Player Matchup

Fenrir
Fenrir
Diamond V
 
Fenrir
Diamond V
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Platinum II
BunnyFengMin06
Artio
Platinum II
Level 108
God Stats
16W - 16L
1,643 SR
Queue Stats
440W - 445L
1,945 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond V
Dilfypapi
Ah Muzen Cab
Diamond V
Level 149
God Stats
2W - 2L
1,466 SR
Queue Stats
229W - 224L
1,922 MMR
Solo
Nu Wa
Nu Wa
Diamond V
GraciousThunder
Nu Wa
Diamond V
Level 159
God Stats
71W - 61L
1,626 SR
Queue Stats
572W - 558L
2,037 MMR
Solo
Hercules
Hercules
Platinum I
IxChelFat
Hercules
Platinum I
Level 148
God Stats
5W - 3L
1,586 SR
Queue Stats
280W - 267L
1,916 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 150
1,564 SR
1,864 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 114
1,567 SR
1,996 MMR
Charybdis
Charybdis
Platinum I
HoodRatHodor
Charybdis
Platinum I
Level 46
God Stats
1W - 1L
1,687 SR
Queue Stats
36W - 24L
2,062 MMR
Solo
Geb
Geb
Platinum II
MayaK6666632
Geb
Platinum II
Level 147
God Stats
0W - 1L
1,444 SR
Queue Stats
40W - 20L
1,971 MMR
Party 1
Poseidon
Poseidon
Platinum I
ToySoldierzz
Poseidon
Platinum I
Level 143
God Stats
4W - 4L
1,475 SR
Queue Stats
82W - 74L
1,882 MMR
Solo
Bastet
Bastet
Platinum IV
WICHOBABYY
Bastet
Platinum IV
Level 157
God Stats
15W - 10L
1,772 SR
Queue Stats
208W - 210L
1,888 MMR
Party 1
King Arthur
King Arthur
Diamond III
mom2banda
King Arthur
Diamond III
Level 77
God Stats
4W - 2L
1,456 SR
Queue Stats
145W - 123L
2,176 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 1 / 4
5,512
612
4,316
6,553
1,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
0 / 1 / 3
4,815
535
2,857
7,731
4,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Muzen Cab
Dilfypapi
Ah Muzen Cab
9
3 / 1 / 0
5,388
599
5,888
5,990
1,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 0 / 2
5,709
634
2,038
2,547
600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
IxChelFat
Hercules
11
3 / 0 / 1
6,224
692
7,698
8,496
8,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
SerqetKumbhakarnaThor

VS

Bans
Hun BatzCerberusCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HoodRatHodor
Charybdis
11
0 / 1 / 2
5,531
615
4,557
5,615
1,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
3 / 2 / 0
5,315
591
2,832
7,907
3,906
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Poseidon
ToySoldierzz
Poseidon
9
0 / 0 / 2
5,300
589
2,239
2,279
499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bastet
WICHOBABYY
Bastet
9
0 / 1 / 1
4,495
499
2,833
6,714
1,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

King Arthur
mom2banda
King Arthur
10
0 / 4 / 0
5,414
602
4,730
11,115
7,864
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
8
Kills
3
3
Deaths
8
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
1
4
4
W
0
1
3
1.5
W
Ah Muzen Cab
Dilfypapi
Ah Muzen Cab
3
1
0
3
W
0
0
2
1
L
Charybdis
HoodRatHodor
Charybdis
0
1
2
1
W
Hercules
IxChelFat
Hercules
3
0
1
3.5
L
3
2
0
1.5
L
Poseidon
ToySoldierzz
Poseidon
0
0
2
1
L
Bastet
WICHOBABYY
Bastet
0
1
1
0.5
L
King Arthur
mom2banda
King Arthur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,797
Damage
17,191
31,317
Taken
33,630
16,276
Mitigated
15,857
12,164
Healing
8,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,316
870
0
2,825
6,553
1,919
0
940
5,529
0
28,506
W
2,857
154
284
3,530
7,731
4,205
26
1,970
5,713
14,588
0
W
Ah Muzen Cab
Dilfypapi
Ah Muzen Cab
5,888
1,473
0
930
5,990
1,481
45
758
5,232
0
37,418
W
2,038
376
0
685
2,547
600
0
1,083
1,276
38,253
1,832
L
Charybdis
HoodRatHodor
Charybdis
4,557
1,877
0
2,570
5,615
1,658
0
466
5,119
0
46,100
W
Hercules
IxChelFat
Hercules
7,698
2,461
0
3,910
8,496
8,071
0
0
8,496
0
41,674
L
2,832
534
0
1,645
7,907
3,906
0
2,574
5,189
15,833
0
L
Poseidon
ToySoldierzz
Poseidon
2,239
341
0
375
2,279
499
0
927
1,261
39,987
0
L
Bastet
WICHOBABYY
Bastet
2,833
607
0
1,522
6,714
1,930
0
405
6,279
0
32,441
L
King Arthur
mom2banda
King Arthur
4,730
764
0
2,787
11,115
7,864
0
172
10,292
0
40,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,648
Gold Earned
26,055
308
Minions Killed
336
0
Camps Cleared
0
997,374
Distance Traveled
995,565
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,512
612
54
6
0
219,012
1
W
Artio
4,815
535
22
2
0
201,647
2
W
Ah Muzen Cab
5,388
599
64
7
0
185,475
0
W
Nu Wa
5,709
634
98
11
0
210,145
0
L
Charybdis
5,531
615
99
11
0
164,634
0
W
Hercules
6,224
692
70
8
0
181,095
0
L
Geb
5,315
591
14
2
0
228,641
0
L
Poseidon
5,300
589
93
10
0
177,493
2
L
Bastet
4,495
499
55
6
0
236,604
1
L
King Arthur
5,414
602
75
8
0
188,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role