Player Matchup

Baba Yaga
Baba Yaga
CosmicFrög
Baba Yaga
Level 81
God Stats
3W - 6L
1,415 SR
Queue Stats
118W - 166L
1,480 Elo+
Party 1
Fenrir
Fenrir
Forestdragon42
Fenrir
Level 162
God Stats
5W - 2L
1,638 SR
Queue Stats
143W - 175L
1,489 Elo+
Party 1
Apollo
Apollo
SpaghettiGirl
Apollo
Level 169
God Stats
9W - 11L
1,529 SR
Queue Stats
103W - 124L
1,501 Elo+
Party 1
Horus
Horus
TheBettyWhite
Horus
Level 155
God Stats
3W - 2L
1,920 SR
Queue Stats
64W - 105L
1,482 Elo+
Party 1
Khepri
Khepri
cordiaxiz
Khepri
Level 204
God Stats
1W - 3L
1,081 SR
Queue Stats
129W - 138L
1,512 Elo+
Party 1
Team Averages
Level 154
1,517 SR
1,493 Elo+

VS

Team Averages
Level 135
1,569 SR
1,539 Elo+
Chang'e
Chang'e
 
Chang'e
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Aúto
Heimdallr
Level 146
God Stats
5W - 4L
1,628 SR
Queue Stats
315W - 291L
1,525 Elo+
Solo
Surtr
Surtr
BlaiseMckinley
Surtr
Level 68
God Stats
10W - 9L
1,613 SR
Queue Stats
39W - 27L
1,597 Elo+
Solo
Cthulhu
Cthulhu
Ninjasoviet
Cthulhu
Level 149
God Stats
67W - 49L
1,605 SR
Queue Stats
574W - 529L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
CosmicFrög
Baba Yaga
12
1 / 1 / 4
6,384
532
5,552
6,009
2,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
6 / 1 / 3
6,972
581
7,176
7,868
2,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
1 / 2 / 2
6,580
548
6,345
9,655
3,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
6 / 2 / 2
7,669
639
9,174
10,725
7,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Khepri
cordiaxiz
Khepri
10
1 / 0 / 6
6,242
520
3,876
8,890
5,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
1 / 3 / 2
6,396
533
4,600
10,751
2,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
 
Neith
11
1 / 3 / 1
6,352
529
6,499
7,522
1,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heimdallr
Aúto
Heimdallr
13
2 / 2 / 0
7,045
587
7,201
7,931
2,750
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
0 / 4 / 2
5,654
471
3,779
9,281
3,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
Ninjasoviet
Cthulhu
9
1 / 3 / 1
5,253
438
5,852
9,359
5,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
15
Kills
5
6
Deaths
15
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
3
2
0.67
L
Neith
 
Neith
1
3
1
0.5
L
Heimdallr
Aúto
Heimdallr
2
2
0
1
L
0
4
2
0.25
W
Baba Yaga
CosmicFrög
Baba Yaga
1
1
4
3
W
6
1
3
7.5
L
Cthulhu
Ninjasoviet
Cthulhu
1
3
1
0.5
W
1
2
2
1
W
6
2
2
3.5
W
Khepri
cordiaxiz
Khepri
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,123
Damage
27,931
43,147
Taken
44,844
22,039
Mitigated
16,655
11,604
Healing
12,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
4,600
357
534
5,455
10,751
2,567
0
1,664
9,051
56,570
1,255
L
Neith
 
Neith
6,499
1,413
0
1,246
7,522
1,931
0
2,989
4,408
0
35,586
L
Heimdallr
Aúto
Heimdallr
7,201
4,586
0
2,323
7,931
2,750
0
575
7,356
0
58,567
L
3,779
1,365
0
1,793
9,281
3,609
0
576
8,219
1,190
25,479
W
Baba Yaga
CosmicFrög
Baba Yaga
5,552
0
0
1,582
6,009
2,360
0
1,896
3,877
44,787
0
W
7,176
2,074
0
1,321
7,868
2,910
0
2,473
5,361
0
47,165
L
Cthulhu
Ninjasoviet
Cthulhu
5,852
774
53
1,372
9,359
5,798
0
3,530
5,789
17,270
0
W
6,345
3,955
0
3,150
9,655
3,316
0
1,087
8,413
0
52,498
W
9,174
2,947
320
3,386
10,725
7,585
77
394
9,778
0
50,009
W
Khepri
cordiaxiz
Khepri
3,876
505
0
1,845
8,890
5,868
0
3,806
4,623
15,369
2,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,847
Gold Earned
30,700
378
Minions Killed
340
0
Camps Cleared
0
1,397,972
Distance Traveled
1,282,561
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,396
533
100
8
0
284,110
5
L
Neith
6,352
529
70
6
0
249,391
5
L
Heimdallr
7,045
587
110
9
0
230,788
0
L
Surtr
5,654
471
37
3
0
245,034
1
W
Baba Yaga
6,384
532
94
8
0
280,165
1
W
Fenrir
6,972
581
80
7
0
316,024
4
L
Cthulhu
5,253
438
23
2
0
273,238
4
W
Apollo
6,580
548
93
8
0
284,934
0
W
Horus
7,669
639
91
8
0
245,092
0
W
Khepri
6,242
520
20
2
0
271,757
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role