Averages
Level 128
1,554 SR
1,457 Elo+

VS

Team Averages
Level 157
1,455 SR
1,450 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Bamm cheeze IT
Thanatos
Level 129
God Stats
2W - 5L
1,180 SR
Queue Stats
66W - 71L
1,374 Elo+
Party 1
Baron Samedi
Baron Samedi
Grand Spartan69
Baron Samedi
Level 217
God Stats
21W - 20L
1,540 SR
Queue Stats
622W - 598L
1,492 Elo+
Solo
Xbalanque
Xbalanque
Wickison
Xbalanque
Level 129
God Stats
24W - 13L
1,537 SR
Queue Stats
109W - 93L
1,450 Elo+
Solo
Artemis
Artemis
freebandz352
Artemis
Level 172
God Stats
89W - 74L
1,517 SR
Queue Stats
863W - 843L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 7 / 1
7,496
469
3,240
8,697
2,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 6 / 0
8,364
523
7,214
15,388
8,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Danzaburou
Hercules259
Danzaburou
13
1 / 8 / 0
7,707
482
6,393
12,695
3,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

3
0 / 3 / 0
5,236
327
459
3,184
1,824
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 4 / 2
7,507
469
3,770
11,239
3,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
4 / 2 / 3
8,909
557
6,932
7,715
2,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thanatos
14
4 / 2 / 4
8,707
544
6,153
11,579
4,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Baron Samedi
Grand Spartan69
Baron Samedi
16
10 / 1 / 6
9,914
620
11,167
12,334
9,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xbalanque
Wickison
Xbalanque
16
1 / 2 / 4
9,122
570
2,066
8,194
2,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artemis
freebandz352
Artemis
15
9 / 0 / 4
10,291
643
10,182
9,103
3,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
49
7
Kills
28
28
Deaths
7
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
7
1
0.36
W
Heimdallr
 
Heimdallr
4
2
3
2.75
W
Thanatos
4
2
4
3
L
3
6
0
0.5
W
Baron Samedi
Grand Spartan69
Baron Samedi
10
1
6
13
L
Danzaburou
Hercules259
Danzaburou
1
8
0
0.13
L
0
3
0
0
L
1
4
2
0.5
W
Xbalanque
Wickison
Xbalanque
1
2
4
1.5
W
Artemis
freebandz352
Artemis
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,076
Damage
36,500
51,203
Taken
48,925
20,106
Mitigated
22,039
10,062
Healing
25,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,240
190
0
609
8,697
2,435
0
474
8,155
39,569
0
W
Heimdallr
 
Heimdallr
6,932
2,329
0
2,174
7,715
2,530
872
1,412
6,025
0
57,737
W
Thanatos
6,153
1,532
0
8,214
11,579
4,301
0
966
10,214
0
49,074
L
7,214
883
28
3,591
15,388
8,498
551
5,208
9,668
0
52,622
W
Baron Samedi
Grand Spartan69
Baron Samedi
11,167
1,551
470
6,163
12,334
9,360
607
595
11,515
62,567
1,181
L
Danzaburou
Hercules259
Danzaburou
6,393
2,677
0
2,028
12,695
3,869
0
1,293
11,218
0
48,096
L
459
100
0
343
3,184
1,824
0
1,247
1,816
2,441
0
L
3,770
2,933
0
3,463
11,239
3,480
0
1,913
9,239
0
43,689
W
Xbalanque
Wickison
Xbalanque
2,066
393
0
3,948
8,194
2,676
0
0
7,847
0
67,220
W
Artemis
freebandz352
Artemis
10,182
6,060
0
4,612
9,103
3,172
2,562
108
8,995
0
54,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,310
Gold Earned
46,943
336
Minions Killed
446
0
Camps Cleared
0
1,146,485
Distance Traveled
1,444,444
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,496
469
99
6
0
225,709
0
W
Heimdallr
8,909
557
81
5
0
312,291
0
W
Thanatos
8,707
544
95
6
0
328,958
1
L
Shiva
8,364
523
90
6
0
287,195
0
W
Baron Samedi
9,914
620
71
4
0
290,451
2
L
Danzaburou
7,707
482
71
4
0
280,742
0
L
Sobek
5,236
327
6
0
0
79,330
0
L
Rama
7,507
469
70
4
0
273,509
0
W
Xbalanque
9,122
570
100
6
0
240,947
0
W
Artemis
10,291
643
99
6
0
271,797
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role