Player Matchup

Tyr
Tyr
 
Tyr
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
IGremorYI
Ah Muzen Cab
Level 159
God Stats
3W - 4L
1,747 SR
Queue Stats
230W - 214L
1,656 Elo+
Party 2
Ao Kuang
Ao Kuang
ShaconZ
Ao Kuang
Level 247
God Stats
2W - 1L
1,891 SR
Queue Stats
93W - 87L
1,609 Elo+
Party 2
King Arthur
King Arthur
afagistan
King Arthur
Level 132
God Stats
1W - 3L
1,420 SR
Queue Stats
81W - 98L
1,487 Elo+
Solo
Scylla
Scylla
llRedNinell
Scylla
Level 132
God Stats
6W - 5L
1,510 SR
Queue Stats
73W - 71L
1,523 Elo+
Party 1
Team Averages
Level 161
1,614 SR
1,555 Elo+

VS

Team Averages
Level 146
1,503 SR
1,479 Elo+
Maui
Maui
BlackDED
Maui
Level 159
God Stats
11W - 10L
1,465 SR
Queue Stats
317W - 275L
1,513 Elo+
Solo
Loki
Loki
NostalG
Loki
Level 157
God Stats
3W - 1L
1,654 SR
Queue Stats
52W - 53L
1,485 Elo+
Solo
Achilles
Achilles
Zana2000
Achilles
Level 119
God Stats
16W - 10L
1,488 SR
Queue Stats
136W - 141L
1,461 Elo+
Party 3
Ix Chel
Ix Chel
Zreket
Ix Chel
Level 188
God Stats
4W - 0L
1,592 SR
Queue Stats
104W - 104L
1,431 Elo+
Solo
Olorun
Olorun
pibesibara
Olorun
Level 108
God Stats
1W - 1L
1,314 SR
Queue Stats
221W - 206L
1,506 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
4
0 / 4 / 0
3,209
535
672
4,862
2,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Ah Muzen Cab
IGremorYI
Ah Muzen Cab
8
0 / 0 / 0
3,718
620
1,149
1,871
466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ao Kuang
ShaconZ
Ao Kuang
7
1 / 2 / 1
4,075
679
1,627
4,549
1,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
afagistan
King Arthur
4
0 / 3 / 0
3,021
504
1,086
4,936
1,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
7
1 / 2 / 1
3,839
640
2,077
2,982
933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
8
3 / 0 / 1
5,393
899
2,826
2,425
839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Loki
NostalG
Loki
8
2 / 1 / 1
4,239
707
1,212
3,858
937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
Zana2000
Achilles
7
2 / 0 / 1
4,303
717
2,029
2,619
1,458
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Ix Chel
Zreket
Ix Chel
8
3 / 1 / 2
4,618
770
3,753
3,007
687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
pibesibara
Olorun
8
1 / 0 / 1
4,386
731
1,816
1,858
486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
11
11
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
4
0
0
W
Maui
3
0
1
3.5
L
Ah Muzen Cab
IGremorYI
Ah Muzen Cab
0
0
0
0
W
Loki
NostalG
Loki
2
1
1
2.5
L
Ao Kuang
ShaconZ
Ao Kuang
1
2
1
0.75
W
Achilles
Zana2000
Achilles
2
0
1
2.5
W
Ix Chel
Zreket
Ix Chel
3
1
2
4
L
King Arthur
afagistan
King Arthur
0
3
0
0
L
Scylla
1
2
1
0.75
W
Olorun
pibesibara
Olorun
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,611
Damage
11,636
19,200
Taken
13,767
6,846
Mitigated
4,407
4,671
Healing
7,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
672
0
0
934
4,862
2,239
0
2,395
2,467
0
10,013
W
Maui
2,826
1,166
0
1,565
2,425
839
0
0
2,309
25,412
5,527
L
Ah Muzen Cab
IGremorYI
Ah Muzen Cab
1,149
253
0
811
1,871
466
0
381
1,418
0
23,027
W
Loki
NostalG
Loki
1,212
233
0
2,552
3,858
937
0
1,668
2,168
0
22,061
L
Ao Kuang
ShaconZ
Ao Kuang
1,627
143
0
1,375
4,549
1,391
0
1,030
3,519
21,613
0
W
Achilles
Zana2000
Achilles
2,029
216
0
1,473
2,619
1,458
0
0
2,619
0
8,453
W
Ix Chel
Zreket
Ix Chel
3,753
566
107
1,107
3,007
687
0
1,790
993
23,244
884
L
King Arthur
afagistan
King Arthur
1,086
86
34
888
4,936
1,817
0
1,505
3,280
0
6,348
L
Scylla
2,077
377
0
629
2,982
933
0
2,332
650
15,214
0
W
Olorun
pibesibara
Olorun
1,816
620
120
859
1,858
486
172
0
1,858
28,217
135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,862
Gold Earned
22,939
154
Minions Killed
239
0
Camps Cleared
0
606,492
Distance Traveled
659,895
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
3,209
535
16
3
0
110,823
0
W
Maui
5,393
899
66
11
0
125,041
0
L
Ah Muzen Cab
3,718
620
49
8
0
133,695
0
W
Loki
4,239
707
47
8
0
155,705
0
L
Ao Kuang
4,075
679
48
8
0
149,653
0
W
Achilles
4,303
717
15
3
0
142,710
2
W
Ix Chel
4,618
770
46
8
0
125,299
0
L
King Arthur
3,021
504
11
2
0
117,076
3
L
Scylla
3,839
640
30
5
0
95,245
0
W
Olorun
4,386
731
65
11
0
111,140
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role