Player Matchup

Horus
Horus
Deeezinator
Horus
Level 107
God Stats
6W - 2L
1,628 SR
Queue Stats
209W - 210L
1,545 Elo+
Party 2
Cthulhu
Cthulhu
Monsterthret
Cthulhu
Level 136
God Stats
4W - 0L
1,473 SR
Queue Stats
153W - 177L
1,506 Elo+
Party 2
Sol
Sol
SquadQueen
Sol
Level 195
God Stats
2W - 3L
1,583 SR
Queue Stats
97W - 79L
1,585 Elo+
Party 1
Guan Yu
Guan Yu
Tac0Tu3sday
Guan Yu
Level 123
God Stats
2W - 3L
1,366 SR
Queue Stats
192W - 215L
1,483 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ThatBeastz
Tsukuyomi
Level 174
God Stats
2W - 5L
1,547 SR
Queue Stats
142W - 121L
1,587 Elo+
Party 1
Team Averages
Level 147
1,519 SR
1,541 Elo+

VS

Team Averages
Level 121
1,605 SR
1,556 Elo+
Lancelot
Lancelot
FlamesMcgeee
Lancelot
Level 144
God Stats
44W - 25L
1,695 SR
Queue Stats
255W - 195L
1,554 Elo+
Solo
Kuzenbo
Kuzenbo
Grandexmoney
Kuzenbo
Level 128
God Stats
9W - 5L
1,797 SR
Queue Stats
63W - 57L
1,557 Elo+
Party 3
Kukulkan
Kukulkan
grriffdaddy
Kukulkan
Level 65
God Stats
4W - 6L
1,385 SR
Queue Stats
185W - 188L
1,540 Elo+
Party 3
Amaterasu
Amaterasu
msik314
Amaterasu
Level 148
God Stats
9W - 10L
1,520 SR
Queue Stats
370W - 351L
1,602 Elo+
Solo
Hachiman
Hachiman
swaggy_Mcswag496
Hachiman
Level 120
God Stats
3W - 3L
1,630 SR
Queue Stats
47W - 45L
1,525 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 6
7,833
522
5,334
14,720
14,311
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cthulhu
Monsterthret
Cthulhu
16
5 / 1 / 3
9,534
636
9,604
11,090
6,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
5 / 1 / 5
8,696
580
9,451
7,849
2,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Guan Yu
Tac0Tu3sday
Guan Yu
13
0 / 5 / 3
7,899
527
5,744
17,405
11,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
ThatBeastz
Tsukuyomi
15
7 / 3 / 2
8,639
576
10,313
11,089
4,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
FlamesMcgeee
Lancelot
16
4 / 2 / 2
9,223
615
9,645
13,878
6,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Kuzenbo
Grandexmoney
Kuzenbo
12
2 / 5 / 3
7,984
532
5,376
14,223
14,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kukulkan
grriffdaddy
Kukulkan
13
1 / 4 / 4
8,058
537
8,558
8,188
2,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
msik314
Amaterasu
15
4 / 2 / 2
9,942
663
11,888
16,434
11,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
0 / 5 / 2
7,453
497
6,145
9,456
2,733
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
24
18
Kills
11
12
Deaths
18
19
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
2
6
2
L
Lancelot
FlamesMcgeee
Lancelot
4
2
2
2.5
L
Kuzenbo
Grandexmoney
Kuzenbo
2
5
3
0.7
W
Cthulhu
Monsterthret
Cthulhu
5
1
3
6.5
W
5
1
5
7.5
W
Guan Yu
Tac0Tu3sday
Guan Yu
0
5
3
0.3
W
Tsukuyomi
ThatBeastz
Tsukuyomi
7
3
2
2.67
L
Kukulkan
grriffdaddy
Kukulkan
1
4
4
0.75
L
Amaterasu
msik314
Amaterasu
4
2
2
2.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,446
Damage
41,612
62,153
Taken
62,179
39,300
Mitigated
37,214
21,645
Healing
18,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,334
2,243
860
4,332
14,720
14,311
0
3,709
10,968
0
27,350
L
Lancelot
FlamesMcgeee
Lancelot
9,645
2,159
0
6,144
13,878
6,207
0
4,653
8,925
0
80,046
L
Kuzenbo
Grandexmoney
Kuzenbo
5,376
1,800
0
3,197
14,223
14,410
181
3,821
10,157
22,780
646
W
Cthulhu
Monsterthret
Cthulhu
9,604
435
0
4,422
11,090
6,480
0
5,464
5,589
66,458
703
W
9,451
4,495
0
3,983
7,849
2,669
2,635
1,448
6,401
62,671
1,108
W
Guan Yu
Tac0Tu3sday
Guan Yu
5,744
802
116
6,836
17,405
11,395
0
1,937
14,614
0
51,056
W
Tsukuyomi
ThatBeastz
Tsukuyomi
10,313
3,338
0
1,096
11,089
4,445
232
1,216
9,791
0
61,276
L
Kukulkan
grriffdaddy
Kukulkan
8,558
810
0
625
8,188
2,712
0
4,676
3,016
57,922
0
L
Amaterasu
msik314
Amaterasu
11,888
4,166
0
6,220
16,434
11,152
539
260
15,542
0
69,171
L
6,145
1,927
0
1,821
9,456
2,733
0
4,778
4,658
0
44,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,601
Gold Earned
42,660
500
Minions Killed
460
0
Camps Cleared
0
1,624,710
Distance Traveled
1,498,196
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,833
522
44
3
0
331,515
6
L
Lancelot
9,223
615
122
8
0
381,094
0
L
Kuzenbo
7,984
532
26
2
0
279,403
0
W
Cthulhu
9,534
636
153
10
0
355,845
1
W
Sol
8,696
580
112
7
0
274,056
4
W
Guan Yu
7,899
527
99
7
0
309,562
2
W
Tsukuyomi
8,639
576
92
6
0
353,732
2
L
Kukulkan
8,058
537
105
7
0
300,378
2
L
Amaterasu
9,942
663
131
9
0
274,263
3
L
Hachiman
7,453
497
76
5
0
263,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role