Player Matchup

Bacchus
Bacchus
BLUEWOLFREAL
Bacchus
Level 62
God Stats
1W - 4L
1,120 SR
Queue Stats
53W - 48L
1,358 Elo+
Party 1
Tsukuyomi
Tsukuyomi
CanadianGod2233
Tsukuyomi
Level 49
God Stats
18W - 9L
1,653 SR
Queue Stats
228W - 223L
1,416 Elo+
Party 1
Vulcan
Vulcan
CharloPro5002
Vulcan
Level 28
God Stats
3W - 2L
1,628 SR
Queue Stats
49W - 52L
1,419 Elo+
Party 1
Team Averages
Level 46
1,467 SR
1,398 Elo+

VS

Team Averages
Level 45
1,465 SR
1,404 Elo+
Cthulhu
Cthulhu
Beowulf7147
Cthulhu
Level 45
God Stats
23W - 24L
1,484 SR
Queue Stats
108W - 121L
1,414 Elo+
Party 2
Chaac
Chaac
TBoogieManB
Chaac
Level 29
God Stats
7W - 8L
1,433 SR
Queue Stats
66W - 88L
1,386 Elo+
Party 2
Anubis
Anubis
Youngprophet865
Anubis
Level 61
God Stats
47W - 40L
1,478 SR
Queue Stats
179W - 200L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BLUEWOLFREAL
Bacchus
13
1 / 3 / 2
7,554
687
3,133
13,271
14,509
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
CanadianGod2233
Tsukuyomi
12
2 / 6 / 2
8,005
728
9,792
13,874
4,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 4 / 1
8,438
767
8,382
8,403
3,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Beowulf7147
Cthulhu
16
4 / 1 / 9
10,031
912
15,372
8,411
4,951
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
8 / 1 / 4
10,395
945
9,114
9,264
6,431
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

14
1 / 2 / 8
9,211
837
7,374
6,592
3,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
4
Kills
13
13
Deaths
4
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BLUEWOLFREAL
Bacchus
1
3
2
0.67
W
Cthulhu
Beowulf7147
Cthulhu
4
1
9
8.5
L
Tsukuyomi
CanadianGod2233
Tsukuyomi
2
6
2
0.5
L
1
4
1
0.38
W
8
1
4
10
W
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,307
Damage
31,860
35,548
Taken
24,267
22,098
Mitigated
14,844
3,595
Healing
3,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BLUEWOLFREAL
Bacchus
3,133
319
296
2,060
13,271
14,509
0
8,759
4,133
5,149
0
W
Cthulhu
Beowulf7147
Cthulhu
15,372
1,206
165
294
8,411
4,951
0
4,584
3,598
37,741
1,154
L
Tsukuyomi
CanadianGod2233
Tsukuyomi
9,792
1,698
0
519
13,874
4,542
0
7,497
6,153
0
20,342
L
8,382
495
0
720
8,403
3,047
60
4,879
3,363
34,232
0
W
9,114
1,250
233
2,524
9,264
6,431
467
4,260
4,535
0
23,971
W
7,374
417
0
0
6,592
3,462
0
1,846
4,610
41,799
919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,997
Gold Earned
29,637
83
Minions Killed
153
0
Camps Cleared
0
576,142
Distance Traveled
643,718
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,554
687
4
0
0
181,119
0
W
Cthulhu
10,031
912
50
5
0
221,860
0
L
Tsukuyomi
8,005
728
13
1
0
196,689
0
L
Vulcan
8,438
767
66
6
0
198,334
0
W
Chaac
10,395
945
36
3
0
224,000
0
W
Anubis
9,211
837
67
6
0
197,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role